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Ashe Build Guide by Prates

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Not Updated For Current Season

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League of Legends Build Guide Author Prates

Ashe - WTF? Her Ult Is Always Up?

Prates Last updated on June 27, 2011
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
3
5
7
9
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Lore

One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.

Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.

"It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere


Guide Top

Introduction

Hello, this is my first semi-in-depth guide. I've been looking around at most of the Ashe builds and I've noticed, why doesn't anyone build with CDR? It's such a powerful tool on Ashe and her Ultimate is such a game changer. (If you practice with it of course)

This build won't make you unstoppable, a sure-way-win to play with Ashe. Those things rely solely on you, to use this guide you'll need a bit of experience as a LoL player and some experience with Ashe. Surprisingly, sparring with a friend in a custom match can really help you with your Ult skill shots. It sure helped me, anyways, the rest of this guide will somewhat explain my choices for what I use in a my build, you can try and experiment with it and change some things to suit your play style. This build is not set in stone. Enjoy!


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Runes

I chose 9 Armor Penetration Marks because it helps quite a lot with her early-game Volly harassment. It also scales well with her masteries and Brutalizer.

The 9 Clarity Seals are for her mana scaling, I find it really helps in the long run. Also, if you tend to spam your Volly early-game, feel free to replace these with the flat Mana Regen Seals.

Glyphs, these can be replaced with whatever you find you might need early game, I think either Crit damage, crit chance, flat attack speed, or flat damage runes could be put here. We don't need the CDR runes though, our build takes care of that. Let me know what you think.

For my Quints, I use either 3 Swiftness, Fortitude, or Armor Penetration. Or if you want a balance of all three, mix em up.


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Items

Now, for items, I usually start rushing a Brutalizer. It's everything an Ashe could want, Armor Penetration, Damage and CDR. So I start with a long sword and a HP pot. If you don't want to be that squishy early game, you could always start with a Doran's Sword or Shield. They really help with staying in your lane. If you are using the 3 Fortitude Quints, I'd say go for a long sword start though, you have enough health.

Now, after we rush brutalizer, I grab some boots then start working on Stinger. We need that Attack Speed and CDR. After Stinger we finish off our boots, depending on the enemy team comp, go CDR boots or Merc Treads. If you go Merc Treads, you won't have max cdr till later, or after you grab a vamp scepter, you can finish your Nashor early for some mana regen and AP for your Ult.

After you get your Vamp Scepter, time to get a Bloodthrister, this helps Ashe in so many ways, lifesteal and tons of damage. What more could you "Ashe" for? Haha. After that, we finish off our Youmuu's Ghostblade, and start working on what makes Ashe powerful, her Infinity Edge. I see a lot of builds rush this item early game, but, with only damage available to you, what survivability do you have? None. So I usually get this or Banshee's Veil first. It's your call because it depends on how the game is playing out.

If you somehow make it far enough that your inventory is full everything is built except your nashors, finish nashors off and sell your CDR boots, with nashor we don't need the 15% from boots anymore, you can get merc treads, swiftness or sorcerer's boots for some extra oomph to your ult.


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Skill Sequence

The skill sequence isn't anything special from the regular Ashe skill sequence, Max volley first, frost arrow second, and get your ult whenever possible. Also putting a point into your E at level 4. Not much to say here.


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Summoner Spells

Now, this is where a lot of people get confused. ALL Summoner Spells work well with almost ALL champions, with very few exceptions. Like Vladimir with Clarity, just plain silly. But you get what I mean. It depends on how you play your champion, how you play your games. I like getting Ghost and Flash for lots of maneuverability. For me it works, for you maybe not.


Guide Top

Summary

Well, thanks for reading my guide, please don't troll and down vote because you don't like the guide, try it first. Then vote accordingly. I'd appreciate any feedback you might have or any tips for my build, if it works, I'll edit the guide. Thanks again!