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Azir Build Guide by Armsel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Armsel

[Asian][S5] Armsel's guide to Overpowered Azir.

Armsel Last updated on September 16, 2015
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Ability Sequence

2
8
9
12
13
Ability Key Q
1
4
5
7
10
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 2


Guide Top

Page one


Guide Top

Introduction

Hello! My name is Armsel and a veteran on League Of Legends.
I'm playing this game for more than five years now.
I main three champions, Jax, Azir and Lee Sin.

My guide will be focusing on Azir's mid lane dominance, gameplay, item builds and runes/masteries.


Guide Top

Pros / Cons

    PROS:


    + Has a high dps
    + Easy to get creepscore in lane
    + Has a good wave clear
    + Baron hates this guy
    + Has a good escape
    + Has a lot of ability combos making him versatile
    + Has a lot of mobility
    + Excellent late game
    + Has a free tower x)


    CONS:


    + Squishy throughout the game
    + You will have a hard time against assassins if your ult is on cooldown
    + Low magic resist
    + Low attack damage (you won't need your AD anyway, except for killing minions in lane)
    + Tower passive's cooldown is long.


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Runes

To make this short: You're relatively squishy!
Go for a seal of scaling health (9). This will add up to your survavability in lane and throughout the game.

Add some ability power quints. It's like buying another dorans ring (minus the passive effects ofcourse[health and mana regen]. This will make you and your sand soldiers a lot stronger.

Mark of magic penetration (9) with a void staff late game will make you a monster!

The reason why we're getting the glyph of cd reduction is because: you want to have your abilities ready as soon as possible, and it will greatly help on your dps (sand soldiers attack dmg)


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Masteries

This time it'll be different. You're going to take 24/4/2. Getting ability power and utility masteries on your mastery tree is a must for added power, health regen and utility.
A -1 second on your recall time will help you get out on those sticky situations where the only thing you can do is recall.
an increase to your warding totem's casting range is a must. You're dead when you want to ward a certain area and an enemy jungler jumps on you. A 15% increase in range will help you A LOT on your laning phase, as well as give you more time to "back-up" when someone jumps on you from the brush thus adding to your survivability.

(the feast mastery will help you stay longer in lane every time you kill a minion.


Guide Top

Summary

So... that's it for my Azir guide! I'll update this guide soon whenever I can.
Good luck on playing Azir and have fun.


(ps. Always remember, less toxicity, less losses, less problems.)