Fizz Build Guide by Loran Blake

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Loran Blake

Attack Speed On Hit Fizz

Loran Blake Last updated on September 11, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 27

Honor Guard

Defense: 3

Strength of Spirit

Utility: 0

Tips and Tricks of Fizz

Ive played Fizz ever since he came out and he is now my main and there is one thing that i noticed about him. He is very mobile and quick on his feet. The way i play him is i confront with Urchin Strike then activate my Seastone Trident and Hit the enemy if something goes wrong i always save my Playful/Trickster for a quick getaway if everything is fine then i use it to slow an enemy champ down that is getting away. Once i get my ulti i almost always open up with it so i can slow my opponent and then knock them up into the air any other way i would use it is if my opponent was running away at low HP. I built the master page the way i would for an ad carry because i play and build fizz sorta like an ad carry while adding in that little bit of armor to make myself a bit tougher. For skills i lvl up my Seastone Trident up first because my whole build plays off of that ability. My rune page gives me alot of attack speed allowing me to get in more hits of my w then an ap rune page would i also chose the greater marks of insight because he is afterall an AP champ and his Seastone Trident is an AP move. As for the greater quintessence of desolation i chose those for those nasty AD Off tank carries who like to get a bit of armor or for taking down tanks because that armor pen helps a great deal with my bloodrazor that i get. As for items i start of with a dorans ring for the mana regen and the extra damage from my abilities to start out, then i proceed to buy the berserkers greeves followed by the malady, as you know fizz is a fairly squishy character and does not have alot of HP starting out so after i purchase the malady i go ahead and buy a giants belt for some HP and greater survivability, after that i buy the wits end and a madred's bloodrazor. After that you will be attacking extrememly fast and above 2.0, i then buy the frozen mallet for the slowing effect that it has which is very useful against equally mobile champs, besides you will be attacking so fast by then they wont be going anywhere once you have your frozen mallet, after that i sell my dorans ring and start buying my last item which is the abyssal scepter, now this last item may seem a little weird with all the attack speed items i just bought but it has a reason.....Fizz's ulti goes 1AP=1DMG so that helps with his ulti a great deal along with reducing nearby enemy champs magic resist allowing my magic pen and my W to do there work with great efficiency. As you can see most of the items i have chosen deal a certain amount of magic damage once i hit the target that plays extremely well of my Seastone Trident so after I have bought all those items it will seem like i have over 200AD with insane attack speed. In the beginning of the game Fizz is very squishy and very weak so i generally stay back a bit and last hit minions till i get all three abilities, once i have all three i begin to taunt my opponent by using urchin strike then using playful/trickster to get out. I repeat that process several times while always leaving enough mana for a quick getaway or for a kill. Once i have purchased my boots i get more cocky and start attacking a bit more now using my Seastone Trident before using playful/trickster to get away. After buying giants belt i usually stop staying back and go for kills using all the tricks i said above. Also if your about to die or lose a fight and your running and you see a way out past the enemy champ charge toward the enemy champ and use your Urchin Strike you will fly through him and get a great enough distance away to start running and then use your Playful/Trickster to get even further away. Also the Playful/Trickster is able to get you over some walls riot has fixed a few of them though. Remember one thing while playing Fizz because he is squishy and if your not used to him always save your playful/trickster and use it as a getaway i have found this very useful and it has saved me countless times. I apologize for how jumbled up this is I didnt have the time to seperate it like I would like to as i made this before i had to head to work i will seperate it in the future.