Vayne Build Guide by iskillzi
| Health | 2103 |
| Health Regen | 14.4 |
| Mana | 803 |
| Mana Regen | 13.5 |
| Armor | 138.19 |
| Magic Resist | 79.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 417.4 |
| Gold Bonus | 0 |
| Attack Damage | 183.5 |
| Attack Speed | 254.505 |
| Crit Chance | 40%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 20% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Why I Made This Guide
Vayne is normally played as a high Attack Damage carry with items like
The Bloodthirster and
Infinity Edge however, recently I played a game and randomed as
Vayne and decided I wanted to build a
Teemo build, which worked quite nicely with a score 6/1/5 which is why I decided to make this guide.
The Pros And Cons Of This Build
Pros:
- Can kill anyone fast
- True damage
- Can survive team fights due to the resistances
- Can go invisible
- More effective late game than Attack Damage
Vayne - Possibly more damage than a
Teemo with this build
Cons:
- Very slow base movement speed
- Often targeted
- Low damage until mid - late game
Please comment if you know any more Pros/Cons that I forgot!
Mastering The Masteries
-
Brute Force
is great for the 3 Attack Damage it gives early game.
-
Butcher
is taken over
Summoner's Wrath
because I don't use any offensive summoner spells, however if you do use an offensive summoner spell like
Ignite then you should get
Summoner's Wrath
.
-
Alacrity
is great for this Attack Speed based build.
-
Weapon Expertise
is an amazing mastery that gives you +10% armor penetration, which is one fourth as much as
Last Whisper gives.
-
Deadliness
is good for the Attack Damage it gives, because with this build you will have around a total of ~200 Attack Damage with your ultimate active so this little bit is good.
-
Lethality
is great seeing as we build a
Phantom Dancer but other than that it's useless for this build.
-
Vampirism
gives a small amount of lifesteal which actually is very useful late game.
-
Sunder
is a nice +6 armor penetration, which is good for early game kills.
-
Executioner
is an amazing damage boost for after the target is below 40% Health.
-
Resistance
is used for the small, but still handy magic resist.
-
Hardiness
is great for laning phase when you're versus another Attack Damage carry.
-
Vigor
is very useful for laning phase so you don't have to go back as often.
-
Good Hands
is the most important mastery for Attack Damage carries (in my opinion) because if you die in a team fight late game instead of waiting 60-70 seconds to revive you will only have to wait 54-63 seconds, which believe me MATTERS A LOT.
Reading About Runes
| Runes | |||||||||||||||
Greater Mark of Attack Speed 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Movement Speed 3 |
Greater Quintessence of Attack Speed 3 |
|||||||||||
Greater Mark of Attack Speed is the best rune for this build because of the extra attack speed, which also helps a lot early game when farming.
Greater Seal of Armor is very useful for early game versus the enemy Attack Damage carry so you don't have to go back as often.
Greater Glyph of Scaling Magic Resist is great for late game team fights when the Mages start to target you.
Greater Quintessence of Movement Speed is amazing for
Vayne seeing as her movement speed is so low early game.
Greater Quintessence of Attack Speed is an alternate rune for if you simply can't afford the Movement Speed runes, these are not recommended however.
Item Information
| Item Sequence | |||||||||||||||
Berserker's Greaves 900 |
Wriggle's Lantern 1600 |
Wit's End 2200 |
Madred's Bloodrazor 3800 |
Phantom Dancer 2800 |
Zeke's Herald 2550 |
||||||||||
I recommend trading NONE of these items out for others because these are what makes Attack Speed
First Build Items
Second Build Items
Secret Skills
Vayne gains 30 movement speed when walking towards enemy champions within a range of 2000.
Very useful for chasing down running enemies, and ganking.
Note that this ability WILL activate even if the enemy is not visible (in a bush or invisible with a skill) so it can be used for checking bushes.
Vayne rolls towards the cursor and increases damage on her next auto attack, this will not gain damage against turrets or inhibitors.
Rolls a distance of 250
A great skill for chasing enemies, running away, and just dealing the extra damage it gives.
when used with
Final Hour,
Vayne will go invisible for 1 second.
use this to quickly get into position for team fights.
Vayne's attacks will mark the target with a silver ring, once there are 3 silver rings total
Silver Bolts will do additional damage and a % of the targets max Health Points as true damage.
This ability makes the Attack Speed build work amazingly, because of the true damage
Vayne will hit up to 200 True damage on the third auto attack on the same target, with 2.0 attack speed this will give you up to 400 true damage every 3 seconds, along with
Madred's Bloodrazor and
Wit's End you can take out any enemy with ease.
allows
Vayne to shoot a giant bolt at an enemy up to 450 distance away, and knock them back about (estimate) 450 distance, if the enemy hits a wall they will be stunned for 1.5 seconds.
Very useful for running away, or ganking to knock an enemy closer into your allies or against a wall.
late game if you stun an enemy with this ability in a 1v1 fight, you should take their full HP out within 1-3 seconds which means it's highly unlikely that you will end up dead, or with more than half HP gone.
increases Attack Damage, movement speed from
Night Hunter and allows
Vayne to stealth for 1 second when she uses
Tumble
Great ability to team fight with (extra damage makes it easier to kill), to run away with (invisibility), and to chase with (90 movement speed increase when chasing enemies instead of 30)
How To Use Your Skills
You should always try to target the enemy carries first, you can either sneak to the side of a team fight where you can get a clear shot an the enemy carries, or use
Condemn to stun the Melee carry/jungler then target them.
To do this you will want to use
Final Hour and
Tumble combo to find a good position to do some damage, and then start attacking. By now your cooldown for
Tumble should be about 2 seconds so if you find that you went visible in a bad spot, basic attack the nearest enemy to get
Tumble on cooldown again, then
Condemn them either into a wall or just away from you, and then use
Tumble again to get into a good position.
Gameplay
Early game - Lane phase
Early game be sure to protect/help your jungler, invade with your team, or help your team with other things. after the minions have spawned make your way over to your lane and FARM as much as possible, if you're a good farmer you should have at least 100 minions by the first 15-20 minutes, make sure to pay attention to map and help your team when your jungler ganks.
Mid game - Roaming/Farming Phase
Now you will want to go around and help your team to gank, and also farm as much as possible at this point all lanes are yours to farm but try to let your team mates get farm too.
After the whole early-mid farming phases are over you should have around 200-300+ minions, if you don't have this many then work on your farming ability and try to get better at it.
Late game - Team Fights/Pushing
Now all the team fights will start happening, now is CRUCIAL to position yourself correctly for team fights, normally you will want to stay behind your team, if you have a
You're the main pusher for your team don't let them down!
Sweet Summary
Thanks everyone for taking the time to read, and or test out my build!
please leave a comment, and vote to tell me how this worked out for you!
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