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Malphite Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Avalanche Malphite (AD Splash)

Last updated on June 15, 2011
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
4/
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Chapter 1

Q - Early game lane dominance and late game chasing. Early game this deals huge amounts of damage, especially to squishy carries. Come mid to late game this will slow them enough to get close enough to keep 'em trapped with your frozen mallet.

W - The core skill of this build. Often the damage segment of this abilities is ignored in malphite builds, but consider what the combination of 62% splash damage and 40% damage increase can do with a melee attacker. Combined with Tiamat, come late game your melee will splash for hundreds of aoe damage with each punch. Activate this in a team fight and the entire enemy team health will just melt away, plus the armor boost will keep you alive long enough to dish out your full complement of dps.

E - It's aoe damage is fairly pointless at this point, but its 30% attack speed drop will ensure your team survives against their AD attackers.

R - This initiation is so much more powerful in this build than the tank version. Instead of just taking the three or so champions you hit out of the fight for 2 seconds, you now can rush in, activate your W, and get 3-ish attacks off that'll splash over 100% to all the popped up champs. Don't be surprised if this leads you to triple kills.

Simply put, it's extremely uncommon, but when considering his skill set, it makes much more sense for an AD char than for a tank.