Lux Build Guide by alencek12
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Not Updated For Current Season
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Lux works best by following team mates around.
She can shield them when fighting, and usually save their lives.
She can slow enemy advances with Lucent Singularity, and also scare away pushes by sending a Funkeln right into enemy champs faces. She has some of the best lane control in the game, and is able to hold turrets almost by herself.
Never, NEVER, NEVER be by yourself as Lux. EVER. EVER! She is so fragile, that she will die instantly... and the enemy team will love to finally take you down (after you keep 2 shotting them).
Guide in Progress
This is my first guide, but Lux is my best champ, and no one seems to play her quite right.
Hopefully this helps, I look forward to feedback.
It's important to get Lucent Singularity as priority for one reason - harassment. Light Binding comes in 2nd (of course after leveling up Finales Funkeln ). Prismatic Barrier will save your and your team mates lives if you use it properly. This means you need to smart spellcast bind it, so you can cast it fast, while running away, and keeping your fleeing team mates alive.
Light Binding can hit pretty hard mid to end game, it's important to always open with a light binding, immediately follow up with your ult while your opponent is still stunned. This will make them flee in glorious fear (if they don't die), and IF they chase you, that's when you throw down your lucent singularity right on top of yourself, or in your retreat path, to slow them down and allow you to get away.
Some guides say throw down a lucent singularity after you stun them, but this usually can cause your ult to miss, since they will recover from the stun before you can get the ult off, and then you won't be able to get away as well because all your abilities are on cooldown.
Maxing Lucent Singularity as a priority is excellent for farming as well..
Once you hit level 6, it's important you use your ult as much as possible. On an approaching creep, your enemy champions will often cross paths, wait for this, and send a Funkeln right through the middle, hitting all creeps + your opponent :).
Also, be sure you are constantly trying to get last hit on creeps, right from the beginning of the game. The more gold you get sooner, the sooner you melt faces. Period.
Once you have about 400 ability power, you will be able to inst-kill creeps with your lucent singularity - it's important you get as much gold flow as possible (as with any champ)
Items / Starting Sequence
Guide Edited as of recent changes -
First, you want to start with a Doran's Ring
I often carry HP potions with me early game while I can afford the slots, they can be life saving. Put any HP potion on your #1 slot, so you will always associate hitting 1 when you have low health. It's also important to always pick up HP potions every time you port back to base at low levels, i'd say level 1-10... these little things will save your life often. Again, always move them to the 1 slot.
You MUST MUST MUST play very passive in the low levels with Lux, she dies very easy. Sit back, and focus on getting the final hit on every mob to maximize gold.
Your first skill should be Lucent Singularity ! NOT LIGHT BINDING. Why? - for early lane harassment. If you can wear down your opponents HP at level 1, and prevent them from getting XP for kills, then you will be fed faster than they will. Focus on throwing this right on top of your opponent champion - and try to get your passive proc immediately after. Slowly wear their health down(You want to use Lucent Singularity all game to wear down your opponents health, always try to get your PASSIVE off immediately after) so that when you hit level 6 you can destroy them. Light Binding @ 2, Lucent again @ 3 and Prismatic Barrier at level 4 - this will save your life. Always hit it as soon as you think you're about to take damage from either creeps, turrets, or an enemy champ. It's important to bind this ability to smartcast - it allows you to cast it instantly when in danger, or running away from champions (when you will most likely use it) - it's also very important to cast on your teammates when they are in danger - lux is one of the best life savers in the game. It's your job to support your front line.
I'd suggest getting a Kage's Lucky Pick as soon as you have 765 gold. It takes 25 mins to pay off(breaks even if you sell @ 17 mins), but it makes it alot easier to get the gold flowing. Port back to base, pick it up, then teleport back to mid or ur lane.
Next: depending on the opposing team's ganking/ tower diving ability you might want an early Boots of Speed , but you can hold off getting these and get your Mejai's first. However, but DO NOT worry about upgrading this to !!!!! REPEAT, DO NOT WASTE YOUR GOLD ON THIS EARLY! Lux is always far enough away from enemy champs that you don't need the extra speed, and no one will have magic resist till mid-late game.
Always Always Always get a fast Mejai's Soulstealer . The idea as lux is that you should NEVER DIE! It will take some time to get this down, but hug towers, play passive, never be alone in jungles, etc etc.
This is when you start to gank. It's very important with Lux to gank as much as possible after level 6. This will increase your gold income, and also since you have about +30 ability power from runes, you will be extremely powerful at this level - while your opponents are still around level 4-5.. assuming you took solo mid lane (which you should always do!)
Next: If you were able to get a few early game ganks, and have over 2000 gold, go straight for a Needlessly Large Rod , and quickly get your Rabadon's Deathcap before anything else. If you manage to get this around level 8-10, you will instantly be destroying enemy champs. Otherwise just get a Blasting Wand , and get an Elixir of Brilliance to help your early game AP.
Also, you should be trying to get BLUE BUFF as much as possible. This will allow you to spam your abilities on the front lines, and wear down your opponents health as they try to take your turrets. ALWAYS let your team mates give you blue buff. It is by far the most valuable buff for Lux.
You should also get Elixir of Brilliance CONSTANTLY after level 6, this little bit of extra AP will make or break your ability to finish people with your abilities, especially your ult. You can only imagine how frustrating it is to see an opponent escape with 5% of their HP, and you didn't have an elixir popped!
Finally get your Sorcerer's Shoes . Some people use cooldown reduction boots for Lux, but I really don't think that's wise. Why? Because magic penetration = more damage, and 20 more magic pen does make a big difference. Lux is about bursting, and 15% less CD is not going to get you kills faster simply because lux's cooldowns are so long. 15% is about 1 second with her Q, W, and E, and if you haven't killed that enemy champ in those 8 seconds, you arent going to, they will have ran away. Also, you have 9% cooldown reduction from your masteries, then another 10% from blue elixir - which you should always have popped. That's 19%, then you get blue buff @ 22% and you are maxxed @ 40%. Also if you get your majeia's maxxed, thats 15%. No need for CDR boots.
At this point if you find yourself getting 2 shotted by the likes of Veigar, or any other caster, you probably will want to get a Banshee's Veil .
You can also rush a fast at this point if you feel you are going to need to do alot of damage and/or your team is pushing well already.
Now get a Needlessly Large Rod , then Zhonya's Hourglass . You want to put this in your #1 slot, since you won't be carrying HP potions by this point (they're only good until about lvl 10). Some people don't understand why you use this item. Simply to prevent death. You will be focused, hard. And this item alone can save your life, vs kat's ult, vs kennen, vs anyone who is trying to focus you down, the 2 seconds it buys you will save your life, trust me. Also, some people ask why not get a Archangel's Staff? Well, to be honest I used to get this item, but quite frankly I feel it takes too long to max out, and in the end it gives just a slight bit more AP than hourglass, but hourglass will be more AP faster, armor and 2 secs of escaping death. Choice is yours, but I prefer AP sooner than later, and hourglass has saved my life many times when used correctly.
Sell your Doran's ring and get a Blasting Wand then eventually a Void Staff - Some people may make the claim you don't need this unless the enemy has magic resist - BALLDERDASH! The enemy have base magic resist, and most tanks increase it with level due to runes, or through the nature of their champion! I ALWAYS get void staff, and it makes a huge difference on the battlefield. Especially vs tanks.
Finally, sell your Lucky Pick when you have 3500g and get your finally item the dreaded Lich Bane , you will auto attack for over 900dmg with this baby.
You will be god like.
Clarity - running out of mana sucks bad! This will also allow you to lane forever in mid - and then
Teleport - right back into the action - also amazing for lane ganking -- just port in and send an ult into low hp enemies for easy kills. Also, if you are about to die, or being ambushed, it's very possible to throw up your Prismatic Barrier and hit teleport and escape with your life. Much better at getting away than Flash.
Also consider Ghost and Flash - it helps escape away if you feel that your team is going to not be able to support you... ie not many melee champs.
How to play Lux
Lux's passive ability is activated each time she does damage with one of her spells. Enemies will have a little green glow on them, you want to try to always take advantage of this. Early game, always try to harass your opponent by dropping lucent singularity on them and detonating right away.. then run in and hit them with an auto-attack. This will hurt them, bad.. and if you keep doing this, by the time you are level 6, they should be around 50% hp.. send a Funkeln right into their face - the idea is to hit them with Light binding - this will immobilize them for 2 seconds and IMMEDIATELY USE YOUR ULTIMATE - they will not be able to avoid it. They should be dead. and if they aren't, throw down a lucent singularity as they try to retreat, auto-attack them again - EXPLODE the singularity, and finish them with another auto-attack. There's hardly any champs in the game that can survive this at low levels.
If your ultimate is down, always open with your Q, if it hits, throw down your E right away on top of the enemy, auto attack them once, explode your E, and auto attack them again.
I always find myself launching Q at the enemy, and if I am 90% certain it will hit I will cast my ultimate right as it hits them - insane amount of burst dmg.
Also, until you can farm blue buff at around level 9 (might need some help from a team mate), it's important that you conserve mana. Also, if your team doesn't have a jungler, it's important to ask your team mates to help you down blue buff at level 1. This will allow you to be incredibly strong early game, and instantly feed you.
Always get your E maxxed out ASAP - of course, your ult as well. Q secondary, and IMPORTANT: W should be smart spellcast bound to quickly cast... it saves lives. and if you cast it properly, you can apply it twice to any team mate - once going out, once coming back. To smart cast bind, press esc, go into key bindings, and find Smartcast bind spell 2. bind this to W.
In team fights, where it seems that every single player in the game is focused on one point, spam your abilities. You will change the outcome of any fight, very easily.
Lucent Singularity (E) can be used in many ways - one is to scout the map, I always throw it into the bushes if I'm overextended to dps a turret - it will allow you to see enemy champs flanking you.. also.. it can be used to push your front line, once you have about 500 ability power, when you explode your singularity is hits very hard, and no champ will want to stand in it... it's one of the best pushing abilities in the game - since it gives you vision of wherever it is thrown. Thirdly, it can be used to ensure an escape for yourself, or when assisting a team mate escape. I get so much <3 from team mates because I will constantly put my neck on the line to shield them and help them escape a gank - this is Lux's most important role. Keeping your team alive and pushing front lines (while doing insane damage, of course)
Finally, don't be afraid to use your ult often - if you see 3 enemy champs grouped together, send your ult right into them. Many people think Lux's ult is about finishing off enemy champs, which it is very good at doing - but once you have a 36-24 sec cooldown timer - spam it as much as possible... DPS enemy champs who are hit by your ability spam will be worn down on health quickly, and forced to port back to base - you've just turned the battle in your team's favour.
Why Lich Bane
Alot of ppl ask why Lich Bane and make ridiculous claims that is bad on Lux...
Well here is why:
- When you get Lich Bane with Lux you will have between 350-500 AP. That means you will auto attack enemy champs for 650 Damage or so. Auto-attack every time you cast Q, W, E, and even when you explode E - counts as another ability. So 5 auto-attacks for 600+ DMG every spell rotation.
***IMPORTANT::*** When to play as Lux ***::IMPORTANT***
This is probably the most essential part of this guide to read and understand.
Lux should always be picked when your team needs range and AP. If your team doesn't have a melee carry/dps - you shouldn't play lux - see, the enemy team will want to kill you no matter what... so if you have melee dps to protect you - they can't. But if you don't have melee DPS - that consists of stuns, slows, knock ups, cc and lots of dps... then you will get focused so fast in team fights your head will spin, and you will just suck.
You're going to be thinking "I need HP, I need survival" - STOP. You cannot build lux survival and carry. If you don't start playing even more passively in team fights, and I mean super passive.. then you're going to get focused down, generally annoyed, and hate lux for being so fail.
TL:DR -- You need melee DPS to protect lux, otherwise she's not a good choice in a 5 man team. Always build your teams in this fashion.
Tank > Melee Carry > Ranged Carry > Off-Tank > Support
Lux = Support. If you don't fulfill at least 3 of the other roles - lux cannot truly shine. Since she is a SUPPORT character at heart, she is meant to support melee - and if she doesn't have a front line to support her - she melts like butter. simple.
With that said - she just does a **** load of dmg with this build, so when your has a strong melee/ranged carry/off-tank...
Lock in Lux and prepare to Melt Faces.