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Azir Build Guide by Horta1

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League of Legends Build Guide Author Horta1

Azir - The Bird God

Horta1 Last updated on July 14, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
1
8
10
11
12
14
Ability Key W
3
13
15
17
18
Ability Key E
6
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Azir with this build

Threat
Low
High
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Threat Champion Notes
4
LeBlanc I see her all the time, but laning phase is not so hard.
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Runes

Runes are similar to other AP mages. AP quins, Armor seals, 3x AP glyphs and 6x scalling CD glyphs and AS marks.
You need AP and this AS is to apply Thunderlord in lane trades.
CD from runes at lvl 18 will be 10 %, from items you get 30% so in total 40 % CD.


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Masteries

Savagery is mainly to help you with farming - + 5 Dmg on your basics. I take cause I do not see sense in taking + 3% MS out of combat.
Secret Stash is useful mastery for laning phase due to improving your HP potions into pies.
I put points into meditation to restore mana (which you lose in early quite quicky) rather then into merciless, but could be a option as well.
Dangerous game is the next mastery you need to put point into. HP and mana resets are quite fine eventhough this mastery is quite bad (better than the other one)
Precision is the perk you want to have. I find 40% CD enough and bonus penetration is very useful.
And finally the Thunderlords Decree, which is the core mastery for azir.
Other points in Ferocity are not as important as those, still useful.


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Items

You start with Dorans ring and 2 potions. First item has to be Nashor, after that build Sorc boots and Rylai. When finished buy Zhonya, Rabadon and Void in order you need.


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Skill Sequence

Simply forst max q, than w and last e (maxing e second is not bad, but w is just better)


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Spells

Watch this, it is quite old, the knock-up is already gone :(, next the option to cas w on turret is gone too and passive is slightly nerfed (only the turret remains:D)


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Pros / Cons

Great early and late, he falls a bit in mid game.
He is different from other mids, while you have to think about your actions, not just throw spells.