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Jax Build Guide by FierzeX

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author FierzeX

Azubu Frost Shy 2K elo build! JAX !

FierzeX Last updated on December 30, 2012
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Ability Sequence

1
5
8
12
15
Ability Key Q
2
4
9
13
17
Ability Key W
3
7
10
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


All you need to know!

Introduction
This is a guide to be as good as AZF Shy's Top Solo Jax. I will be adding more to it in the coming days. I just put up the main information and bits for now, please enjoy.

Abilties

Passive - Equipment Mastery
Jax's prowess with weapons and armor increase his fortitude as he gains equipment:

Jax gains 3 Health per point of Attack Damage received from items.

Jax gains 2 Health per point of Ability Power received from items.

Q - Leap Strike
Jax leaps toward a target. If it's an enemy, he hits the enemy for 50/75/100/125/150 (+) (+0.7) magic damage.
Range: 700
Cost: 65/65/65/65/65 Mana

W - Empower
Jax charges his weapon with energy, causing his next attack to deal an additional 75/110/145/180/215 (+) (+0.4) magic damage.
Range: 300
Cost: 20/20/20/20/20 Mana

E - Counter Strike
Passive: Increases Jax's Dodge chance by 10/12/14/16/18%.

Active: Jax stuns surrounding enemies for 1/1/1/1/1 second and deals 80/110/140/170/200 (+0.6) magic damage to them.

Usable only within 7/7/7/7/7 seconds of dodging an attack.
Range: 400
Cost: 60/60/60/60/60 Mana
**The website has Jax's old Counter Strike**
--This is his current ability--

Counter Strike - Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack stunning all surrounding enemies. Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area effect abilities.


After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 50/75/100/125/150 (+) physical damage to them.

Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).

Cost 70/75/80/85/90 Mana
Range 0


R - Relentless Assault
Passive: Jax's basic attacks increase his Attack Speed by 6/10/14% for 2.5/2.5/2.5 seconds (max 10 stacks). Every third consecutive attack deals 140/170/210 (+0.7) bonus magic damage.

Active: Jax's speed allows him to reduce incoming magic damage. For 5/6.5/8 seconds his Magic Resist is increased by 20/35/50 plus his Dodge percent totalling Magic Resist.
Range: 100
Cost: 80/80/80 Mana
**This is Jax's old Ultimate Ability**
--This is Jax's current Ultimate Ability--


Grandmaster's Might - Every third consecutive attack deals additional magic damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.Passive: Every third consecutive strike Jax deals 100/160/220 (+0.7) additional magic damage.


Active: Jax strengthens his resolve, granting him 0.3 Armor and 0.2 Magic Resist for 8 seconds.

Armor bonus is equal to 25/35/45 + 30% bonus Attack Damage.
Magic Resist bonus is equal to 25/35/45 + 20% Ability Power.
Cost 100 Mana
Range 0

Early Game
During the early game you pretty much want to farm and harass as much as possible. When you harass you do not want to be using your leap strike that much if at all simply due to its high mana cost. This skill should be primarily used as your escape mechanism from ganks and such. Make sure that on each trip back to base you buy at least 1-2 .

Team Fights
With this mastery page and rune setup you do not want to be the person initiating team fights. You want to wait a second or two before entering the team fight that way you are not the one who is going to be focused down. The other team will no doubt focus their attention to you but they will have most likely blown all of their crowd control on other players on your team. This will leave you free you attack and mitigate their damage to you with your lifesteal and spell vamp.

Try to quickly kill the other team's ad carry. If the ad carry starts auto attacking you as you enter the fight you are going to want to use your counter strike that way you can mitigate that damage and amplify the damage that counter strike deals out to their team while hopefully stunning several members of the enemy team.