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Talon Build Guide by Volex

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League of Legends Build Guide Author Volex

BAD GUIDE NOW, GO TO VAPORADARK'S "The New Talon"

Volex Last updated on July 13, 2013
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Ability Sequence

2
8
10
12
14
Ability Key Q
1
4
5
7
9
Ability Key W
3
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9



Finishing Up


Epilogue
Results



Talon is a very strong AD Assassin most often played in the Middle lane. He has good CC and great damage. But, he relies on winning early game to transform into his scary bursting monster. The Black Cleaver is possibly the best, but definitely the most common, item on Talon as it really synergizes with all of Talon's abilities. cutthroat



Who am I?



My name, is Volexbolex™ (pronounced volabola, the EX is a short A sound - ign: SoundVox) Im a 1050 elo player making my way up the ranked ladder. I've been in the league for about 2 years now playing normals with my friends and just rescently strarted to play ranked. My best position is Mid, followed by Top, Jungle, ADC, and Support. I love playing Assassin type champions, I have a very fast pace play style and I love the feeling of being unseen, then going in and destroying someone, then coming out untouched. Favorite and best champions would be
Diana, Katarina, Kha'Zix, Talon etc… And I make these guides for you.



Pros and Cons

Pros


+ He's an Assassin
+ Good Crowd-Control
+ targeted in fights (if fed)
+ Counters many mid champions
+ Michael Jackson Dance

Talon's Strengths

With 3 items , Talon can easily take down anyone that he crosses paths with. Noxian Diplomacy makes last hitting a dream, he has great CC with Rake and cutthroat and very easily escapes sticky situations with Shadow Assault and cutthroat.

Cons


- Very Squishy
- Fairly easy to gank
- Targeted in teamfights
- No sustain
- Runs out of mana early

Talon's Weaknesses

Talon is very early game reliant, if you don't win your lane, 8 times out of 10 you will fall off horribly and not do any good for your team. You have to conserve your mana wisely early on. Once you use all your abilities in team fights you really just sit there as dead weight, waiting for Rake or cutthroat to come off CD.



Items

Item Sequence











Boots of Mobility
900

Last Whisper
1300

The Bloodthirster
3700

Warmog's Armor
2850

Ravenous Hydra
3500

Opening Items




Against champions that are skill shot based like Karma, Lux, Lissandra etc... I will usually go with
Boots of Speed and 3 Health Potion.
If you're against champions like Ryze Kassadin or Kayle who have only lock on abilities, then get 2 sight ward and 9 potions would be another optional start

First Back




On your first recall you should try to farm enough for The Brutalizer, But if you get ganked and are forced to recall early, just pick up 1 or 2 Long Swords, a sight ward and some potions.

Next Items


space

After you get your The Brutalizer, rush The Bloodthirster. (As some people noted in the discussion, Armor Pen isn't too great unless you have damage to back it up, thus I made the change to put Last Whisper into a later part UNLESS the enemy straight up stacks armor right out of the gate). After getting The Bloodthirster or the 2 components of the item, get a Pickaxe which will then be formed into a Last Whisper (or if losing the lane terribly against an AP caster, Maw of Malmortius).

Core Items


spacee space

These 3, will be your core items.
Definitely enough to win the game.

Boots



SPACESPACE

For boots I have usually been going with Boots of Mobility just because I like the extra movement speed to run around the map ganking people, and it could definitely save your life when trying to outrun someone or they can get you more kills when trying to catch up to someone.
Another prime choice for boots would be Ionian Boots of Lucidity, the extra CDR on Talon is very fun, and will make his ultimate a VERY short CD and sometimes you'll be able to use it 2 times in team fights.
Otherwise, it is your choice for boots, but these are the 2 that I recommend.

Defense Items



space space

(Again noted in the discussion: One great man once said "So art thou not geteth any defensive items, but to destroyeth the enemy team by becomingeth a glass cannon!" and a very well constructed comment indeed) So you could go straight up damage, not buying any defensive items and gutting the enemy team before they can decide what to do about you, you can optionally buy another The Bloodthirster or Infinity Edge (if you're into that sort of thing).

Warmog's Armor is a very good choice, giving you +1000 health and extra HP regen, a very useful and cost efficient item, and this has replaced my option for the Frozen Mallet
And Guardian Angel is another late game item that can turn the odds very easily in a team fight. Giving you another chance to kill the remaining enemies, or get your *** outa there.
Maw of Malmortius is a good item if you are loosing your lane against an AP champion and the passive shield can be very annoying at times and could save your life, usually just get a Hexdrinker until mid-late game.

Offense Items



123 123

For your last offensive item it really depends on your situation. If you want to be a glass cannon then get another The Bloodthirster, Trinity Force, I never buy it for Talon because its not too useful for him in my opinion, yeah you get 40% chance of slow and a burst for your next auto attack from Sheen, but Talon is more of an AD Mage, not a fighter like Rengar and Zed or someone who takes more effect from auto attacks. Ravenous Hydra is another great option, but like I said before, Talon doesn't use many auto attacks when fighting, but it is great for farming and after your abilities are gone in a team fight you need to start auto attacking, and the AOE is a great tool.

Final Build



123 123 123 123 123



Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Mark of Lethality
9

Greater Quintessence of Attack Damage
3


Greater Glyph of Magic Resist
I like these on Talon because when you go mid, usually the enemy is going to be an AP caster, so it will block some of their spell damage.
Greater Seal of Armor
Necessary on any AD bruiser or assassin, it will reduce the damage from champion and minion auto attacks and gives you more defense for late game.
greater mark of armor penetration
Armor Penetration marks are great for any AD champion, these will really allow you to gut open the armored tanks and since this build is solely based on armor penetration for early game, these are the better choice over attack damage marks.
Greater Quintessence of Attack Damage
Attack Damage Quints are, in my opinion, the best choice, so...yeah.




Masteries


Masteries
1/5
4/1
2/1
4/1
3/1
1/1
2/5
3/
1/
4/1
1/1
1/5

In the masteries department of this build I will take the CDR from Sorcery over the ASPD from Fury because I feel that CDR is more important than ASPD on Talon. I get Summoner's Wrath for the extra AD for when ignite is on cool down. I take the bonus damage to minions in Butcher , it helps you last hit and push waves a little faster, then running all the way down the left line in the mastery page, taking all the extra AD and Amor penetration then the point in Executioner .
I take the extra movement speed in the Utility tree from Wanderer then I use the rest of my points for Durability and put 1 point into each of Hardiness and Resistance .

Optional Masteries


Masteries
4/1
4/1
1/1
1/5
3/5
3/1
3/5
3/5
1/1
3/5
3/
1/

I've currently been using these masteries, putting mostly everything into the utility tree. Getting the extra movement speed from Wanderer and Nimble is, in my opinion, very fun and it makes it easier to dodge skill shots, escape and gank lanes. Extra mana and mana regen from Meditation and Expanded Mind makes it so you don't have to worry too much about conserving mana. Summoner's Insight combined with Mastermind will make Flash into a 255 second cooldown as apposed to 300 seconds. Runic Affinity will keep those buffs on you for a little bit longer and Vampirism will give you very minimal sustain early on (but it is sustain regardless). Intelligence and Sorcery combined will give you 10% CDR at lvl 1.




Ganking



This is one of Talon's strongest points. His ganking. He has an engaging ability that also silences, so the enemy won't be able to flash away immediately, he has a high damage slow, and he has another amazing high damage gap closer for his ultimate. This is essentially the perfect kit for any assassin, and a perfect kit for ganking.
You have quite a few approaches when ganking as Talon.

Bottom Lane Ganking


1) If the lane is pushed in your favor, come in through your backside bush and jump in when the enemy gets close.
2) If the lane is pushed up to your turret, you can go straight down the river directly through the middle of the lane (Blue Side) or you can sneak in through the TRI-bush and really stop the enemy bottom lane from escaping your blade. REMEMBER: Only use cutthroat When they run! If they have some distance between you and their turret or safe point, then attack them head on and don't cutthroat to them as soon as you see them.

Top Lane Ganking


1) Again, if the lane is pushed in your favor, come in through your bush and decimate the enemy when they get close
2) You can try something risky (Purple Side) and start at the enemy TRI-bush, go in past the turret with you Ultimate and gut them from the back.





Summoner Spells



Ignites a non-friendly unit (except for enemy minion), dealing (50 + 20 × level) true damage over time to a single target and reduces the health regeneration and the healing effects received by 50%.
A very classic spell for any laner, helps when full engaging if you cant get the last 10 hp from the enemy and I usually take this spell whenever playing Talon.


Teleports your Champion to target nearby location.
Another common spell for every position, and usually always taken, it allows you to get out of tough situations or into them, A very useful spell which should almost always be taken.


Shields your champion for 95 + (20 x level) for 2 seconds.
A great baiting spell and I will usually take it in ranked if im against a champion that I know I will get turret dived by for a defensive approach in trying not to feed and to possibly counter kill if they overextend.


After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled.
A great tool for back dooring or extreme ganking, and if you get countered in champion select ALWAYS go Teleport to gank other people and have them carry you that way. I love that it gives you global presence and the enemy always has to be careful what they do because you could teleport in and totally change the game, you can also teleport to things like > Teemo mushrooms, Shaco Jack in the Boxes, Zyra plants etc...


Heal heals oneself for 75 + 15 × level and every allied unit for the same amount.
A great team spell and baiting spell but not usually used on a mid or top, But, it definitely can turn around a team fight at the most.




Abilities and Skill Sequence


mercy Talon's autoattacks deal 10% additional damage to any target that is slowed, stunned, immobilized or suppressed.
- Talon's passive syngergizes with Rake and cutthroat, so always auto attack the enemy after you use one of those abilities to maximize your damage


Talon's next autoattack within the next 6 seconds deals additional physical damage. If the target is a champion they will also bleed for 6 seconds, taking additional physical damage each second and revealing their location for the duration.

- Great for quick burst after using cutthroat
- Helps last hitting as it resets your attack animation instantly
- Works on turrets, good for pushing


Talon sends out a volley of daggers in a cone that then quickly return back to him, dealing physical damage to any enemies it passes through. Each enemy can only be damaged once at the start of the ability and once at the end. Additionally the enemy is slowed for 2 seconds, refreshing the duration of the slow if they are hit twice.

- Great farming ability
- Good for poking, it has fairly good range and a great slow if you put a few points into it.
- Good escaping utility

cutthroat Talon instantly appears behind his target, silencing them for 1 second and amplifying his damage against that target for 3 seconds.

- Great for harassing close up, it silences so they won't be able to counter attack you
- Good escaping/engage tool


Talon disperses a ring of blades outwards and gains stealth for up to 2.5 seconds while gaining 40% movement speed. When Talon emerges from stealth, the blades converge on his location. When the ring of blades expands and contracts, enemies hit receive physical damage. Each enemy can only be damaged once at the start of the ability and once at the end.

- Crazy damage on the AD carries.
- Good escape/engage tool
- AOE so it can hit every person in one teamfight
- Very low cooldown for what it offers.

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



Skill Combos



Easy Harass
cutthroat

A very simple combo starting off with cutthroat which will send you straight behind and silencing them, ready for an auto attack which you then activate Noxian Diplomacy and followed up by Rake.

Escaping
cutthroat

For escaping in sticky situations, start off by activating shadow assault then run to the nearest enemy minion or jungle creep, getting as far away as possible from the enemy team.

Full Engage
cutthroat

Start by going in with cutthroat and auto attack with Noxian Diplomacy, toggle on Shadow Assault then use Rake and reactivate Shadow Assault. In my opinion, this is one, if not the sickest looking combos in the entire game when done extremely fast.

Sneaky Sneaky
cutthroat

For this one, begin by using Shadow Assault in an out-of-vision area, then dashing in with cutthroat and finish the enemy off with Noxian Diplomacy and Rake.

The Juke
cutthroat

This combo is for the ballsy people, who like to live on the edge with a sliver of HP. If you get caught in a team fights and people are chasing you towards a bush, you know you cant escape them, your flash is up, everything is off cool down except you ultimate, try this. Walk into the bush cutthroat onto the farthest target possible, use Rake to slow them, then Flash away.



Counters



Talon counters a lot of commonly played MID champions and is countered by a lot of commonly played TOP champions. So with that info most people will play talon MID and he is a very dominant counter pick in ranked, so I suggest you pick him up and learn him well.



Strong Against


Easy peasy, Squishy as hell early game, and if you win early game he will never be a problem, your silence is instant, use yours before he uses his and you'll have no trouble
Ok, she is squishy as hell, as long as you can stay on top of her and don't get hit her E all day you can win the lane every time.
Another easy lane, as long as you don't get hit by her Charm you are pretty much good to go.
One of the easiest lanes to win of all time, He is Squishy as hell, his ultimate is only super effective on AP casters, and if you silence him before he throws out his Event Horizon you are good to go.
Medium difficulty lane, This match up truly depends on the skill of the player, for Katarina try to always be on the offense and make her feel like she has to play safe all the time, and silence her when you think she will try to all-in on you.
I find that playing against Lissandra has been one of the esiest match ups for me, she has no defensive spell besides her ultimate, so if you can burst her down before she gets it or before she can use it, you'll be good to go.


Weak Against



Lee Sin has 2 abilities that will allow him to see Talon when he uses Shadow Assault. He also has a shield that will reduce some of Talon's damage output.
Pantheon has a stun that will render Talon useless if he doesn't silence Pantheon before he gets jumped on or doesn't do enough damage to scare him off.
Riven also has a stun and a shield (kind of Talon's weaknesses) and with Riven's shield, it is very easy to block Talon's Rake.
He's OP.
Once again Diana has a shield.
Passive shield and an active shield type thingy with his W.

RULE OF THUMB

: NEVER PLAY Talon TOP LANE


Results







Epilogue



And this concludes my Talon guide, I worked really hard on it and I am very proud of it so leaving a like is very appreciated. I finally figured out how to make a custom table of contents so I hope you guys (and girls) like it :D. ENJOIIIII! If you have any questions or suggestions for this build, ask it and Ill respond!