get
prime

Teemo Build Guide by VersiCoIor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author VersiCoIor

Badger Boom Badger

VersiCoIor Last updated on November 12, 2012
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Ability Sequence

1
4
5
7
8
Ability Key Q
3
14
15
16
17
Ability Key W
2
9
10
12
13
Ability Key E
6
11
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hey! Weird build, I know, but it works. You can play it mid or top, I'd recommend mid because the early MR stack can easily make you shut down most AP carries early, just by constant pushing, and gaining map control with shrooms.


Guide Top

Runes

You can easily switch it up and the outcome will be fine. I chose MPen quints, because the whole point of the build is to basically deal as close as possible to true damage. The rest is pretty standard mage runes setup.


Guide Top

Masteries

Also easily variable. Did it quickly, but basically, you wanna move quickly and have a fair amount of AP. Believe it or not, stacking up all these items will get you around 400AP, so it's worth investing in the Offensive Mastery Tree. You can go full AP masteries, I just thought the early attack speed and APen can come in handy for last hitting.


Guide Top

Items

Alright. AP Teemo build. Not so standard. You'll be EXTREMELY squishy, but man will you be hated. This build forces you to play safe, and make sure you have vision before making a move. The MR from abyssal and holy grail will help you confront AP carries if necessary. You can also deal with AD carries quite easily as you can blind dart poke, and melt them with malady.

You may notice there's more items than possibly held. Approaching the end, you'll want to sell your Haunting Guise, as it's more of an early game item, to transition into the Rylai's. That'll contribute to your survivability and also will lead a more painful chase/kite.

You'll also want to sell the holy grail for a lich bane as the CDR/Mana Regen won't be as necessary in the late game, while lich bane increases your damage quite considerably.


For the skepticals, the malady is really worth the purchase. Your Attack Speed increase is extremely handy to shut down AD carries, on top of shredding MR even more.


Guide Top

Summoner Spells

Flash - Enemies will be forced to jump on to you, so once they do just, flash the **** away. Usually the flash will help you bait them into shrooms.

Ignite - Poison + Ignite will usually kill the enemies when they don't expect it.


Guide Top

Ranked Play

I really wouldn't recommend this in ranked solo queue. An oracle, and you're easily shut down.
If you play top, so you need to make sure your jungler's a good tanky bruiser.
I'd recommend mid just because of the early MR stack will easily make you win lane against most match ups.

I think it can be played in Ranked 5v5 Teams, just because you can make your team play around your build. Shroom baits with this build can easily make you single handedly with the team fight. Gives great buff control aswell.