get
prime

Fiora Build Guide by clalobaciel

15K
Views
2
Comments
3
Votes
League of Legends Build Guide Author clalobaciel

Baguette Wrecked - 6.24 Fiora Guide [590k+ Mastery] (WIP)

clalobaciel Last updated on Yesterday
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Defense: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 18



Threats to Fiora with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Alistar Alistar has 2 things that you can parry, and it is easy to predict when he will do them. A parry will stun him and allow you to kill him. His ult has almost no bearing on you because if you ult him or hit weak points, it does true damage so it negates his ult.
2
Garen Garen has only a silence that you need to parry. He relies on it, and if you parry it, it is extremely easy to turn around and win the fight. There is little use in poking him because of his passive, so your fights need to mostly be all-ins.



Table of Contents
(Click to navigate!)


Hi! I'm Clalobaciel, and I am a current Gold Division Fiora main. In this guide, I'll be taking you through all the tips, tricks, and giving you advice on how to learn and play Fiora! Fiora, The Grand Duelist, is a decently difficult fighter in the Top Lane. She was reworked in August of 2015 and now has more utility and potential. I hope you enjoy this guide and find it useful whilst learning Fiora!

Fiora has been my main for a long, long time. She was my favourite champion before her rework, and she has been a big reason for me to continue playing and she allowed me to be able to meet fantastic people while I was playing her. After her rework, I was not extremely impressed...but as time went on and some changes were made (SPLASH ART), I gradually began to accept her rework and started playing her in her new form. Over time I have grown to really love and enjoy playing Fiora, as I currently have over 550k+ champion mastery points with her.

-As of Dec 5-

Great Late Game Fighter
Good 1v1 ability
Good in Teamfights
High Mobility
Massive True Damage
Great Split Pusher
W Riposte blocks all abilities
Snowballs well
Has a good amount of pressure
Good at handling ganks
High damage with only 2 items
Fiora has some great positives to her as a champion. Her late game power is when she has her full build, when she's tanky, and when she is hard to kill; she can do massive amounts of damage and melt tanks with her ult and her passive. In her laning phase, when you have your ult ( Grand Challenge), its a huge power spike in your lane and you have to take advantage of it. With having 40% CDR, Fiora has amazing mobility. Her Q, Lunge (if you hit something) is on about a 2 second cooldown, and even if you don't hit something, it is a great tool for escaping or chasing. Fiora's ability to split push is fantastic, with her AA reset E, Bladework, allows for fast turret pushing combined with a Ravenous Hydra or even a Youmuu's Ghostblade.


Bad early
Hesitation is costly
Requires high precision
Squishy for low levels
Very high cooldowns early
Requires a lot of skill
W Riposte has 24s CD Level 1
Can be awkward in team fights
Vitals not always accurate
Can be weak against heavy CC
Can take a while to be tanky
Fiora, like all champions, has flaws and things that are not optimal when playing her. For example, Fiora is a bad early champion; she can only do somewhat good trades at level 3, but before that, she is almost useless in lane. Level 1 and 2 are the times where your opponent can almost always beat you, since your Riposte has an extremely high cooldown and they can take advantage of you if you use it. If you go on someone and hesitate, it can be very costly. One mistake in your combo if you either don't pull it off fast enough or you make a different mistake can possibly cost you your fight. Fiora requires a fairly high amount of precision (and grace) to pull off her combos, and without CDR she is very bad.

Flash is great on basically every champion, and on Fiora, you can pull off some great things. You can flash + Q Lunge for a good amount of distance and added chasing power. You can also use Flash to hit your Grand Challenge points or Duelist's Dance passive points faster and for an easier/smoother execution.


Teleport is my 2nd standard summoner spell I take on Fiora. She uses is effectively, either by teleporting somewhere to gank a lane or for objectives or saving it for when she is split pushing and uses it to go teamfight.


Ignite is an optional summoner spell on Fiora. In my experience and from what I've seen, its not as popular as Teleport, but it is still a viable option. Ignite can be good against tankier opponents (great example being Dr. Mundo, (though you can build Mortal Reminder against him as well) or taking Ignite could be a personal preference as well.


Masteries
5/5
1/1
5/5
1/1
5/5
1/1
2/5
3/5
1/1
5/5
1/1

FEROCITY TREE
I take 5 points in Fury over Sorcery as you get 4% attack speed which will be better for farming, fighting, etc.

Taking Double Edged Sword instead of Feast or Expose Weakness will allow you to do an extra 3% damage, and honestly you don't need to worry about taking the bit of extra damage as you heal for a decent amount.

Vampirism is better on Fiora rather than Natural Talent because the bonus lifesteal is much better rather than scaling ad/ap.

Oppressor allows Fiora to do extra damage with her slow from E and W stab along with other cc instead of Bounty Hunter which allows only 1% damage on each unique champion kill.







RESOLVE TREE
I take Unyielding over Recovery because health regen is not a vital thing to have on Fiora because of her lifesteal and vital-hit health gain and the 5% bonus armor is helpful at all stages throughout the game.

Tough Skin over Explorer because with this build and because Fiora herself is not particularly slow the extra movement speed is not needed.

I felt like both Runic Armor and Veteran's Scars were both good on Fiora, so I took 2 points into Runic Armor for 3.2% bonus lifesteal and 3 points into Veteran's Scars for 30 bonus health.

Insight over Perseverance because the lower cooldowns are very important to have rather than health regen.

Swiftness over Legendary Guardian because most opponents will have some sort of tenacity/slow and this will help you escape or chase more easily.

I take Grasp of the Undying because it gives good sustain in lane and allows you to win trades and poke successfully.


Runes

Greater Glyph of Cooldown Reduction
9

Greater Seal of Armor
9

Greater Mark of Attack Damage
9

Greater Quintessence of Attack Damage
2

Greater Quintessence of Cooldown Reduction
1

On Fiora, taking 9 Greater Glyph of Cooldown Reduction and 1 Greater Quintessence of Cooldown Reduction will give you a total of 10% CDR which is extremely helpful on Fiora, especially early as your trades will be easier and faster, your Riposte will have a lower cooldown which is very beneficial in lane. Having this CDR also means that you don't need to build as much CDR, with the Ionian Boots of Lucidity (10%) and with The Black Cleaver (20%), that is 40% pretty early on in the game. Your 9 Greater Seal of Armor runes are standard as well as your 9 Greater Mark of Attack Damage.


Passive - Duelist's Dance

Fiora's Passive, Duelist's Dance, displays Vital points on enemy champions. If Fiora hits a vital, she deals true damage, and gains a small amount of health and decaying movement speed. If Fiora does not hit a Vital after 15 seconds or the target disappears, a new Vital will appear in a different location. Example: If the Vital is shown on the bottom of a champion, the next that will appear is a Vital on the top. If a Vital appears on the left side of a champion, it will move to the right and vice versa. Fiora must work around these weak points/Vitals and she can break them with Q ( Lunge) or the stab from W ( Riposte).

Q - Lunge

Fiora's Q, Lunge, dashes Fiora in a target direction and primarily targets enemy champions. It tries to hit their Vitals and if the Lunge hits something, whether it be a minion/monster or champion, lowers its cooldown by 60%. During late game if Fiora has 40% cooldown reduction, the Lunge will go on an approximate 2 second cooldown if it strikes something. Lunge is a great tool for small trades/poking and its made easier to pull off with the movement speed boost from hitting a vital. It is also great for escaping and going over most walls.

W - Riposte

Fiora's W, Riposte, will parry all damage (except turret and fountain damage), debuffs, and crowd control abilities for the next 0.75 seconds. After the parry, she attacks in the direction and deals magic damage, and this can pop vitals, and it can slow champions. If she parries at least one crowd control effect and hits the stab damage, she will stun the first champion in the area of the W box, even if they are not the champion who dealt the CC. The Riposte has an extremely long cooldown early, and late game it is around 8 seconds with 40% CDR at max rank. It is a fantastic ability, and if you get the right timing, it can be an extreme game changer.

E - Bladework

Fiora's E, Bladework, gives fiora 50% bonus attack speed and 25 bonus range on her next 2 basic attacks. The first attack slows by 30% for 1 second, and the second attack is guaranteed to crit. This ability is great for AA resets while pushing or for skirmishing. In lane, you can activate it and hit the first auto on a minion, then attack your opponent with the 2nd auto which crits. Keep in mind you can Q ( Lunge) with your E still activated. Bladework can also be used while you're using your ult for quick Vital hits and a faster Grand Challenge execution.

R - Grand Challenge

Fiora's R, Grand Challenge, targets an enemy and displays all 4 vitals. If Fiora breaks all 4 or hits at least one before the target dies, she creates a large zone of healing. The length of healing depends on how many Vitals Fiora hits. Within the area of Fiora's ult, she gains movement speed and is able to hit points easier. A trick to executing the points fast requires precision, but Fiora can Lunge, immediately cast Bladework, and move around hitting the 4 points as fast as possible to deal true damage and get the AOE healing. Try getting AA resets with Bladework AND Ravenous Hydra active.




Starting Items

This is what I usually like to start on Fiora. The 3 pot sustain is nice, and your long sword can build into Ravenous Hydra or The Black Cleaver / Phage.

Not my normal start but still viable, I would start this against someone with not a lot of poke or a tank that takes time to do damage. I feel like it is less reliable than the Long Sword x Health Potion start.

First Back/Early

Always try to buy Tiamat first. It is a core item that builds into Ravenous Hydra and is a must when playing Fiora. I would recommend to start building Phage which builds into The Black Cleaver which is once again, a core item on Fiora. Boots of Speed aren't necessary to buy first back, but make sure to get them early as usual.

Early/Mid Game

I much prefer Lucidity boots over Mercury's Treads, but it all depends on your matchup. Purchase a Last Whisper if you are against such matchups as Mundo, Darius (Depends on how he is playing), Maokai, Sion, Shen, etc. Purchase a Caulfield's Warhammer for your The Black Cleaver, after your Phage.

Mid Game

You can delay your full Ravenous Hydra a bit if you want to start Last Whisper or The Black Cleaver. Lord Dominik's Regards is really good against tanks, so against someone like Shen/ Malphite/ Darius (I touch on the Darius Matchup later because you can go both Lord Dominik's Regards or Mortal Reminder against him) Mortal Reminder is best against champs such as Dr. Mundoand champs with healing that can be easily cut down with the Grievous Wounds from Mortal Reminder.

Situational

Maw of Malmortius - Good if you're up against a burst comp or an annoying ap top laner. Mercurial Scimitar - QSS is great to get against teams with lots of cc, and has some lifesteal to help sustain you. Spirit Visage - A lot of healing from ult and a good amount of magic resist and tankiness. Randuin's Omen - Armor and Health, and slows enemies so you are able to fight a bit easier; also good against heavy AD teams along with Dead Man's Plate. The Bloodthirster - Sustained Lifesteal, a lot of damage; good for a more "Glass Cannon" build or if you would like more damage. Dead Man's Plate - Great for Fiora, gives a good amount of movement speed while not in combat, and has a good amount of Armor and Health; this is usually a core item. Youmuu's Ghostblade - Great passive to catch up with an enemy and grants a good amount of attack speed for pushing or skirmishes.

Example Final Build

This is a great standard final build on Fiora. It grants Fiora great damage and allows her to be tanky enough to not be easily killed. Randuin's Omen can be swapped out for items like Lord Dominik's Regards or The Bloodthirster and if the enemy team has more heavy AP damage, swap your boots for Mercury's Treads and possibly buy a Banshee's Veil. I didn't mention it earlier, but it is still a viable option. Most of the items usually stay the same within the build, but ALWAYS build your two core items, Ravenous Hydra and The Black Cleaver.



Tips and Tricks
- If the enemy's vital point is undesirable and hard to get, get out of vision and get enough distance to reset the vital point in a new direction.
- When you're getting ganked, using Q to escape can be especially useful if you hit a target (such as a minion) on your way to safety to get a shorter cooldown to keep fleeing.
- An extremely quick combo with high damage output is doing the AA + E + AA + Q + Hydra + AA combo.
-

Early Game/Laning
Early game with Fiora is all about trading and poking pre-6 whenever possible but at the same time looking for kills and not being over aggressive. Level Q ( Lunge) first into W ( Riposte)level 2 for early defense and better trades. More aggressive Fiora players tend to get E ( Bladework) second, but W is a safer option which can allow you to be aggressive and poke with less damage taken. Trade by taking the enemy's vital spot whenever possible, DO NOT overextend and get punished by attempting to get a vital that is hard to get. Remember to always try to trade with your W up and be cautious when it is on cooldown.


I wanted to thank and give credit to all the artists that made the art for some of my thumbnails! Here are links to where you can find the individual pieces and the artists themselves.

Piece: http://monorirogue.deviantart.com/art/Project-Fiora-560398635
Artist: http://monorirogue.deviantart.com/
Piece: http://obywatelsowa.deviantart.com/art/Chosen-Fiora-501172661
Artist: http://obywatelsowa.deviantart.com/
Piece: http://nightwalker0510.deviantart.com/art/Fiora-Fanart-LOL-557761753
Artist: http://nightwalker0510.deviantart.com/