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Ballin with Oriana a CD focus guide

Last updated on June 2, 2011
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Build 1 (Cheat Sheet)

Champion Build: Orianna

Health 2757
Health Regen 15.85
Mana 1600
Mana Regen 38.69
Armor 62
Magic Resist 30
Dodge 0
Tenacity 0
Movement Speed 395
Gold Bonus 0
Attack Damage 90.8
Attack Speed 1.05
Crit Chance 0%S
Crit Damage 0%
Ability Power 435
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 13.86
Cooldown Reduction 52.47%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21

Guide Top

Introduction

Before any criticism, I just want to say that I am doing this just for fun and it is my first time making a guide. This may be considered a noob build or guide when it comes to ranked matches but let me just tell you, a maxed out cool down Oriana with sufficient mana can literally play ball with her opponent and it is TONS OF FUN. You will be moving your ball every chance you could get with your Q having 2.4 sec cool down mixing it with your E and W.


Guide Top

So why Cool Down?

As most of you might have noticed, Oriana's AP ratio isn't exactly high, so I think building her purely AP is downright a waste of her potentials.


Guide Top

Runes

I would say that for runes, it really depends on your play style but since we are going with a Cool down build then:

9 glyph of the focus: so that it will complete the 40% max cool down together with the evil tome and boots of lucidity.

The runes of Insight help you get that extra damage that Oriana seems to lack, or does she now? ;). However for the Quintessence, you have a choice to replace them between movement speed or health runes, personally I go with either movement speed or spell penetration.

Finally, for the seals, its anybody's choice. I go with the mana regen since it saves you from going B early game and helps you stay in lane, given that you are using your ball properly and you aren't getting damaged.


Guide Top

Masteries And Summoner Spells

Mastery nothing new here, i use the standard 9 - 0 - 21 caster build.

As for Summoner Spells I wouldn't restrict anyone to any certain summoner spells, if you feel comfortable with it then go ahead.


Guide Top

Items

I may be wrong but, there are so many number of ways you can build Orianna, hell I wont even doubt an AD Orianna build. But for now, we stay focused to this guide's build, and that is Cool down.

For some of you that don't know, the max cool down a character can achieve is 40%. With that in mind you can switch around certain items for different alternates. Like say, if you are confident in your skills, and think you can get a full 20 stack from that Meija, then that 15% cooldown reduction gives you space to replace your Lucidity boots with a sorcerrer's boot allowing for more damage.

In Any case, your core build should be something like this:
Your text to link here...

Other Items:


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