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Orianna Build Guide by Epick_32

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Epick_32

Balls to the Wall

Epick_32 Last updated on September 1, 2012
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Team 1

Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Notes

Rabadon's Deathcap is meant to replace Void Staff if:
a. the match is continuing on extremely long and you acquire the money for it.
b. you are getting somewhat fed, or you can afford at least a Needlessly Large Rod in one trip back to base.
Please also note that if you get Rabadon's Deathcap due to option (b) then you probably wont want to replace Sorcerer's Shoes, as the only reason that get's replaced is because Void Staff's passive takes into account the penetration that already exists before being applied.


Guide Top

Skill Sequence

After the July 3rd patch, Orianna's skillset is more based on burst damage with her W, support with her E, and ball placement with her Q. This means W is going to be the primary source of damage now, which is why it has been changed to be maxed first. After maxing your W, you will want to max E because of the second half of the description. It deals some damage while the ball is in motion if it hits an enemy. That in itself is more or less a good reason to not max Q. However, using your E to deal damage as well as protect takes a little bit of practice and well thought out timing, so if you are not having luck with it, i recommend alternating between E and Q upgrades, with Q taking first priority (so you would put a point into Q, then E, then Q, etc.). Q does have a shorter cooldown as well, which may lead to an overall damage increase, but also keep in mind that Orianna's shield is very useful for early game sustain and really does matter. If you're doing good then by all means, max Q first, but if you find yourself needing a bit more sustain, I recommend maxing E.