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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Transcendent (PASSIVE)
Syndra Passive Ability
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Hello, I'm Mobafire's Falseogod (Fatchocobo on EUW) and welcome to my Syndra guide! If you are interested in knowing how to play Syndra, then surely you find interest in learning a high skillcap champion with a really strong laning phase, who also brings a lot of damage and good utility to teamfights if you play her smoothly.
Syndra is an Ability Power Carry who brings damage by both casting and manipulating her Dark Sphere. Her single target damage is remarkable, and her kit is meant to allow her to stay in the back of a fight until an opportunity arises to blow someone down with Unleashed Power. She is frequently compared to Orianna due to her mechanics, although they have some essential differences.
You want Syndra in your team when your front line is sturdy. Syndra has great synergy with meat walls like Cho'Gath or Leona, who can either use her target displacement with Force of Will/ Scatter the Weak or give her clearer shots with their own CC. You also want Syndra if you got strong peelers in case the enemies are too mobile, if their midlaner has short/medium range range ( Ryze, Evelynn, Annie) or even versus some long-ranged ones ( Orianna, Lux).
Pros: + Great laner; + Good CC (slow that increases with passive;knockback that can stun); + Strong single-target damage and AoE damage; + Rewarding to learn; + Awesome design; |
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Cons - Vulnerable to high mobility; - Three abilities are skillshots, dodgeable; - Can be hard to teamfight with; - CC not as obvious as that of other midlaners, so people won't always followup; |
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These are the Masteries I currently use with Syndra:
Offense Tree points: - I feel like it's all standard on champions like Syndra; most picks are AP-Oriented, Butcher is kinda bad on her because her only non-AoE farming tool are auto-attacks and everything else is the best alternative; Utility Tree points: - Favor Fleet of Foot or Meditation depending on your personal preference; - The rest is also pretty standard, your main goal with Utility is getting Runic Affinity ; |
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A great disengage if Scatter the Weak is on CD, good to pick kills, juke, etc; |
Helps finish off kills in lane, as well as picking a kill here and there throughout the game; |
A great option versus harder high-burst lanes like LeBlanc, helping you survive her burst; |
If you feel Ignite isn't necessary, nice for some power ganks due to Syndra's power; |
A thing you should note about Syndra is that all of her abilities apart from Unleashed Power can be cast while moving. This means you can be a lot more of a bully when you learn to path and connect her skills, as well as run and leave spells behind without worries. It is also recommended that you smartcast all of her abilities since it'll facilitate moving and casting simultaneously - as well as a more responsive ability chain - but it's all up to you.
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Basic method to peeling someone from you or another friendly champion.
-> -> -> ->
Your basic lane kill combo, which takes some time but you can usually pull it off after some practice versus most opponents. You may skip Force of Will if you think you got a good Scatter the Weak cast.
-> -> -> -> (-> ))
Unleashed Power ultimate powering up, requires practice and CDR. You cast the first sphere, a second and immediately grab the first with Force of Will (which will reset the sphere's timer), then you cast another Dark Sphere as you throw Force of Will and finally cast Unleashed Power. You may then Scatter the Weak for multi purpose stun.
Being able to pull this off is great, it's something you should practice since it'll teach you to manage a lot of things at once, but do not overstress it: it can be interrupted, make you forget your positioning coz you'll be all EUREKA BALLS! Scatter the Weak can be cast between any part of the combo (if done fast) for the perfect setup stun.
-> ->
If you cast all these spells while moving, you can usually pull off Scatter the Weak on the sphere you just tossed with Force of Will, getting an almost guaranteed stun.
-> -> (and/or) ->
A good teamfight combo if you want to takeout a decent offtank or frontline assassin, brings in a lot of damage and the balls from Unleashed Power can allow multistunning with Scatter the Weak.
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As said in the pros/cons subsection, Syndra is a generally strong laner. She has a huge zone due to her range and her auto-attacks are very responsive for last-hitting or harassing. Her skillset puts a lot of pressure on your opponent - even long ranged ones - and, if well managed, can allow you to harass and keep enemy junglers away.
Syndra's lane power peaks once at level 6 with the acquisition of Unleashed Power, and once again at level 9 with the maxing of Dark Sphere (further power spikes usually are past lane phase, such as level 11 and 16). Versus squishies, a full level 9 rotation usually means certain death. At level 9, Syndra also becomes an even stronger pusher, specially with crest of the ancient golem or Chalice of Harmony. Take it as your job to apply pressure from level 1, but always keep Scatter the Weak safe up until you ABSOLUTELY need it, for it has a long-ish CD and ganks are always a possibility.
When pushing alone, I recommend saving Scatter the Weak and spamming Dark Sphere (unless your mana is at a risk]], in case a ganks comes in. This gives you both a disengage or an engage if they are squishy and you have Unleashed Power.
Also remember that mid laners can and should roam a lot. Keep your mid lane warded on both sides of the river (around wraiths entrance and enemy blue buff entrance). Remember to create your first Dark Sphere as you enter the lane you're ganking so you can Force of Will it and Scatter the Weak for the stun. You may consider other approaches by measuring your botlane comp versus theirs.
When teams gather, remember you can poke them. However, you are no Nidalee; always remember to stay out of range of their big initiators unless you have the right defenses. Blitzcrank, Jarvan IV, Malphite, Amumu, etc can all lock you down before you can even cast a single spell.
During the fight, always think how you can best use Scatter the Weak and Unleashed Power. The "kill the carry" thought is always nice, but the carry isn't always available, and sometimes taking out a strong damage dealing bruiser like Jax or Riven is halfway towards a victorious teamfight. Remember that Dark Sphere is usually easy to hit during these fights so get some good ones.
If you used Unleashed Power, consider Scatter the Weak for the followup AoE stun, remember it has ~1400 range with the spheres. Other good uses of StW is peeling yourself, your carry or stunning a single target. Force of Will too can help peel, should it be required.
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Thus my guide reaches it's end: Syndra is a champion that rewards investment. She might require more games to understand than many other champions, but in the process tarts exhibiting her strong potential.
Hopefully, this guide has brought you one step closer to carrying through faceballing.
My sincerest thanks to:
- Jhoijhoi, Astrolia, LaCorpse, MissMaw and GrandmistressD. I learned a lot about how to make a guide look appealing and reader friendly thanks to them, some due to guides, others to the way they put their content.
- Polsemanden for making me check that my favorite Syndra guide was no more and for the awesome "balls to the walls" title. MissMaw for making me take it further (got nerfed tho).
- Any reviewer who contributes towards the betterment of the guide.
25/01/2013: Published (unleashed guides are fun. You should try it sometime.)
12/04/2013: Changed Muramana according to a recent patch.
03/06/2013: Added Lissandra to the matchup section.
03/06/2013: Content tweaks.
13/12/2013: S4 and Patch 3.15.
07/01/2014: Guide title nerfed.
13/10/2014: Patch 4.2 barely did anything, still Xerath updated.
12/11/2014: Updated slightly.
13/01/2015: Updated guide to included Morello as a very viable and more mainstream option.
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