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Bandaging Up The Jungle -Season 4-
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Introduction
My choice is gold per 10 quintessences and seals. Armor marks and glyphs.
Armor is really good for jungling it helps with tankieness and makes up for Amumu having no sustain apart from pots. I really like gold per ten runes, especially because I don't buy any jungle/or season 4 gold items.
Precision
Fleet Footwork
Phase Rush
Armor is really good for jungling it helps with tankieness and makes up for Amumu having no sustain apart from pots. I really like gold per ten runes, especially because I don't buy any jungle/or season 4 gold items.
Runes
20 defense and 10 utility.
Tough skin works well with his E, taking even more reduced physical damage from creeps, Block does the same thing just against champions. Points in defense are nice, Veterans scars, Juggernaut and Hardiness are really good and help amumu tank everything.
Amumu is mana hungry if you want a really quick clear so three points in meditation helps with mana regen when blue is down. Summoners insight works well as a jungler it means that smite is up more often and vampirism just gives him a nice big of sustain.
Tough skin works well with his E, taking even more reduced physical damage from creeps, Block does the same thing just against champions. Points in defense are nice, Veterans scars, Juggernaut and Hardiness are really good and help amumu tank everything.
Amumu is mana hungry if you want a really quick clear so three points in meditation helps with mana regen when blue is down. Summoners insight works well as a jungler it means that smite is up more often and vampirism just gives him a nice big of sustain.
MY 'MUMU JUNGLE BUILD
Beginning the rampage.
Hunter's Machete + 5x Health Potions are the standard opening items on a jungler as they give you better clear.
Better clear and 750 health.
For ganks and speed!
Sunfire Aegis works reaaally well with amumu's W the dubble constant damage makes clearing an ease and ganking gets alot easier.
Rylai's Crystal Sceptergiveshealth and AP work well and the slow is gives means that Amumu gets a constant slow with his W.
Liandry's Tormenthealth and AP and magic pen are really nice, but the damage over time is SIIIIIIIICK with Amumu's W i mean it is a match made in heaven, both do damage depending on max health meaning mumu can kill ANYTHING.
Warmog's Armormakes diving the enemy and surviving almost 100% certain (if your team can carry, even a little bit).
Better clear and 750 health.
For ganks and speed!
Sunfire Aegis works reaaally well with amumu's W the dubble constant damage makes clearing an ease and ganking gets alot easier.
Rylai's Crystal Sceptergiveshealth and AP work well and the slow is gives means that Amumu gets a constant slow with his W.
Liandry's Tormenthealth and AP and magic pen are really nice, but the damage over time is SIIIIIIIICK with Amumu's W i mean it is a match made in heaven, both do damage depending on max health meaning mumu can kill ANYTHING.
Warmog's Armormakes diving the enemy and surviving almost 100% certain (if your team can carry, even a little bit).
Final item:
This item is situational, take what u want, go tanky or go full damage with Lich bane (is better than u think)
This item is situational, take what u want, go tanky or go full damage with Lich bane (is better than u think)
Max E for clear and tankieness, then max W for extra fast clear but put one point in Q early for to gank with, with Amumu being mana hungry if blue is down even clearing wraiths will take 50% of your mana so gank like heck when blue is down, its all you can do. But when blue is up, grab some quick gold and XP from the jungle.
Amumu's jungle is DEPENDENT on a level one blue so a reaaaaally good way to counter Amumu is to take his lvl 1 blue, and then go for you own.
Amumu's jungle is DEPENDENT on a level one blue so a reaaaaally good way to counter Amumu is to take his lvl 1 blue, and then go for you own.
Cursed Touch, Amumu's passive reduces his targets magic resist by 15 for 8 secs.
Bandage Toss, Amumu tosses a bandage attaching him to the target, which stuns them and pulls him to them.
DespairDeals constant magic damage in small area + damage equal to a percentage to the targets max health
Curse of the Sad MummyEntangles all enemies near Amumu for a short while, making them unable to attack or move for 2 seconds
Bandage Toss, Amumu tosses a bandage attaching him to the target, which stuns them and pulls him to them.
DespairDeals constant magic damage in small area + damage equal to a percentage to the targets max health
Curse of the Sad MummyEntangles all enemies near Amumu for a short while, making them unable to attack or move for 2 seconds
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