Tristana Build Guide by Sebrigg
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Tristana with this build
|Jinx||I don't see her as much of a threat. Stay behind minions, harass with your E and rapid fire then when she's low, blow her up. Easy enough right?|
|Ezreal||You belong in a museum. Although he has has some flashy tricks, you should blow this explorer right back into whatever cave you found him in.|
Hi my summoner name is Sebrigg, I'm a Tristana main. She's literally my favorite champion in this game :D
I've been playing LoL since 2010 and have played Tristana for a long time so I understand her kit, her utility and how the rework for S5 has affected her gameplay. I promise I'll give you the best advice I possibly can when it comes to using her. Mind you, you can modify my guide however you'd like but I'm giving you every little detail that you should know about her and how she lanes/farms/teamfights.
Also this is my first MobaFire guide so I apologize if it looks weird, just let me know any questions you have and I'll help as best as I can.
For spells typically you'd run heal/flash but I personally duo with a Soraka main so I'll take ignite for the early game kills. It's personal preference but try the ignite next time you're feeling brave!
You can also sub barrier for heal but you won't get the MS bonus.
Pros / Cons
Pros- Fun, simple kit, tons of damage, lots of explosions, great teamfights, has CC with rocket jump and buster shot.
Cons- Ability based and has long CDR, starts with less damage than most ADC's, susceptible to low level ganks without rocket jump.
With Tristana in lane, farming is your #1 priority. When the cannon minion comes, if your lane is pushed make sure to explosive shot it and rapid fire to farm the wave while pushing it as well as get some much needed harass on your opponent. You should be able to farm just as well as any other ADC but do not let your wave be pushed to turret unless you're expecting a gank, you lose lane presence and much needed gold early on. You should also be poking as much as possible. Don't be hesitant to throw an E on the support and hit him a couple times to pump the stacks up and watch a level 2 thresh run in terror as 1/3 of his health is gone from a couple shots on your E.
Now engaging is pretty straightforward with Tristana, but remember one thing- If you use rocket jump in your combo at all, make sure you finish them off because it's down for around 24 seconds at first rank if you don't get the reset on it. Now typically your combo will be E on your target, hit them til its about to pop then rocket jump for increased damage based on stacks, followed by a rapid fire for trading. The ult will depend on if you can get the kill without it or not. Usually you want to save it for your next rocket jump on the enemy support to knock him into your support or your turret or jungler or whatever the situation entails OR you can save it for your escape from the enemy jungler. Now most players will call me Noob for saying to use your rocket jump offensively but the cc slow and bonus damage you get from your e makes you hit like a truck really early, especially if you have a support that can also do damage. Most times you'll find you simply outlane your opponents because they can't sustain in lane without ganks. Remember those LS quints I told you to get? Notice how that enemy jinx went back to base and bought a vampiric scepter cause she needed to sustain? Well when you get your BF sword, you'll be hitting harder than her with just as much passive lifesteal. If you're having fun and want to see the difference go back and also buy a vampiric scepter and notice how your LS is already 16%... This is why you don't need the scepter early on. The damage quints would be nice but you don't really need them if you're following my guide.
Just remember- "Sometimes outnumbered, never outgunned."