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Gangplank Build Guide by groour

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author groour

Bang. From full health to no health

groour Last updated on December 13, 2011
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Ability Sequence

1
3
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 22

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

This Gangplank build is very safe and I get granteed first win! :) GangPlank is a great character and his Heal is anti-cc.


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Background Story

Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own.

The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy.


"Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty."


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How to play GangPlank...... For DUMMIES

GangPlank is easy to play and easy to pick up. All you have to do is keep remove scurvy(W) avalible so that you will be unstoppable- literally... I have full runes and It really works trust. Why keep remove scurvy available?
Well easy question - because when you run away (from) or chase an enemy It can quickly remove the cc they cast on you. It ignores exhaust aswell how great!!!!!


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Summoner Spells

exhaust is always a good spell - it is handy and very effective
GHost is good to chase and to excape.

Summoner Spells I Would Recommend You Using


You are a squishy champion without a natural blink or escape (Trynd's Spinning Slash, LeBlanc's Distortion, Akali's Shadow Dance, etc). I am not counting Remove Scurvy as it only gets rid of cc, because it doesn't take you anywhere and Raise Morale isn't a big enough speed buff to get out a tight situation. This can get you out of a bad spot or help you run to a fight where you are needed. Or...you have a Cho'Gath (6 Feast Stacks) blocking a passage and you want to get through.


Are you catching a fleeing enemy? Running as fast as you can? Or trying to disable a carry's damage in a teamfight? Exhaust does ALL of this. It is a great summoner spell that can help you for many different purposes.

Summoner Spells That Are Somewhat Beneficial


Ignite can add that little extra un-avoidable damage to the champion who is running away. Ignite can make it so that you don't have to dive that enemy with 10 hp when you have 10 hp


Flash could be an alternative to Ghost. Flashing over a wall while running away from a full team is always helpful. I switch off ghost and flash purely off preference.


Well, Smite could work on Jungle Pirate...but this is not a jungle guide.


If you are facing a complete cc team and You get chain cced and Remove Scurvy isn't enough. Cleanse could be okay...

Uvlad Cho?

Hmmm...You're not a support OR a tank. THEN WHY DO YOU HAVE THIS?
You are an ad melee carry. If you are running out of mana that much. Go get blue buff.
Once again i repeat YOU ARE NOT A SUPPORT OR A TANK.
Who even gets heal...Other than maybe Soraka.
First of all, if you even ABLE to HAVE this spell...you are a mad haxor. GG
Waste of a summoner spell. It doesn't do much and is killed in under a second...OH WAIT, A MINUTE. YOU STILL AREN'T A SUPPORT.
You don't want to die anyway...
You are fast enough that you don't need to teleport....


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Why Choose these runes

well crit chance is really important with gp. so is attack speed it will help u so much when u attack because theres always a chance to crit :P then cooldown so u can use your barley extremely often also your heal/ anti-cc will be back up very qucikly

Choice of Runes


I get Greater Mark of Desolation because it gives you some great early armor penetration. 15 Armor Penetration is a lot. If you are laning against Ashe, your Parrrley will practically do True Damage in the first few levels. Ashe has a base armor of 13 (Without runes or Masteries) and you penetrate 15. Meaning until that gets a lot higher...you do true damage.

Next I get Greater Seal of Alacrity, because early game it lets you get your poison and DoT on a lot faster, so you can stay near them and finish them off. If you feel very mana deprived, you could switch these out for Greater Seal of Clarity

After that, I take Greater Glyph of Celerity These give 8.1% CDR at level 18. Your spell are now on a shorter cooldown. You destroy people faster.

Finally, I use Greater Quintessence of Furor Because, it makes your crits do a nice bit more damage, and it can help through out the game. These could be switched with Greater Quintessence of Desolation or Greater Quintessence of Strength


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Team Work

A good teammate or partner to have is nidalee because she can use her javalin throw as a burst damage along with your crit you can be undefeatable.... also with DOUBLE heal.


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Pros / Cons

Pros:
After Mid Game can take down any squishy characters
Extremely good farmer
28% slow and DoT for FREEEEE!
Can help teammates even when not near them
1 anti-CC

Cons:
Squishy
No Escape
Hard to Armour Pen


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Items

My item choice are simply based on crit and attack damage and attack speed. As shown above
Infinity Edge is extremely useful along with tri-force. You would also consider getting life steal. Before.


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Skill Sequence

Sequence of Skills

Your main damage spell and what makes Gangplank an OUTSTANDING harraser. What makes it amazing is that it crits and applies on-hit effects (Sheen, Phage, Frozen Mallet) This spell has an insanely low cooldown. Without CDR it has a 5 second cooldown. With Blue Buff (at level 18), Your Boots of Lucidity, and CDR at level 18 Glyphs it will be on a 3 second cooldown! Combined with your Sheen proc and a crit. Parrrley can do over 1000 damage! It also gives (at rank 5) 12 more gold every time you kill an enemy unit with it! Last hitting a caster minion with Parrrley is like killing two minions at the same time! This will be the first spell you max out.


This is a Get-Out-Of-Jail-Free card. We max it second as it provides a very nice heal for only 65 mana. At max rank it has an 18 second cooldown. The single aspect that makes it unique is it removes ALL CC on you. Lets say Warwick ults you, Remove Scurvy and run away...or kill him. Ashe arrow out of nowhere catches you out of position. REMOVE SCURVY TO GET OUT OF THE STUN! And then later sneak up behind her and kill her with a single Parrrley for teh lulz.


It no longer lets you go DenyPlank, but it is MUCH stronger now. It passively makes you faster and gives you Attack Damage. But, once you activate it...you get almost THREE to FOUR times as much as your passive would give you and on top of that it gives all your allies ,within the range of one of Ashe's Hawkshots, Half the amount of benefits you get. This makes Gangplank an AMAZING pusher. If you kill your enemy laners and you are laning with a Nunu, Blood Boil + Raise Morale = Free tower. We max this last as it isn't as useful as his other skills


It isn't as big as it used to be, and the slow is now less that a Akali Twilight Shroud at Rank 5. But, it is now much easier for a cannon ball to hit your enemy. First of all, it is a Global Ult, so you can assist your team no matter where you are, getting an easy assist, and maybe even a kill. Your cannon balls have a small AoE so if it isn't a direct hit, it will still do the same amount of damage. It doesn't only target Champions though. If there is a huge minion wave pushing down your turret you can just ult that wave and get tons of gold and XP. If someone is going back to base and is about to die. Your ult gives you vision, so you can just send it next to a tower and hope it hits a champion. This, you will level up of course, whenever you can (Levels 6, 11, and 16)


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Summary

sooooo in conclusion This build is totally for players from playing this character for the first time or even a pro, PLEASE leave a comment or any suggestions if you want me to add something to it.