Annie Build Guide by Renjo
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
First guide and new in Mobafire.
Hello everyone, I'm Renjo. I'm playing League of Legends for almost two years, I love playing ap champions and this is my guide of "Annie", the first champion ap I played.
(I do not speak much English so I will go as editing the guide that I can explain the details.)
This guide have two builds that I make, the first one could be used if you want play as aggresive ap caster. The second build its more defensive in comparison with the first but you can still playing aggresive, this build give you more sustentability in the line and the all game.
The Runes I picked its almost the same in both builds.
Greater Mark of Magic Penetration ; Greater Seal of Scaling Ability Power ; 3 Greater Glyph of Scaling Magic Resist and 6 Greater Glyph of Ability Power ; And Greater Quintessence of Ability Power.
Greater Seal of Scaling Ability Power To upgrade your power and be more stronger in each level.
Greater Glyph of Scaling Magic Resist I choose this runes because Annie its a fragil champion, this could help you to resist and hold the mid lane.
Greater Glyph of Ability Power For more power in early game.
Greater Quintessence of Ability Power For even more power.
This build its more "defensive" but still being aggresive. I think Annie cant be an defensive caster, you should be aggresive in every time (and smart at the same time).
Greater Seal of Scaling Ability Power Power per level and push your line.
(Optional) Greater Seal of Vitality Its a very good option such as I said, its fragil champion, this is another way to sustain and hold your lane.
Greater Seal of Health The same I said up.
Greater Glyph of Ability Power Play defense but need power too.
(Optional) Greater Glyph of Magic Resist MR to be almost invencible or play defense if you have a more strong rival in early game.
Greater Quintessence of Ability Power If you want power.
Greater Quintessence of Health Another good option.
The rune page its gonna depend of your masteries too. I use in Denfense build 21/9/0 or Aggresive build 21/0/9, details in the next text.
Masteries pages, two options.
Starting with Summoner's Wrath ,
3 on Mental Force ,
And taking his same full tree( Sorcery Arcane Knowledge Blast Archmage Executioner ), dealing points on Havoc too.
1 on Summoner's Insight ,
3 on Good Hands for less time dead and hold mid.
4 on Swiftness for chase and kill.
And the last for Runic Affinity to have blue buff for more time longer.
Offense: The same, full ap and max damage.
3 on Resistance and 1 on Hardiness (or 1/3)
4 on Durability for get more life.
And Veteran's Scars for even more life.
The purchase order its the same as you can see at first.
Starting: Boots of Speed and 3 Health Potion
First recall: Hextech Revolver This gonna give us more ap and the Spell Vamp , Spell Vamp gonna help us to regen life in the same line and not recall very often.
Second recall: Convert your boots in Sorcerer's Shoes, and if you are lazzy or you farm its not to good can adquire Kage's Lucky Pick, and its neccsesary too for mid game. If you get some kills and you have enough gold buy Needlessly Large Rod.
Mid Game: Then make Rabadon's Deathcap and if you can make/buy Will of the Ancients, the Spell Vamp its gonna help you too much. Then there is two options, One its make Rylai's Crystal Scepter for more ap and more life, and Two its make Void Staff to get more Magic Penetration .
Late game: If you are having a very good game, you can get Deathfire Grasp for more ap and CDR. Or (depend of the enemy team) you can buy Abyssal Scepter for more ap and MR, Zhonya's Hourglass one of the best ap items, give you armor and more ap, or Banshee's Veil more life, more mana, MR and the defense of the first spell its very important.
Starting: Boots of Speed and 3 Health Potion or Doran's Ring
First recall: A second Doran's Ring and if can finish your boots.
When you can make/buy Catalyst the Protector, go, this can help you to hold the lane.
Second recall: Finish Rod of Ages for life, mana, and ap and get Sheen for a little more damage.
Mid game: In mid game, depending of your game try to make Rabadon's Deathcap or finish Lich Bane for MR and more ap and damage.
Late game: Many options (depend of the enemy team and your game) you can make, Void Staff, Rylai's Crystal Scepter for life, Zhonya's Hourglass for armor, Banshee's Veil for MR, spell defense and more life.
Ignite and Flash, and Teleport (Optional).
Why? Ignite great help to get kills, simply. Flash great help to get kills, really, if your enemy its out of range you can use it for get the kill, and a great way to escape too.
Clarity Possible, but no to viable.
Cleanse I think no.
Exhaust Could be, but no to usefull
Flash Second, SS
Ghost No way.
Ignite Yes, to get the kills.
Promote No, if you want a partner in the line you can use it but its not a great option.
Smite You are not a jungler.
Surge It could be, but no the best.
Teleport Could be a good option to hold the lane.
In farming you can and should use your Q for last hit on minions. Its an easy way to farm, and make a lot of gold. Also you can charge your passive very fast.
In his skills, first max Q, then W obiusly with a point in Summon: Tibbers everytime.
(I dont finish this guide, its not a easy thing but I guest this its the more immportant things. I'll take any opinion for getting better.)