Bard Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Bait Bard Support
4th and on
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide being published on here and appreciate your understanding of the poor quality while I learn how to properly create the build. It may not be pretty but just read and you will get the main idea behind the build. Thanks for taking the time to look at my guide. I hope you get a chance to really enjoy playing Bard before rage quitting and hating wind chimes for the rest of your life.
Make sure to read the note sections as well.
This Champ gets a lot of hate from people and to be fair, I understand why. It takes a long time of practicing and learning how to effectively use the unique abilities that he has. Once you get the hang of it though you will be a perpetual thorn in the side of the opposing team who wont know whether to target you or to ignore you - either way you'll be prepared.
Bait with squish?
While Bard is pretty squishy he also has abilities that make him hard to kill. Between your heal and your magic journey, you will be able to juke and heal your way through many situations other champs would have to deal with a root/nuke combo. This is another reason the build focuses on the use of the items provided. Talisman for escapes and chases Locket for buffs during fights and Zz'rots Portal to help take down towers while you distract.
Q - This will be your savior and main source of grief for the enemy team. Getting chased by multiple champs is actually preferred for bard. Throw your Q at them to root them and make your get away or line yourself up to do it again so your team can come pick them off.
W - Heals always make team members happy. Especially when they can decide when they want the heal by placing it in safe zones and when the heal provides a speed buff. This can be used to help escape a fight going poorly or chase down champs that you can't quite catch.
E - This is perhaps the most misunderstood ability that bard has. Magical journey needs to be used wisely and effectively. Never make a portal that leads to more enemies than friendlies/turrets. This is just making a choke point to slaughter your team. Try to use this as a means to catch up with enemy champs or as a safe passage back to turrets or areas with either no champs or more team mates.
What makes this ability so fun is that most people see the shiny tunnel and automatically click it, enemies included. Be ready with your follow up Q to stun them against the wall you just left and start kiting them with your AA slow.
R - So if you don't hate Magical Journey you have probably seen a bard throw down Tempered Fate only to allow the enemy time to get away or move to gain the advantage in a fight. Some key things to remember while using this ability; You can use this on turrets to either prevent an enemy turret from firing or protecting your own for a few seconds. Think of this as another Zhonya's. Use it in circumstances when your team mates are about to die, you are going to die, someone is getting away from the edge of a team fight, the enemy tank is singled out or you just feel like annoying the hell out of your opponents.
With regards to this build though, this ability is great for baiting. Get a few champs to follow you through a portal root them then kite them followed up with using tempered fate on yourself and you just bought plenty of time for your team to come clean them up.