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Bard Build Guide by Deathmoretis

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League of Legends Build Guide Author Deathmoretis

Bard the Actual Wandering Caretaker

Deathmoretis Last updated on July 6, 2016
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Ability Sequence

1
4
7
12
15
Ability Key Q
2
5
8
10
14
Ability Key W
3
9
13
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 6

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

5/
Recovery
 
 
Unyielding
 
 
 
 
 
1/
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 6



Threats to Bard with this build

Threat
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High
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Threat Champion Notes
3
Leona Any champion that dives in to get closer to you is setting themselves up for a Cosmic Binding. Leona, being so immobile, can be easily kited and, prelevel six, only has two bits of CC. Once she goes through that, there is nothing else she can do but wait for a teammate.
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Bard the Wandering Caretaker Introduction

Hello my fellow supports! Vladimir the Russian, AKA, Deathmoretis, is here to show you how to play Bard as an actual support and not this "killing mage" support that everyone plays him as. We will be looking into what his Build is, Runes, Masteries, Skill Order, Pros and Cons, and other various information on how to play the Wandering Caretaker. Don't worry, I am a Champion Mastery level seven with Bard.


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Item Build

Starting Off



First thing is first, the build. Do NOT build Frost Queen's Claim on Bard. We are trying to make him into a support like intended, not a mage sent bot. Start out with an Ancient Coin, Vision Ward, Health Pot or Biscuit, and a Warding Totem. Now, some of you might ask, "Why are we getting a Vision Ward so early? Why not get two more extra Pots?" well I answer you by saying that it is better for the team. A support is supposed to be supporting his team, by getting early vision, it will give you an edge over the enemy and more map control. Now look at if you took three Pots instead of one. It's greedy, you don't need it because of your Caretaker's Shrine, and you won't have any gold left. Buying a Vision Ward will leave you with some gold left, which is great because you need it for the rest of your build.

Early Game



For the early game, you will need Boots, a Sightstone, Forbidden Idol, Nomad's Medallion, and an Aegis of the Legion. The Aegis will come in handy later and the boots will give you that speed you need to be a Wandering Caretaker. "A Forbidden Idol? Why that?" Well getting a Forbidden Idol is relatively decent now, especially for healing supports. CDR, Mana Regeneration, Healing and Shield strength, what else is there to get so early in the game?

Mid Game



The mid game is when you start to become a nuisance to the enemy and a gift to your team. Grabbing an Eye of the Oasis, Boots of Mobility, Ardent Censer, Banner of Command, and an Oracle Alteration will give you the power to carry the team silently from the back-lines. Eye of the Oasis is a great combination item for healing supports so they do not have to fill their inventory up with both a Talisman of Ascension and Sightstone. (You won't need the active of Talisman anyway). Boots of Mobility will help you fly across the map quickly, collecting chimes as you go. Ardent Censer gives you that extra healing power and empowers allied auto-attacks. Banner of Command not only increases tankiness from mages, but also gives you lane pressure and pushing power. Lastly, an Oracle Alteration is just there to sniff-out wards. (Farsight Alteration is acceptable too).

Late Game



Late game is all about that extra power to win. Finishing your build with Mikael's Crucible and Zz'Rot Portal, this will make you the ultimate support that you'll ever be. Mikael's Crucible is fantastic with its ability to remove any CC, heal, and give even more healing power. Coupled that with Ardent Censer and you'll be healing just as much as a Soraka. Zz'Rot Portal, like Banner of Command, will give you lane pressure and pushing power. You will also be able to hold lanes when teamfighting.

Extras



Extra items are just there encase you need them. Health Pots, Vision Wards, Elixir of Sorcery, and the different type of wards for different occasions. It's there for convenience.

Core Items



Core items include Boots of Mobility, Eye of the Oasis, Ardent Censer, Banner of Command, Mikael's Crucible, Zz'Rot Portal, and an Oracle Alteration. (Although you can have any ward).


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Spells

Spells To Take



The spells to take are Flash and Exhaust. Flash so you can escape or engage instantly and Exhaust so you can also escape or help your team out. I wouldn't take Ignite since its use dwindles over time and isn't valuable late game like Exhaust.


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Skill Sequence

Skills To Max



The skill sequence in which to max them goes as follows:
    Max Caretaker's Shrine first.
    Max Cosmic Binding second.
    Max Tempered Fate third.
    Max Magical Journey fourth


You will need to max Caretaker's Shrine first for the healing, then Cosmic Binding second for the CC, Tempered Fate for more CC and to save or catch people out, then lastly max Magical Journey last because it wont really matter how fast you go through the portal early-mid game.


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Masteries

Masteries To Take



The masteries you'll be running are 6/18/6. For FEROCITY, put your points into Sorcery for the AP boost and then Expose Weakness so you can give your allies more kill potential. Next, for CUNNING, put your points into Wanderer for more mobility, Secret Stash so you can heal more from Pots, Meditation as you will be using a lot of mana for your Caretaker's Shrines, Bandit for early game so you can get gold to buy your items, Intelligence to spam your abilities and have an early game advantage, and lastly Windspeaker's Blessing for the healing you will be doing. Lastly, in the RESOLVE mastery tree, put points into Recovery so you can sustain a little more without using your shrines and Explorer for more mobility.


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Runes

Runes To Take



Now, I know some of you don't have the IP to buy all level three runes, but you can still buy the level two equivalent, it will work just as fine. Take Greater Quintessences of Ability Power, Greater Marks of Magic Penetration, Greater Seals of Magic Resist, and Greater Glyphs of Ability Power.


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Pros and Cons

Pros VS. Cons



Pros:
    Team healer.
    Lane Pressure.
    Map Control.
    Team Utility.

Cons:
    Regarded as "Troll" or "Noob".
    Less kill potential.
    Less Damage and Tankiness.


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Summary

The Conclusion



In conclusion, this build is great for those who don't want the other Bard builds that offer little to no team support and utility. Things starting off, yes, your team might be angry at you for "trolling", but once it gets to late game, even mid game, they will realize that you're just as good, if not better, than the other Bards that build to kill. I have even gotten told by someone who doesn't even play Bard that my build is wrong and so are my Masteries and Summoner Spells, so I won't doubt that you will get some ugly looks too. Anyway, keep supporting comrades. Don't let anyone bring you down for the way you build or play a champion, especially if it works.

(Thinking on making either a Cassiopeia support or Malzahar support guide).