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General Guide by serisho

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author serisho

Basic and Special General Build Guide for Every Champ

serisho Last updated on September 20, 2012
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General Rune Pages

[VS]

General AD Tank/special pages

Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
14
Ability Key W
4
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

My Rune and mastery pages 1-6 are my universal rune pages, which include AP, AD, Tank, Support, AD Tank, AP Tank, these are the general rune and mastery pages for what they are labeled as.

there is a few specialty builds for champions with special abilities; for example, Akali, Warwick, Lee Sin, and Hecarim, and will all be covered as separate builds in this guide.

I will provide a core build only, what you get after that is completely up to you and the situation.

*champions can be listed more than once

*just because it is listed does not mean it is the meta, or is the only build they can use, but most of the champions listed this is their meta build

*some champions may not be listed.


Guide Top

Annie (Basic AP Carry)

Pros / Cons

spaaaaaaace
Pros


+ Lane sustain with early catalyst the protector is very strong
+ relatively quick Rabadon's Deathcap gives great damage

space
space
Cons


-Not a lot of ability power from the start so you must focus on farming


Masteries



21 on offensive tree is for extra damage and 9 in utility is for movement speed and longer blue buff duration

Runes




Summoner Spells


Flash:easily the strongest summoner spell, helps with positioning greatly, an AP Carry's priority
space
Ignite:helps a great deal with finishing off foes before they kill you or if they get out of range
space
Teleport:in some situations, a teleport is needed to help another lane getting ganked, or to get back into your lane so you dont lose farm.

Items

  • :provides great lane sustain and movement
  • catalyst the protector:every time you level up your health and mana will be slightly refreshed, helping you stay in lane longer, and you can farm using your skills better because you dont have to worry as much about mana.
  • :a very strong item that provides you with a great deal of mana hp and ability power, a must have for AP Carrys with mana.
  • :with enchanted movement 2 boots you can gank other lanes and move around the map much quicker, the magic penetration also helps with burst damage
  • :by now you should have a couple of kills and even greater farm (since you could farm with skills since you got rod of ages) and a large rod builss into a deathcap, your strongest damage item.
  • :the strongest ability power item in the game, stacks well with the higha bility power from rod of ages and any other item you decide to get afterwards

Credits to jhoijhoi for the template, which you can find here.


Guide Top

Caitlyn (Basic AD Carry)

Pros / Cons

spaaaaaaace
Pros


+high damage and easy last hitting
+universal build works for most AD Carrys
space
space
Cons


-squishy, but that is a given when choosing an ad carry.
-playing an ad carry provides you will be targeted most of the time. so great positioning is needed


Masteries

21 in offence tree to help with damage and 9 in defence tree to not be as squishy


Runes



Summoner Spells


Flash:easily the strongest summoner spell, helps with positioning greatly, an AD Carry's priority
space
Ignite:helps a great deal with finishing off foes before they kill you or if they get out of range, also helps if they have a summoner heal or a support that can heal to reduce healing.
space
Heal:if they dont have any healing reduction (including ignite) this spell is a great choice for fights and you can lure someone under a turret when you have low hp and use heal when you are about to die to get a good kill.

Items

  • :mobility is a must to escape or chase, and having potions is a good idea for lane sustain Doran's Blade is also a good item if you have a strong healer as a support, such as Soraka, Taric, and Sona
  • :saving up for an early bf sword can get you even farther ahead in farm because its easier to last hit and can get you some kills
  • :more attack speed means more dps to kill the enemy, also provides more movement speed
  • :extremely high attack damage, and a chance to do a critical hit, that now does 50% more damage than before. The Bloodthirster is another choice, because some find Infinity Edge as a gamble item.
  • :if you didnt get The Bloodthirster get this and eventually make a bloodthisrter, this really helps with staying away from base as long as possible.
  • :zeal provides movement speed, crit rate, and attack speed, you can turn this into a trinity force or a phantom dancer

Credits to jhoijhoi for the template, which you can find here.


Guide Top

If....

I get good reviews then I will continue to write about the rest of the builds in the future.

please give constructive feedback as well, as it will help me improve what is written and write better descriptions on the others I have not finished.


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