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Jarvan IV Build Guide by EarthyWing

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author EarthyWing

Basics to read on match-loading screen [Jungler]

EarthyWing Last updated on January 11, 2013
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

It's a Jarvan guide ("Really, dude? I would never guessed!"). Yep. This one is different, though. Wanna know why? Well, it's because I wrote it. Which means that it is the best one. /Just kidding. But true.

It's gonna be short, it's gonna be basic. I'm not trying to teach you how to play. You know how to do that. I'm just giving the bases (I can't be the only who come here just for a basic concept of WTH am I going to do in those 2 minutes that take to loading the match, haha), so you can refine it with your style.

Enjoy:


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Jungling Pros / Cons

Pros:


He's the Fresh Prince of Demacia

Can be a good ganker

Good CC (Know-up, slow, dat ult)

Armor and AS buff / Armor debuff
Cons:


Whining about bad experiences with Jarvan's ult

Can be a lame ganker

CC needs two skills, and they're both skillshots

Somewhat blue dependent early on


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THE SKIN - IMPORTANT SUBJECT!

If you're going to play Jarvan right and you're going to spend your money on skins, then Commando Jarvan. No other skins are acceptable. Period.

And don't mistake. It's not personal taste. It affect the whole gameplay.


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Items and jungling: What and when buy.

The build. As a jungler you'll start with Hunter's Machete and 5 Health Potion. This is pretty much the core start item to most junglers in this season.

There's no much to talk about jungling with Jarvan. As you'll get Demacian Standard first, you get your leash, throw the flag and smite the blue. Now you're level two, and get Dragon Strike.

Now the jungling part consist in hiting the camp with Demacian Standard and pull yourself to it, hitting all the neutral monsters with Dragon Strike and knocking them up. Then you just need to hit all the small ones once, kill the big one and, if they're not dead yed, kill the little ones.

Gank as you please (There's going to be tips. Just wait for it). When you recall you should be able to finish the Spirit Stone, buy Boots of Speed and two more Health Potion. It's around 900 gold.

Go back to you jungling/counter-jungling/ganking. Know you can choose to finish your boots (it can be Mercury's Treads or Ninja Tabi, according to enemy team) or you can go straight to Phage. I usualy buy the Phage first, but that's your call.

After that, though, you should finish your Frozen Mallet as soon as possible. Then Avarice Blade, to get it out of the way: You'll need it later. After the Avarice Blade you might want to finish the Spirit of the Ancient Golem. You can also finish your Atma's Impaler before it, if you want.

Now, if they have too much AP (or a feed AP Carry) you will want to finish the Spirit Visage first. If not, you can go to the Warmog's Armor. You can also try Randuin's Omen for the utility of it's passive, if the armor you have by know it's not enough.

As for the boots' enchantment, you can try Enchantment: Alacrity. I don't really have a solid opinion on this subject. So, once again, you call.


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Ganking

Ganking with Jarvan is pretty simple: YOU MUST LAND THE COMBO. Just like that. Easy to say, I know.

Tip 1: With the combo Demacian Standard -> Dragon Strike you can move even if you're snared. That's useful.

Top 2: Don't try to predict the enemy path. Just throw the darn Demacian Standard on their faces and use Dragon Strike as fast as you can. Then slow with Golden Aegis!!

You can also Cataclysm them if you know that they don't have flash/escape is on CD. But know this: Your ultimate (unlike people usually think) is primarily a DAMAGE skill. Yeah. Just like that.

And talking about Cataclysm leads me to an important subject:


Guide Top

Team Fights

First off: YOU DON'T ULT OUT OF NOWHERE IN THE MIDDLE OF THE DARN TEAM FIGHT!

If you do that you'll probably just ruin your team's positioning of your teammates. You should use Cataclysm to chase down hunters.

In the teamfight you use the same com as ever, you throw Demacian Standard in the middle of the enemy team and Dragon Strike. Make sure you'll knock-up the ADC, or at least land on his side. Then use your Golden Aegis and kill the ADC while your team burst their AP Carry down when all the enemies are defenseless in the middle of air.

Remember the Cataclysm? So, if the ADC flash away you use it and finish your job of killing him. If he's someone like Ezreal or Caitlyn it no use in do that, so you kill the AP Carry if he's still alive and try to conciliate damaging who's dangerous in their team and protecting who's important in your with your CC.