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Cho'Gath Build Guide by Ancient Pire

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Ancient Pire

battle cho'gath--A different way to play cho.

Ancient Pire Last updated on June 9, 2012
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Ability Sequence

1
3
5
8
10
12
Ability Key Q
2
9
13
15
17
Ability Key W
4
7
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
2/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

why these were chosen

everything in this guide was chosen because it allows cho'gath to stay on a lane and keep pushing. This is tuned to make his passive work better. also, the mana stuff is to make sure that cho has enough mana in the begining and to ensure that he never runs out.

lets start with the dorans ring and chalice. the ring will give you a small boost so that you wont have to recall as much. you WILL need to SELL this item later for the other items. the chalice ensure you dont run out of mana (unless you somehow over spam your moves). you will also sell this item.

POTIONS. depending how you play you might need more potions. buy them as you need but you i recomend buyinh 2 potions withing the first 10 minutes.

most of the items beyond this dont need much explanation. sell the dorans ring when you reach philosopher stone. sell the chalice when you reach shurelya's reverie. you can buy phantom dancer and rylai's crystal scepter in anyorder you like, but i do prefer you getting phantom first.


Guide Top

extra stuff

in fighting, use rupture first. it gives you an almost guaranteed hit with your ultimate. the use feral scream once he hits the ground to make the most of his silencing effect.
the reason i would max rupture first is cause it stuns him for 1 second, it has a good AOE, and it does good damage starting out. also you can use it to escape. ex. before you use flash, activate your rupture where you where standing. the flash blocks out some of the green ring that shows up. now you have a 1 second advantage.