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Mordekaiser Build Guide by jojo6311

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author jojo6311

Beefy Mordekaiser

jojo6311 Last updated on June 28, 2012
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Ability Sequence

13
14
15
17
18
Ability Key Q
2
4
8
10
12
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 26


Guide Top

Introduction

Hello and welcome to my Mordekaiser build guide! I play Mordekaiser as a really tough AP hero with a focus on harassing and chasing down heroes while being very hard to kill.


Guide Top

Runes

Runes

Greater Glyph of Magic Resist
5

Greater Glyph of Armor
4

Greater Mark of Magic Penetration
9

Greater Quintessence of Health
3

Greater Seal of Armor
5

Greater Seal of Magic Resist
4

This is the build I chose. I focus on just making myself a bit tougher with a little bit of magic pen to help with damage output.


Guide Top

Masteries

Masteries
2/5
2/1
3/5
1/1
4/1
4/1
3/1
2/5
4/5
1/1
3/1
1/

For my masteries, I focused on the support tree. I really like the extra gold, XP and CR along with movement speed. I feel it adds a lot more utility to Morde.


Guide Top

Items


Now, the item build is an important part of how I play Morde, so I will go over this in more detail.
- This is a very important first item to get, because it keeps your regen up and helps you to stay in the lane practically forever. It also builds into the FoN later in the game.

- Health potions just keep you in the lane longer. Good utility.

Here comes the more interesting part. The build now can split.

You choose 1 of the following two items


OR
You pick based on who is more dangerous in your lane, the AP or the AD

After that, you go your boots
- I usually go these for the Magic Pen to up some damage output

OR - Pick the one you didn't earlier.

Now, we get to start building for AP

- AP and Spell vamp, with a nice aura? Sign me up!

- Slowing and more health is a great way to stay alive while you are chasing down your enemies

- More magic resist, more AP, lowers enemy magic resist. Nice.

Overall, there is little deviation to be had in my build. If there's no AD heroes, the Sunfire Cape still helps with the AOE damage. If there's no AP, the Force of Nature still provides plenty of health regen and movement speed.


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Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

OK! shall we cover the abilities?
This is the most important thing about Mordekaiser. His passive. He has a shield that recharges by 35% of the damage you deal. This is important because it gives you more health essentially. You want to have this armor up at almost all times if you can.

This ability HURTS when you hit someone by themselves, but that doesn't really happen much until later in the game.

This ability is good for utility, it stacks with a Sunfire Cape, and it can help keep you alive longer, put it on before every combat if possible.

This is what you will be using to do all of your damage. This arcs in front of you and does a bunch of AOE damage. Use it on packs of minions to recharge your shield a lot.

This is your ultimate, and for good reasons. This ability will hurt if used correctly. but don't rely on it to kill things. It's mostly useful for the spirit it makes. Whip it onto the carry of the team along with your Ignite and you will get yourself a strong ally to kill the enemy team with. You can easily turn a 1v2 into a 2v1 with careful usage of this.


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Summoner Spells

I choose ghost for the ability to run away and for the ability to chase down enemy heroes if the need be.

I choose ignite because it stacks with Children of the Grave and hurts a LOT.


Guide Top

Summary

Have fun! This may not be an UB3R 1337 HAXX0R build intent on making all of your opponents fear you for eternity, but it will work if you play it safe early game, then just beat everyone down with your giant mace late game.