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People will come downvote and complain here because your guide still needs a lot of improvement, they may be harsh, but as long as it is constructive critics I think there is no need to be sad/angry about it since everyone is just trying to help you make something good. If you have any questions, feel free to PM me, I'm not an expert, but I do have experience on how to improve a guide, specially about supporting.
Alright, I guess I'll archive it and work on improving it while I learn. I don't have a lot of time on my hands, so improving the guide before too many people see it won't be an option. Thank your for your time.
1. Runes of AP on Soraka wont make a big difference, and one quint of mov speed wont make that much of a difference, making her tankier is a better option. For Zyra the same thing about mov speed applies.
2. Boots of Swiftness is not a good option for supports, mobi boots is much better. Tanky items aren't only for tank supports, you can and SHOULD buy them with soraka, zyra, lulu, nami and etc.
3. For masteries, Summoner's Insight is one of the best for utilities and you completely ignore it, Scout , Phasewalker and Fleet of Foot are secondary masteries (shouldnt be your priority) compared to summoners insight. 13/17 masteries for tank supports is not optimal, 16/14 are acceptable, but 21/9 is probably better. And Recovery is better than Enchanted Armor since you dont have gold/slots to stock MR or armor to make this mastery so effective.
4. You dont need to mention spells that shouldnt be taken, if it is not in your guide it already implies that you dont recommend it, mentioning them just make your guide bigger with unnecessary things, the same goes with your list of supports that dont fit on the support role, just say that everyone could play what they want.
5. The same goes for runes, ignore completely the not worth runes, they just make everything confusing. For Greater Glyph of Mana is ridiculous and not worth at all, a couple of Greater Glyph of Mana Regeneration on the other hand, along with Meditation can increase significantly your regen early levels, allowing you to use your spells more often. If you think it is useless, you probably never tested it or you just dont know how to administrate your mana.
6. Most of your explanations on runes and masteries are like: increases your maneuverability, maximizes your resistance against physical damage. So you are telling me that if I use a quint of movement speed, I WILL HAVE MORE MOV SPEED? YOU DONT SAY? Dont tell me the obvious, why is it important to have movement speed? Why is it important to have armor? Explain things correctly, don't just state the obvious.
And this is only for some things that I saw, I didn't read your entire guide and there are way other things that aren't good, but too much to type here. I would definitely downvote your guide, but because I have a similar guide I wont, it would be awkward. If you want to make a guide that shows the correct way of doing something, than you must know it has to be as close to perfect/accurate as possible.
People will come downvote and complain here because your guide still needs a lot of improvement, they may be harsh, but as long as it is constructive critics I think there is no need to be sad/angry about it since everyone is just trying to help you make something good. If you have any questions, feel free to PM me, I'm not an expert, but I do have experience on how to improve a guide, specially about supporting.
Needlessly to say I downvoted. You make a lot of mistakes in just the basics that I can only say that you lack experience (and thus knowledge) on supports. Feel free to PM me if you want me to explain everything in-depth.