Mordekaiser Build Guide by Phemeth

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League of Legends Build Guide Author Phemeth

BerserkerSoul's Guide - Time to Shred - In-depth [S3]

Phemeth Last updated on Yesterday
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| Summoner's Rift |

| TTL | TCS | ARAM |

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Mid Lane (Cheat Sheet)

Champion Build: Mordekaiser

Health 2661
Health Regen 17.35
Mana 0
Mana Regen 10
Armor 140.69
Magic Resist 97.5
Dodge 0
Tenacity 0
Movement Speed 425.76
Gold Bonus 0
Attack Damage 114.7
Attack Speed 1.048
Crit Chance 0%S
Crit Damage 0%
Ability Power 397.54
Life Steal 0%
Spell Vamp 20
Armor Penetration 0
Magic Penetration 37.83
Cooldown Reduction 10%


Recommended Runes



Ability Sequence

8
10
12
13
14
Ability Key Q
2
4
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0

Guide Top

Introduction

This is my first guide on Mobafire so any kind of comment, suggestion or help is really welcome.

First of all I'm BerserkerSoul a medium player in League of Legends classified in Silver I division in EUW server. However I can say I have a great experience with Mordekaiser which is the second champion I bought and my main Mid pick in ranked games.

Let's begin introducing this big guy Mordekaiser one of the best duellist of the game. Nobody can stop a good Master of Metal. In this guide will be explained how to play Mordekaiser in Summoner's Rift's Mid, Top or (Solo) Bot lane.

This Champion is a melee AP bruiser naturally tanky due to Iron Man, one of the four champions who use Health to cast their spells like Vladimir, Dr. Mundo and Zac.


I divided the Guide into Three parts:


Guide Top

First Part: Preparing Mordekaiser


In this Part of the Guide we'll learn something more about our Champion. All that can be said will be said, so let's begin.

Here we go.


Guide Top

Pros/Cons



P
R
O
S


+ Tons of Damage
+ Great duellist
+ Good AoE
+ Children of the Grave is Awesome
+ Great pusher
+ Very durable
+ Burst damage combos



P
R
O
S






C
O
N
S


- Vulnerable through Early Ganks
- Vulnerable when Iron Man isn't up
- Squishy early game
- No Escape Mechanisms
- No Natural Crowd Controls



C
O
N
S


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Masteries

Masteries
1/1
3/4
4/4
1/1
4/4
3/3
3/3
1/1
1/1
3/3
3/3
1/1
1/1
1/1

I usually use this masteries (9/21/0) which are the best for building a durable Mordekaiser.



Offensive Masteries




Defensive Masteries

  • Durability this will help you to survive ganks and to play more offensive.
  • Hardiness improving your Armor great for playing Top/Bot.
  • Resistance increase your Magic Resist optimal while playing Mid.
  • Veteran's Scars Health is always welcome. Especially the early one.
  • Safeguard lower the turret damage so that you can harass under tower without risking your HP.
  • Relentless reduces the slow effectiveness great for escaping.
  • Tenacious gives extra CC reduction which stack with Tenacity. This will reduce the CCs duration by 44,75%.
  • Juggernaut improves your Health sightly granting more survivability.
  • Defender improves your Armor and Magic Resist by 1 per champion near 1100 units.
  • Reinforced Armor reduces critical strike damage by 10%. Fantastic against critical strike based champions such as Tryndamere or adcs.
  • Honor Guard reduces all kind of damages by 3%, perfect for late game. The reduction applies after damage reduction.



Other good alternatives are 21/9/0 and 9/0/21. I don't recommend these masteries to any inexperienced0 Mordekaiser.

Masteries
1/1
3/4
4/4
3/3
1/1
3/3
1/1
4/4
1/1
4/4
2/3
2/3
1/1

Masteries
1/1
3/4
4/4
1/1
1/1
3/3
1/1
3/3
4/4
3/3
2/2
3/3
1/1


Guide Top

Runes



Standard Runes


Runes

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9

Greater Quintessence of Movement Speed
3

Other Viable Runes


In this section I want to explain my choices and show other viable runes to equip our Mordekaiser. I would start saying there are few Runes we can chose.

There are no Marks except Greater Mark of Magic Penetration which could be considerate "viable" for Mordekaiser, so I suggest you to get them. While you are playing in Mid lane you can exchange a maximum of 6 Greater Seal of Armor with Greater Seal of Scaling Armor in order to get AP and Magic Penetration items over Armor items.

Seals

Runes

Greater Seal of Scaling Armor
9

Greater Seal of Health
9

Greater Seal of Scaling Health
9

Gylphs

Runes

Greater Glyph of Scaling Magic Resist
9

Greater Glyph of Magic Penetration
9

Greater Glyph of Cooldown Reduction
9

Quintessences

Runes

Greater Quintessence of Ability Power
3


Guide Top

Summoner Spells

Summoner's Spell


Now we'll talk about summoner's spells. There are few Summoner Spell that you need and a lot of summoner's spells you needn't. However there's one summoner spell required in order to play Mordekaiser efficiently that is Ignite.

So you have to chose the last one. Although there are other viable Spells, I prefer playing Morde with Flash, because he has no escape mechanism.




Viable Summoner's Spells


Exhaust

I saw some Morde using this skill so I added this to the list. It could be helpful on one versus one, but it leaves you without an escape method. It is improved by Summoner's Wrath so is a good combination with Ignite.

Flash

I'm absolutely for this spell. It takes a long Cooldown but allow you to pass through short walls to escape gank moving toward the cursor current position for 400 units. The best Summoner Spell. Its Cooldown is reduced by Summoner's Insight .

Ghost

I'm not a fan of this spell, but it's still viable for Morde and this can save your champ from some ganks. It is improved by Summoner's Wrath so is a good combination with Ignite.

Ignite

Ignite is a single target spell which deals (50 + 20 × level) true damage and reduces Health received by all fonts by 50%. It's improved by Summoner's Wrath . A must have for Mordekaiser.

Teleport

Teleport is what you need to come back faster to the battlefield. It has 300 seconds of Cooldown, but with it you can save an allied, a turret, an inhibitor or come back to your lane. Nice. Its cast time is reduced by Summoner's Insight so is a good combination with Flash and Enchantment: Distortion.


Other Not Viable Spells

Barrier



Clarity


Clairvoyance


Cleanse



Heal



Revive


Smite






Guide Top

Skill Sequence

Now we'll talk about Mordekaiser's skill set. Mordekaiser uses Health in order to cast skills. Spamming skills when you have low life will not kill you, but your Health would be brought to 1. This means you can still fight when you have low Health and you can take advantage of this feature spamming all skills in order to survive with Iron Man.

This is the ability sequence and Here I explain why Mordekaiser doesn't need Mace of Spades and why taking Creeping Death level 2 over Mace of Spades. If you are constatly focused or you feel a third point in Creeping Death would help you can get it on level 10.

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Abilities



Iron Man (Passive)

35% of the damage dealt from abilities is converted into a temporary Shield, absorbing incoming damage. Shield generation is only half as effective against minions. Maximum Shield strength is 90 + (30 x level). The Shield decays by 3% per second.

It's your passive skill one of the best of the game. Your champion is tank-like when he gets this passive up. We'll call this skill "Shield". Your Shield is located under your Health bar where should be located your mana bar. You could charge it using your skills.

Unfortunately hitting minions return only 17,5% of damage done as Shield. However hitting champions mean you'll get 35% of the damage done after the Magic Resist mitigation so you could get more Shield hitting a minion than a tank champion.

Your Shield is like extra life so it benefit from Armor and Magic Resist's damage reductions, but it's better because if you get hit by skills which damage is based on current, maximum or missing Health you'll receive the same damage you should get without the Shield from skill based on current, maximum or missing Health. The biggest problem is that it decays by 3% of it's maximum amount per second.

The additional damage from Spell Blades, if combined with Mace of Spades will charge your Shield. This damage is considered magic damage so it will benefit from Magic Penetration and it will proc Spell Vamp and Rylai's Crystal Scepter.

A balanced build focused on keeping Iron Man up owe to medium defensive stats and high damage output is the perfect build for Mordekaiser. This is why you are an AP, although your damages are based on basic skills' damage and Magic Penetration.



Mace of Spades

On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing 80 / 110 / 140 / 170 / 200 (+1 per bonus attack damage) (+40% of ability power) magic damage. If the target is alone, the ability deals 132 / 181.5 / 231 / 280.5 / 330 (+1.65 per bonus attack damage) (+66% of ability power).

Health Cost: 25 / 32 / 39 / 46 / 53 health
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Single Target Magic Damage: 132 /181.5 / 231 /280.5 / 330 + (66% Ability Power) + (165% Attack Damage)
Multi Target Magic Damage: 80 / 110 / 140 / 170 / 200
Range First Target: 125
Radius Secondary Targets: 600

It's your late-game skill. With a low Cooldown and a good AP Ratio (40% Multi Target and 66% Single Target) it's a great damage skill which converts all the damage done with the basic attack into magic damage including Spell Blades. It also scales with AD (100% Multi Target and 165% Single Target).

It's a basic attack modifier, which resets the attack timer allowing Mordekaiser to perform a basic attack quickly followed by Mace of Spades. It can't critical strike, it does magic damage and it can't be dodged ( Jax's Counter Strike), although the basic attack could miss ( Teemo's Blinding Dart, Heimerdinger's CH-1 Concussion Grenade or Quinn's Blinding Assault). It has two poissible effects:
  • The first is a Multi Target effect which target the first enemy hit and up the three nearest units to the target's position (400 bounce range) dealing moderate magic damage. You can use this effect to last hit more minions at once when Siphon of Destruction isn't up or to harass your enemies in lane when they'll get closer to last hit minions.
  • The second is a Single Target effect which deals awesome magic damage to a single enemy target when it's alone. This is your only way to proc Rylai's Crystal Scepter and Spell Vamp with full effect so be sure to use this second effect as much as possible.



Creeping Death

Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their Armor and Magic Resist by 10 / 15 / 20 / 25 / 30 and dealing 24 / 38 / 52 / 66 / 80 (+20% of ability power) damage per second to enemies in the cloud for 6 seconds.

Health Cost: 26 / 32 / 38 / 44 / 50 health
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Armor & Magic Resist Bonus: 10 / 15 / 20 / 25 / 30
Magic Damage Per Second: 24 / 38 / 52 / 66 / 80 (+20% Ability Power)
Maximum Magic Damage: 144 / 228 / 312 / 396 / 480 (+120% Ability Power)
Range: 750
Could Radius: 250


It's your mid-game skill. A nice AP Ratio (20% Ability Power) and a nice damage per second. The increase of Armor and Magic Resist let the target absorb more damage. The Cooldown could seem very long, but if maxed you can put your cloud of metal for 6 seconds every 12 seconds. It has different uses.

It can be thrown on any allied unit except turrets, inhibitors and nexus, so you can use it on your Ghost pet made in Children of the Grave. It can be used to help somebody tank a turret, to defend a focused ally or in order to get an assist.

This skill is wonderful! I like the heavy AoE damage which proc Spell Vamp with diminished effect and keeps your Shield up while you are fighting enemy champions. During laning phase you could target the second melee minion of the incoming weave in order to get a bit of Shield before extending through lane. An other underestimate usage is targeting minions when you are escaping through a lane, consequently this will slow and lightly damage your chasers owe to Rylai's Crystal Scepter and Liandry's Torment, while increasing your possibilities to survive.

This skill is a defensive skill, but it has the best damage so use it to take Health advantage fighting the enemy champion among his minions. You can use Alt + W to use the skill on yourself, but be careful if you do this when you are moving and you have a Ghost pet to control.



Siphon of Destruction

Mordekaiser damages enemies in a cone in front of him, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage.

Cooldown: 6 / 6 / 6 / 6 / 6 seconds
Health Cost: 24 / 36 / 48 / 60 / 72 health
Magic Damage: 70 / 115 / 160 / 205 / 250 (60% Ability Power)
Range: 700


It's your early-game skill. With a fixed low Cooldown and a sweet basic damage it's your main harass tool. It's first aim is to farm from distance the second is to heavily harass your opponent the third is to instantly gain tons of Shield. Every time you use Siphon of Destruction is a sure hit.

It's a conic skill which instantly damages all enemies under the template which is just few units longer than you can see. It's easy to harass your lane enemy, but do never forget to farm. Moreover lv 1 and 2 of this skill are really bad, especially level one, so do not spam it. When you'll get Rylai's Crystal Scepter and Liandry's Torment this skill will apply the DoT and the Multi Target Slowing effect.

Don't be greedy with this skill because you are vulnerable to early gank in every lane so be sure to get Sight Wards as soon as possible and if you don't want to push the lane simply aim Siphon of Destruction in order to damage only the minion you want last hit. The cost of this skill is high, but you can completely refund it with Shield and Health Potions.

Keep buying Health Potions if you run out of it, until you get Hextech Revolver on your second back (in most cases you should get it on your first back unless you back to get some Sight Ward). Then you can spam skills freely just keep sure to hit something! You can use this skill to check bushes.



Children of the Grave

Mordekaiser deals magic damage to the target and curses it for 10 seconds with a damage-over-time effect. The damage is equal to a percentage of the target's maximum health. Mordekaiser heals himself for the damage done.
In addition, if the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 20% of their ability power and attack damage. The spirit in turn gains 75% of Mordekaiser's adjusted damage, ability power, and health totals.

Health cost: No cost
Cooldown: 120 / 105 / 90 seconds
Initial Magic Damage: 12 / 14.5 / 17% + (2% per 100 Ability Power)
Magic Damage Per Second: 1.2 / 1.45 / 1.7% + (0.2% per 100 Ability Power)
Range: 850
Leash Range: 1125 (estimate)

It's your ultimate, one of the best ability in the game. The Cooldown isn't too long and it has no cost. It deals a percentage of Health as magic damage cursing the target with a DoT, in addiction if the target is killed when he the it is still cursed Children of the Grave will gives you an exact copy of the killed enemy as a controllable pet. I've dedicated a section of the guide on how to use Ghost Pets.

Children of the Grave deals half instantly and the other half over 10 seconds while applying a 100% innate Spell Vamp to the damage done. This skill is the longest DoT in LoL so it's the best combination possible with Liandry's Torment, Rylai's Crystal Scepter and Ignite. This combo applied during late game when you are full equipped with a Magic Penetration build will bring an enemy with 100 Magic Resist from 100% to 25-35% of his health. However the damage of Liandry's Torment is based on current life so the damage the combo will deal a minimum of 45-50% of target's maximum life. It procs Spell Vamp with full effect and Rylai's Crystal Scepter with diminished effect.

During laning phase Children of the Grave level 1 is your worst damaging skill because his damage is based on maximum Health and your enemy hasn't got many of it, however a combination with Ignite will shutdown any enemy which has less than 20% of his maximum Health. It could seem silly, but if you want to secure the kill be sure your enemy hasn't Health Potions into his inventory or self healing methods out of Cooldown or he could survive the combo. For more information about securing the kill have a look on Children of the Grave VS All.

When you use your combo with Ignite keep in mind that its range is much shorter (600 units) than Children of the Grave (850 units), but its Cooldown is longer so you should use first Ignite and then Children of the Grave, if you are sure to hit your enemy with both DoTs. Remember that this ultimate will draw turret aggro if the target is in range of the turret's sight.



Guide Top

Second Part: In Game Choices

Finally we finished the first part of the build. Now our Mordekaiser is ready to jump into the battlefield.

In this section we'll talk about the in game part.


Guide Top

Items


So let's talk about Items. The game is a living thing so you should dynamically chose items in order to react to your champion's needs. I think choosing an item or an other changes the future team fights. If your champ in the next fight should die, adding a new item could change the result of the skirmish. You have to learn what your Mordekaiser needs and get it when he needs it.



Starting Items


Boots Start


Cloth Armor Start


Sustain Start


  • In Top lane you can start with Sustain Start or Cloth Armor Start depending on your lane enemy. Adopt a defensive play and don't overextend until Mid game especially if you get no Sight Wards.
  • In Mid lane you can start with Boots Start, Sustain Start or Cloth Armor Start depending on the lane enemy and the jungler. If they are two ADs go for Cloth Armor, if the jungler has no gap closers and the Mid laner has no hard CCs go for Boots of Speed, otherwise get Rejuvenation Bead.
  • In Bot lane you can start with Boots Start in order to secure your harass and improve your escape potential. Be careful until your first back to jungler's position.



Core Items


The first thing you should get after Spell Vamp is damage. Since Mordekaiser AP Ratios aren't really high he needs Magic Penetration in order to improve the base damage of skills. Sorcerer's Shoes gives 15 Magic Penetration which combined with an early Haunting Guise and 9 Greater Mark of Magic Penetration makes your Siphon of Destruction hit harder.

A great alternative to Sorcerer's Shoes combined with Tenacious grants you about 44% CC Reduction. Useful while playing Top lane facing AP enemies such as Akali, Kennen, Vladimir or playing against high magic damage and/or CC Team.

A good alternative to Sorcerer's Shoes, although your best defence should be offence with a bit of resistances. It's useful against auto attack based champions such as Tryndamere, Fiora or Rengar. The Passive of this item reduce damage from turrets too. Get this item only if the enemy team composition is heavily based on AD.

The Spell Vamp is a must on Mordekaiser it allow you to freely harass while gaining Shield back for free. During the laning phase it's mandatory to get this item. You should upgrade this item into Hextech Gunblade or Spirit of the Spectral Wraith if you need CDR. However you can sell it instead of upgrading in order to free a slot.

An excellent item for Early game. It gives all stats you need Health to resist burst damages, a bit of AP and Magic Penetration which is the best stat for early game. You can get it after Hextech Revolver, and before Sorcerer's Shoes in order to maximize damage output or later on in order to build Liandry's Torment.


This item is awesome combined with Children of the Grave, Rylai's Crystal Scepter and high Magic Penetration stats. It deals 6% of current Health over 3 seconds the duration and it's the damage is doubled if the target is impaired, so it synergies perfectly with Rylai's Crystal Scepter and your AoE skills.

An other must for Mordekaiser which gives AP, Health and a soft CC to each damaging skill. Every Multi Target skills will slow hit enemy units of 15% and Mace of Spades will slow of 35% when hitting with Single Target effect. The Active of Deathfire Grasp procs the 35% slow and consequently Liandry's Torment. It synergises perfectly wtih Liandry's Torment.

It's a situational items which becomes mandatory while facing AD assassins such as Zed or Talon. It gives Armor and AP which scales with creep score and cap at 30 creeps. It's really cheap and useful. Its upgrade is Zhonya's Hourglass.




Fifth & Sixth Items


A Balanced Advanced item. It has cheap total cost, but the recipe is expensive. It gives a great amount of Magic Resist, a good amount of AP and a unique passive aura debuff, which reduce enemies champions' Magic Resist by 20 in a medium range of 700 units. Good against APs, great if played in a team which does heavy magic damages. Every balanced team should get this item for it's benefical aura.


A Defensive Legendary item. It is recommended when playing against high CC teams or champions like Karthus. In a lot of cases isn't necessary. It's just a situational item.


An Offensive Legendary item. This item has an high cost which increase your CDR. Moreover it gives your Morde a huge amount of AP and a great Active. The Active deal 15% of the maximum target's Health as magic damage and amplify magic damages taken by target by 20% for 4 seconds. It synergies well with Rylai's Crystal Scepter.


A Defensive advanced item. It is a low cost item, which grants an good amount of Armor and low amount of Magic Resist, furthermore it allow you to resurrect after 2 seconds of Invulnerability with 30% of your maximum Health (Cooldown 300 seconds). Excellent if enemies are focusing you, moreover while you are resurrecting you can still control your Ghost pet. Using it to keep champions away you can save your life and help your team to dominate the fight. Unavailable on Twisted Treeline.


An Offensive Legendary item. A low cost item which gives a nice boost of AP and huge CDR. It's a situational item owe to his Passive which applies Grevious Wounds (50% healing reduction from all sources) every time you hit an enemy with less than 40% Health with magic damage for 4 seconds. The magic damage applied by items such as Hextech Gunblade and Deathfire Grasp will apply the debuff too. It's a cheap counter item to champions which relies on Health regen such as Dr. Mundo, Vladimir and Sion.


An Offensive Legendary item. An high cost item which increase your AP sightly. This gives you the best amount of it you can get by a single item. In addiction it's passive give the owner an extra amount of AP equals to 25% of his total AP. Nothing else is better than a Rabadon's Deathcap to improve Lich Bane damage. However in most of cases you should get other items. Unavailable on Twisted Treeline.


A Defensive Legendary item. It has an average cost. A big amount of Armor and Health. It's passive helps a lot against auto attack based champions: every time you get hit by champion's basic attacks reduce the Attack Speed of the enemy champion by 15% for 1.5 seconds and his movement speed by 10%. The active do the same thing of the passive on a small area (500 Range) slowing by 35% for an an amount of seconds equals to 1 per 200 Armor + Magic Resist. Great for escaping.


A Defensive Legendary item. This is an low cost item. This gives all you need to survive: Health, Magic Resist and Cooldown reduction. In addiction the Passive improve all your healing received by 20%, Spell Vamp, Health Regen and Children of the Grave are included. The Magic Resist bonus is huge and the CDR too. The recipe and items are cheap so I think this item is really viable especially when the enemy team deals heavy magic damage. Furthermore the Unique Passive synergies with Children of the Grave.


A Defensive Legendary item. A cheap item which improve your Magic Resist sightly and gives a bit of AP. In addiction it gives a movement speed buff and an active, Hunt, which explore the area near your champion and reveal nearby enemies (Cooldown 120 seconds). It's a perfect alternative to Abyssal Scepter when you need Magic Resist and damages and your team will already own this Aura item. It's build from Null-Magic Mantle, so you can buy this basic item during laning phase and then upgrade it.


An Offensive advanced item. This is a very low cost item. As I already said basic Morde's basic skills damages are good, improving them could be the right way in order to deal more damages. It synergise well with Arcane Knowledge giving 40.2% Magic Penetration. However it lose efficency when combined with Abyssal Scepter so try to avoid this item combination.


A Balanced Legendary item. This is an high cost item. This item has a cheap recipe, but is built from Needlessly Large Rod which has an high cost. It gives Armor and an huge amount of AP. However there's an other reason to take this item the Unique Active. This powerful effect place your champion in stasis for 2.5 seconds making Mordekaiser invulnerable, but unable to take any action (60 seconds Cooldown). Unavailable on Twisted Treeline.




Twisted Treeline Items


The best way to approach Twisted Treeline is to get a Defensive or Balanced item and then an Offensive one. In most cases playing a balanced Mordekaiser should be the key to the victory.

Get a Wooglet's Witchcap If the enemy team is basing his damages on physical ones, or get an Abyssal Scepter if the enemy team is mostly composed by mages. For the Offensive item chose between Void Staff and Blackfire Torch.

You'd never face a full AD or AP team, but in that rare case you should get a Randuin's Omen or a Spirit Visage.

If you feel like a badass just take a Blackfire Torch and Void Staff. Try to avoid getting both Abyssal Scepter and Void Staff unless the enemy team is getting tons of Magic Resistance and your team can't afford to get an Abyssal Scepter. Here for a full expleination.

A Balanced and Advanced item. This item is the Twisted Treeline version of Rabadon's Deathcap combined with Zhonya's Hourglass. It gives a bonus of AP equals to 25% of yours and the stasis Unique Active which grants you invulnerability for 2.5 seconds perfect to let you survive when you are heavily focused. Remember you can't control your Ghost pet while in stasis.


An Offensive Legendary item. Well it's a great item the best thing Mordekaiser gain on Twisted Treeline. It deals a 3.5% of enemy's maximum life of damage over 2 seconds so if your Children of the Grave hits his target you should deal 1.75% per second per 12 seconds! In addiction you get AP, Magic Penetration and Cooldown reduction.


An Offensive Legendary item. Let's see it's good item which gives a bit of AP and a pretty nice amount of Health. The Cooldown reduction helps a lot ad the Active gives your team a mist which help you check the bushes without any risk. In addiction its Passive reveal Traps such as Noxious Trap, so if the team need this item you should pick it.




Spell Vamp Item


Hextech Gunblade



Spirit of the Spectral Wraith


Will of the Ancients



  • It cost other 2200 gold.
  • It gives 65 AP.
  • It gives 20% Spell Vamp.
  • It gives 45 AD improving Mace of Spades.
  • It gives 10% Life Steal.
  • It has an active soft CC which slow by 40% for 2 seconds (60 seconds of Cooldown).
  • It may reduce it's active Cooldown by targeting enemy champions with Single Target spells and Auto Attacks.
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  • It cost other 800 gold.
  • It gives 50 AP.
  • It gives 20% Spell Vamp.
  • It gives 10% CDR.
  • It boost by 25% your damages against jungle monsters.
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  • It cost other 1350 gold.
  • It gives 80 AP.
  • It gives 20% Spell Vamp.
  • It gives 20% Spell Vamp and 30 AP to allied champions into aura range (1100).
  • The aura stack for you and an other allied champion which get WotA.
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In Mordekaiser's build Spell Vamp is necessary for sustain in lane. Although there are three different valid upgrades for Hextech Revolver I reached the conclusion the best choice is to sell it during end game in order to free an item slot. Alternatively:
  • If you are playing very well and you are winning the lane you can buy an Hextech Gunblade which increase damages sightly and give you the slow CC you lack from distance.
  • If you are losing the lane, instead, you could get Spirit of the Spectral Wraith for the early Spell Vamp, the CDR and the bonus damage to jungle minions which allow you farm jungle camps while gaining Health and Shield in jungle camps.
  • If your team need the Will of the Ancients aura or if an other member of your team gets it you can grab Will of the Ancients.


Guide Top

Warding



Wards are the most important purchase you can get. You should never back to lane without at least a Sight Ward (two for Mid lane). Keep buying wards until you'll need the ward slot to get an other item because map warding is a shared resposability among your team, but warding your lane is your responsability.

In addiction if you back to base and have a free slot during mid-late game getting a Vision Ward would be a good idea because it allow you to secure Nashor/Dragon without any risk. Your team will appreciate it.

Do never give up to wards even if you could get an important item such as Hextech Revolver or Rylai's Crystal Scepter. In early game if you fear a jungler gank and you have no wards do not wait to farm enough gold to get a specific item go back to base as soon as possible and get wards now or you'll get them when you'll be dead.

Do not leave your base if you can't ward the following strategic points:

Blue Team
  • Mid Lane: Both Side Bushes.
  • Top Lane: Top river Bush.
  • Bot Lane: Dragon (and Bot Tri-Bush if your midder is not warding the bottom-right side Bush).
Purple Team
  • Mid Lane: Both Side Bushes.
  • Top Lane: Baron Nashor (and Top Tri-Bush if your midder is not warding the top-left side Bush).
  • Bot Lane: Bot river Bush.

Mid Lane


Top Lane


Bot Lane



Guide Top

Farming Minions & Monsters

Farming is pretty easy with Mordekaiser. Let's see it in details.



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Early Game


In the Early game your damages aren't enough to directly face to face your enemy so try to last hit minions and harass your enemy with your Siphon of Destruction try to hit every time your lane opponent will try to last hit, but do not lose your last hits.

If your Wraith are up and your jungle isn't near take that camp after pushing your lane.

When you reach level 6 you'll be ready to face to face the enemy and defeat him. Moreover remember to fight near minions in order to charge your Shield with you area attacks, in addiction do not sacrifice your Creeping Death damage for Auto Attacks.

If you are level 6 and the jungler comes to gank your lane you have to check the situation and decide whether to fight or flee. If they got tons of CC skills and gap closer such Xin Zhao's Audacious Charge do never try to fight them even if they are low on Health. If they have not enough CC and low Health you can shut down the best dps of them with Children of the Grave and a full skill combination and kill the second with your Ghost pet.



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Mid Game


Now it should be easy farm minion waves so just keep harassing the enemy and when you can get the kill, do not forget to ward both bushes in Mid and the river in Top/Bot lanes with Sight Ward.

If you are playing Mid you can push the lane hard and when you could see the jungler is visible on the map, while your lane opponent is defending the tower go stealing Wraiths. You may get your Wraiths as well if you ask your jungler. If you are in Top/Bot lane be sure jungler is visible and when your lane opponents can't stop you go stealing Buffs.

Although it could seem stupid buffs are really good on Mordekaiser. Blessing of the Lizard Elder improve tour Auto Attack damage with on-hit true damage while slow the enemy movement speed, great for early game and Crest of the Ancient Golem improve your CDR which is fairly low.

If you are playing Twisted Treeline do the same thing when your opponent is defending his tower kill jungle camps, but be careful to the other 2 champions on the map you never know when they could gank.




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Late game


During the late game minions are so much easy to kills, that no explanation is needed. Your main resource of gold should be champions.

This is a summary of your skills function:


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Farming Neutral Monsters





Guide Top

Gameplay





Now you have to play the team fight with your role of0AD carry killer your strength relies in your burst damage and if you keep close to the AD carry you'll certainly be able to shut him down with Children of the Grave turning the team fight. However reaching the AD carry in melee range without dieing or splitting from your team is hard.

You have to rely on your team mates because you need team play in order to make your job. Although your aim is to kill the ADc don't be afraid to use your ultimate to finish off other enemies, unless that is the support because a Ghost AP Support such as Janna or Sona is completely useless, even if you could find useful to get a Support Ghost for their passive Auras such as Taric or Soraka with their Shatter and Consecration.

However remember that you can curse someone with a lot Health in order to survive a gank. Getting a kill is more important than getting a good Ghost. If you get a tank Ghost you can still use it to push a turret, if you get an AP, it will share with you his high AP statistic, if you kill an AD you can melt their team.



Guide Top

Ghost Pet



Controlling Ghost Pet


Your Ghost pet is like a champion, but he's better. He gives you 20% of AD and AP of the champion killed and takes 75% of you Health, AD and AP from your adjusted statistics. The Ghost is controllable, can't use active skills, but uses all passive skills and passive items of the killed champion. In addiction the pet's inventory is shared with the killed champion so if the owner of the dead champion buys an item your Ghost will get it.

You can control your allied champion pressing the Alt key and using the right click of the mouse or pressing the R of your keyboard. It's the same with champions like Shaco, Annie or LeBlanc. A Ghost pet does magic damage with basic attack, so it charge your Shield up. However Shield generation doesn't work on structures. Use this feature in order to gain a great advantage during team fights.

Mordekaiser can easily push a turret with a Ghost, but don't waste your Children of the Grave to steal a kill if you don't really need a Ghost. Use Creeping Death, instead to get an assist. A good idea if you killed an enemy and you haven't enough Health to stay in lane is recalling while sending your Ghost to push the lane or a turret, but be careful you never know where the enemy jungler could come from.

Your leash is long about 1150 so you may use this to teleport to your current location your Ghost sending him in the opposite direction where you are moving or where you are fighting in order to change the end of a fight. This is a pretty long range so you can send on Twisted Treeline your pet to conquest an Altar while you focus your attention on jungling so you can get altars without any risk.

Remember a Ghost pet is a Champion so it can be focused by spells like Ignite which can only affect champions, but as any other pet it will draw turret's aggro on Mordekaiser if it damages an enemy champion. The Ghost pet grants vision of the surrounding area so you can use it to scout.

Stasis Active effect (from Zhonya's Hourglass or Wooglet's Witchcap) makes Mordekaiser invincible and unable to take any action, this mean you can't control your pet so gives your Ghost an order before going for invulnerability.


Guide Top

Children of the Grave vs All



There are few champion which counter your ultimate directly. However there are several other minior counter mechanism which may save the target. In this section I'll explain as many champion abilities and items as possible that could prevent the death of Children of the Grave's target or the application of the skill.

Main Counter Abilities


Minor Counter Abilities


Spoiler: Click to view




Guide Top

Mid Lane Match Ups

In this section of the guide I'll try to explain how counter every single Mid champion you could probably find in ranked matches. I'll not add a Top lane Match ups for two reasons:

  • Mordekaiser isn't a Top champion mainly because he has no natural CCs, consequently he can't to initiate team fights properly, but he's just a counter pick
  • I have not enough Experience in Top lane in order to write about every Top lane Match Up possible.

I've marked every lane match up with a difficulty level which represent the difficulty to win that lane for Mordekaiser. If you think I forgot some champions or I'm wrong about something I wrote PM me or write in the Discussion Tab.




A


Ahri the Nine-Tailed Fox


Akali the Fist of Shadow


Anivia the Cryophoenix


Annie the Dark Child


B


Brand the Burning Vengeance


C


Cassiopeia the Serpent's Embrace


Cho'Gath the Terror of the Void


D


Diana Scorn of the Moon


E


Elise the Spider Queen


Evelynn the Widowmaker


F


Fizz the Tidal Trickster


G


Galio the Sentinel's Sorrow


Gragas the Rabble Rouser


K


Karma the Enlightened One


Karthus the Deathsinger


Kassadin the Void Walker


Katarina the Sinister Blade


Kayle the Judicator


Kha'Zix the Voidreaver