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Lulu Build Guide by Best Lulu NA

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League of Legends Build Guide Author Best Lulu NA

Best Lulu NA's Super In-Depth Lulu Guide (Mid, Top, Support)

Best Lulu NA Last updated on June 17, 2017
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(Mid, Top, OFS, DFS)

Ability Sequence

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Ability Key Q
3
8
10
12
13
Ability Key W
1
14
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17
18
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Lulu with this build

Threat
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Threat Champion Notes
1
Akali Easy lane. All she can do is Q you. If she goes in on you, E and W her to win every trade.
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Introduction

Hi! I am Best Lulu NA, and welcome to my first guide! Lulu is a ranged support champion with a ton of crowd control. A good Lulu player can disrupt and dismantle enemy teams while empowering her own, dominating every fight. She is very versatile and can fit into almost any team comp. Whether you're playing the ol' Yasuo wombo combo, or the protect the carry comp, Lulu is the best pick!


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About Me

As you may know, I am Best Lulu NA. Originally named "PsychoticBurrito," I have climbed from the very pits of Bronze themselves! As of Season 7, I have been in Plat, and am currently hovering around mid to high plat-ish!


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AP Lulu - Item Explanation

The Dark Seal - My favorite starting item. It allows Lulu to gain a bonus 30 or so AP when fully stacked. Also allows her to sustain herself in lane slightly more.

Doran's Ring - Standard AP starting item. Gives a decent amount of AP and mana regen

Corrupting Potion - Buy this when you are expected to be bullied in-lane or want to out-sustain the enemy. Don't forget, popping a potion gives a temporary damage buff!

Ionian Boots of Lucidity - Take these if you buy ROA (not needed with Morellonomicon)

Mercury's Treads - These are good against a CC heavy team comp. I do not normally take these unless I am losing lane or am against a very CC heavy team.

Sorcerer's Shoes - Great in the new Lethality/MPEN META.

Boots of Swiftness These are great on Lulu, as they give her a lot of extra Movement Speed, which works wonders with Whimsy.

Lich Bane - This is a great item on Lulu, as she does not put out continuous damage. Not only does Lich Bane allows her to add to her burst, she can win free trades by just using Help, Pix!. This will proc Lich Bane, and do tons of damage!

Abyssal Mask - Pretty straight forward. Gives AP, MR, CDR, and reduces the enemy's MR.

Rabadon's Deathcap - Tons of damage.

Luden's Echo - Tons of damage to lots of people.

Liandry's Torment - This item is good against people with no MR or are building a lot of HP.

Zhonya's Hourglass - Still viable, I just don't like it that much anymore. When you use it, you cannot utilize your peeling potential therefore hurting you and your team. I only take it if an enemy assassin is fed.

Void Staff - Great in the new META (buy with Sorcerer's Shoes and skip Rabadon's Deathcap if you are broke)

Morellonomicon - Gives you an enormous amount of early burst damage. However, you become very squishy as well. I advise that you take this against team comps that you know you can get fed and stomp with.

Rod of the Ages - I like this item versus team comps where I know will dive me. I take this against champions such as Zed, Talon, Diana, and also when other lanes have many dive oriented champions such as Leona, Maokai, and Riven.

Banshee's Veil - I personally love taking this item nowadays. Since you've probably read about my whole problem with Zhonya's Hourglass, you would probably understand why I like this item so much. The unique effect allows you to survive against both AP champs and (most) AD champs as well.

Ninja Tabi - With the buff to Ninja Tabi, this item has suddenly become quite viable against fed ADCs and assassins.


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Support Lulu - Items Explanation

Mercury's Treads - These are good against a CC heavy team comp. I do not normally take these unless I am losing lane or am against a very CC heavy team.

Boots of Swiftness These are great on Lulu, as they give her a lot of extra Movement Speed, which works wonders with Whimsy.

Ninja Tabi - Good versus most matchups.

Rabadon's Deathcap - Tons of damage.

Luden's Echo - Tons of damage to lots of people.

Liandry's Torment - This item is good against people with no MR or are building a lot of HP.

Zhonya's Hourglass - Still viable, I just don't like it that much anymore. When you use it, you cannot utilize your peeling potential therefore hurting you and your team. I only take it if an enemy assassin is fed.

Void Staff - Great in the new META (buy with Sorcerer's Shoes and skip Rabadon's Deathcap if you are broke)

Frost Queen's Claim - A viable option if you need mana regen and the 10% CDR.

Mikael's Crucible - Good versus CC and AP.

Locket of the Iron Solari - Just buy it. Trust me.

Banshee's Veil Great versus Blitzcrank, Thresh, or any champion that has to mark you before pulling off a combo, like Akali or LeBlanc.

Eye of the Watchers - Great on Support Lulu if you need a more defensive route, as it frees up an item slot.

Zeke's Harbinger - Great with a hypercarry type ADC like Vayne, Tristana, Corki, or Jinx.

Ardent Censer - Buy it. You will not regret it.

Redemption - A good item to pick up if your team needs heals.

Athene's Unholy Grail - An alternative to Redemption.

Guardian Angel - Live again. Why not?

Mejai's Soulstealer - Tons o' damage.


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On-Hit/Machine Gun Lulu - Items Explanation

Blade of the Ruined King - This item is essential on on-hit Lulu, as it allows her to dish out % health damage with a very high attack speed.

Wit's End - Tank shredder and MR boost.

Runaan's Hurricane - Hit 3 enemies instead of 1.

Frozen Mallet - More kiting + health = more living

Mercurial Scimitar - **** CC

The Bloodthirster - More healing and more damage for crits.

The Black Cleaver - With Runaan's Hurricane, The Black Cleaver will apply its passive onto three enemies instead of one. It also increases your survivability as you can now kite easier and will have more health.

Guardian Angel - Live again. Why not?


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Skill Sequence

AP Lulu - Taking Help, Pix! at Level 1 is normally better as Lulu it allows her to poke without taking any damage. Most abilities do not do more than around 80 damage (the base shield stat), allowing you to win any trade. Proceed to max Glitterlance, taking a point in Wild Growth whenever you can. At Level 8, you have a choice. Maxing E will give you immense damage, and allow you to demolish trades, while maxing W will give you more roaming and 1v1 potential.

Defensive Support Lulu - Maxing Whimsy first allows you to peel and roam. Maxing Help, Pix! second allows you to protect your teammates in the midgame teamfights.

Offensive Support Lulu - I like to max Glitterlance first, because of its damage and CC. When in lane, annoy the enemy with your constant Q's and E's. Max Q>E>W.

On-Hit/Machine Gun Lulu - Max W first, because it will allow you to be able to kite with an enormous attack speed buff. E second, for the shield. And Q third, for the CC.


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Masteries

Full AP Lulu - This is pretty simple. Thunderlord's Decree is very strong on Lulu, as just AA-E-AA does about 100-150 damage at Level 1. Fury , Fresh Blood , and Battle Trance are very strong on Lulu because they allow her to poke down her opponent with her autos. I don't take 5 points in Meditation or Merciless because a little mana regen and extra damage is better then having only one or the other. Everything else is pretty standard.

Defensive Support Lulu - Windspeaker's Blessing works perfectly with Lulu's Help, Pix! and Mikael's Crucible. Merciless is not needed as you will not be dealing damage. Bandit is used for more gold.

On-Hit/Machine Gun Lulu - 12//0/18 is great early game because it allows you to trade very easily, though it's pretty bad late game. 18/0/12 is the more common route due to the mid game power it gives.


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Runes

Greater Mark of Precision - These are great on Lulu because they work very well with her passive and Lich Bane

Greater Quintessence of Armor - This is great on Support Lulu, as you will be against an ADC.

Greater Glyph of Ability Power - This is your only source of AP in your runes as a support

Greater Seal of Health - This is great on Support Lulu as you will already have Armor from Greater Quintessence of Armor, and MR from Greater Glyph of Magic Resist.

Greater Glyph of Scaling Cooldown Reduction - These are good on Lulu because they allow her to hit max CDR. Swap these with 7 Greater Glyph of Scaling Magic Resist when against AP opponents.

Greater Glyph of Magic Resist - Pretty standard against mid laners.

Greater Quintessence of Ability Power - Essential to any AP mid-laner.


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Summoner Spells

Flash - Essential on almost every champion.

Ignite - Take this when you have kill pressure.

Teleport - Not bad. I'd only take it against a roaming mid-laner like Twisted Fate, Aurelion Sol, or Taliyah.

Ghost - Useful against skillshot reliant champions.

Cleanse - This is pretty good on Lulu, as she can't buff anyone if she is CC'ed.

Exhaust - Good against AD assassin mid-laners, although I normally take Ignite.


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Spells

Pix, Faerie Companion - Honestly, this is one of my favorite passives in the game. It turns Lulu into a mini gun. Here are the stats:
Pix, Faerie Companion fires a barrage of 3 bolts, dealing 3 + (4 per 2 levels) magic damage each, totaling 9 + (12 per 2 levels) (+15% of ability power), at whomever Lulu attacks.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.
These bolts are homing but can be blocked by other units.

Glitterlance - This is your bread and butter.
Lulu and Pix, Faerie Companion each fire a magic bolt towards the target point, dealing magic damage to all units they pass through and Slow icon slowing them by 80%, decaying over a short duration. Units are only affected by one bolt.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
SLOW DURATION: 1 / 1.25 / 1.5 / 1.75 / 2
A trick I like to do is to Help, Pix! and Glitterlance the enemy. 9 times out of 10, they will never notice you casted Help, Pix! on the minion. Just watch out for your mana bar, this combo costs a lot of mana. Also, if you take Intelligence over Precision , you can use Glitterlance twice before Help, Pix! expires (Thanks to The Facepalmer for that extra tip!).

Whimsy - This ability is stupidly overpowered. You and your allies can escape almost any situation. On average, I get about an additional 40%-65% Movement Speed because it gives an additional 10% Movespeed per 100 AP.
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them and slowing them by a flat 60 for a shorter duration if they are an enemy.
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
BONUS ATTACK SPEED: 15 / 20 / 25 / 30 / 35%

Help, Pix! - This ability is actually very interesting. You can set up very nice long range snipes by using Help, Pix! and waiting until they group to Glitterlance.
Lulu sends Pix, Faerie Companion to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting True Sight icon true sight of them for 4 seconds if they are an enemy.
SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)

Wild Growth - This is one of my favorite abilities. It's way better than Intervention because it's duration lasts way longer than Intervention.
Lulu enlarges the target allied champion, Airborne icon knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.
BONUS HEALTH: 300 / 450 / 600 (+ 50% AP) health
SLOW: 30 / 45 / 60%
A cool trick I like to do when in a 1v1 is to Flash then immediately Wild Growth. It knocks the enemy up, allowing you to combo it into your Whimsy, rendering them useless for a full 3 seconds. Just be careful that you wont get ganked, as you are using both of your escapes.


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Pros / Cons

PROS
-Tons of CC
-Can still be relevant in games even after losing lane
-Buff teammates
-Disable enemies
-Great 1v1 potential with her W
-Very strong from Levels 1-6
-High mobility with her W
-Can save allies in a breeze
-Facilitate ganks
-High base stats

CONS
-Unless you're full AP or on-hit Lulu, it is very hard to solo carry a game
-Relies on teammates to dish out consistent damage (unless you're on-hit)
-Tends to be weaker from Levels 7-10
-Easily killed when CC'ed


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In Lane

In lane, you should focus on farming and short trades. If your cannon minion is low on HP, try to trade with the enemy laner. Most likely, they will be more focused on the minion and will react too late to your poke. Just try not to push the wave too far out. Here is a slightly outdated (but still useful) map of the best places to put Pink Wards.


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In Teamfights

In teamfights, you want to play just like a support. Stay with your carries and don't stray too far away. Although (unless your teammate is more fed), use Wild Growth on yourself instead of an ally unless he is about to die and you are safe.


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Ganking & Roaming

When you your teammate is coming to gank, don't change your play style until the enemy can actually see your teammate. Proceed to then Whimsy yourself or teammate and Help, Pix! + Glitterlance the enemy. If they are still alive, you can Flash + Wild Growth to knock them up and slow them. If your teammate is close to them, you can use Wild Growth on your teammate instead.
When roaming, do not use Whimsy on the enemy, just Help, Pix! --> AA --> Glitterlance --> Flash + Wild Growth.


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Summary

Overall, I believe Lulu is a very versatile champion who can adapt to very many play styles. She relies heavily on her team, which can be a pain when your team is losing. As long as you remain calm and remember to cycle through your spells instead of spamming them, you should win every 1v1 and many teamfights. Although, you should be able to carry your team as long as one other lane is winning. In my opinion, AP Lulu and on-hit Lulu should only be played after you are comfortable with support Lulu. If you liked this guide, please upvote this! Good luck Summoners!


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Updates!

July 24th, 2016 - Full AP Lulu has been updated, and on-hit Lulu has been added!
August 8th, 2016 - Offensive Support Lulu has been added, and will be updated in the future.
August 16th, 2016 - Guide has been updated for the Lulu buffs!
August 17th, 2016 - Typo fixed on the "Spells" chapter.
September 27th, 2016 - THANKS FOR A 1 MILLION VIEWS!
March 23rd, 2017 - Long overdue update (Season 7 update)
May 25th, 2017 - 7.10 Update including new changes to both the Offensive and Defensive Support Lulu parts of the guide.
May 26th, 2017 - Updates to the Example Final Build on the Full AP Lulu part of the guide.
May 28th, 2017 - Thanks XENERO for pointing out a well needed update in the Masteries section of the On-Hit Lulu section of the guide!
June 4th, 2017 - 7.11 update