Build Guide by NeoFatality
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and causing all attacks to miss for the duration.
Deals 80/125/170/215/260 (+0.8) magic damage and causes the target to miss all of their attacks for 1.5/1.75/2/2.25/2.5 seconds.
This is pretty much your main attack skill aside from your toxic shot auto attacks. You want to use this as often as you can to harass the enemy team and control the lane.
Teemo scampers around, increasing his movement speed until he is struck by an enemy champion or turret.
Toggle: Teemo's movement speed is increased by 15/20/25/30/35% until he is struck by an enemy champion or turret.
40 Mana to Activate
This skill is pretty much straightforward, activate and you get increased movement speed. I usually add a point early game and max it last. One thing you should remember to do is activate before leaving your base so you can save some mana.
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Teemo's basic attacks poison their target, dealing 9/18/27/36/45 (+0.14) magical damage upon impact and 6/12/18/24/30 (+0.14) magical damage each second for 4 seconds.
OOOOOO I love this skill, it's a passive and costs nothing to use, this is why I stress on getting your attack speed high because paired with this passive it's just amazing in my opinion. One thing to note is try to hit every minion in the wave so they all take DOT, it won't be hard since your attack speed will be high.
Teemo places an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap it will release a poisonous cloud, slowing enemies and damaging them over time.
Uses a stored mushroom to place a trap which detonates if an enemy steps on it, spreading poison to nearby enemies which slows movement speed by 30/40/50% and deals 250/475/700 (+0.8) magic damage over 4 seconds. Traps last 10 minutes.
Teemo forages for a mushroom every seconds, but he is only big enough to carry 3 at once.
Okay now this is the skill that makes Teemo a little difficult to use because you need to be smart in the placement of your shrooms. I suggest placing them in bushes, monster buffs, all over your lane if you have the mana, and escape points. Try putting the shrooms on the corners of entrances since the auto move will always take the quickest route hug the corners.
If Teemo stands still and takes no actions for 3 seconds, he becomes stealthed indefinitely. After leaving stealth, Teemo gains the Element of Surprise, increasing his attack speed by 40% for 3 seconds.
OMG this passive is one of the best for ganking lmao. Countless times I would just let the enemy team run up our lane thinking I'm at base or something and I'd pop from stealth, exhaust, and blind dart them and tada you just scored a kill =)
Your main build will be this:
Ok we should start off by buying Boots of Speed and 3 Health Potions or 2 Health Potions and 1 Mana Potion. Focus of getting Berserkers Greaves as soon as you can. You'll want to farm like crazy to get your attack speed items. Buy a Health Potion every now and then, you never know when it'll save you.
As soon as you finish off Malady and Sword of the Divine start building your Frozen Mallet. It took me many games to figure out when to buy health items and I think I've found the right spot. You're pretty much a deadly assassin at this point and I felt that Teemo needed some more health and mana just for the heck of it. Start building a Banshees Veil and move on to BloodThirsters or a Warmogs.
Another thing to note is that Frozen Mallet and Divine are situational, if you're doing pretty well then just skip straight to Divine and then frozen, if its not looking too well for your team then go for Frozen Mallet for that extra health and survivability.
So you want to start off with Blinding Dart and head off to your solo or duo lane. If you're great at zoning then by all means do it as much as you can because Blinding Dart had an amazing range. Just keep zoning as effectively as you can and farm creeps. You're going to want to get those attack speed items as soon as you can.
At around lvls 9-12 you should have at least Maladys and part of Sword of the Divine so you can start jungling and taking buffs, I recommend going for the blue golem buff right away so you can plant more shrooms.
Also this is the time to start stealthing in the middle of lanes and waiting for the right opportunity to Blind dart the enemy and exhaust and toxic shot them. That's pretty much the skill order for a kill heh Blind Dart -> Exhaust(if not on cd) -> Toxic Shot Auto Attack and repeat until death =)
By Lvl18 you should have Starks and part of Madreds and you're pretty much ****ing scary to play against. Gank Gank Gank, it never fails since Teemo has such high attack speed by now and toxic shot just does so much damage. Plus the Passive from Sword of the Divine will give you an extra 100 magic dmg every 4 shots which is, if you followed the build, 100 magic dmg every 2 seconds. You'll be getting legendary constantly =)
This build isn't perfect but I'd like to hear from critics haha I'll add onto this build later since I'm freaking tired right now and was inspired to write a build after having epic games with teemo lately.
Hope you enjoy reading =)