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Taric Build Guide by Dawnlicker

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League of Legends Build Guide Author Dawnlicker

Black Diamond (Anti-Armor/MR) Supp/Top

Dawnlicker Last updated on January 4, 2016
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Team 1

Ability Sequence

2
9
11
14
18
Ability Key Q
3
8
13
15
17
Ability Key W
1
4
5
7
10
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
5/
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Taric with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Janna Passive in lane. Fragile. Knockup, slow.
3
Nunu Slow. Some magic damage. Stun Ultimate.
Guide Top

Who does these things?

The gem knight does these things. With IBG proc you should get double stack of black cleaver, time your spells right and you should get 4 BC stacks after 2 spell/attack combos. With the IBG slow you should be getting autos in to get your Wit's stacks, and this makes your target vulnerable to your spells. Max CDR means you can spam/auto to keep cooldowns as low as possible.

If you get into late game with guinsoo, the wits end and guinsoo synergize to give you -30 MR and -30% armor on the man you focus. This is good on tanks and lifesteal/regen champs. This is on top of the -25 armor + some that comes from the W. Stun them to stop their lifesteal and they will drop like small children.

The advantage here, is being Taric, it is unlikely that you will be focused. This gives you time to rock them with your danger mode.


Guide Top

Mastery Note

If running top. You can take thunderlords (if it is still stupid OP); and Dangerous Game over Bandit. You can also take Assassin, over biscuits. You can take executioner, but more mana means more harass and heals, without mana you are done.


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Runes.

I run Scaling Armor and MR; this is because my games tend to last long, and given that you get past level 6 or something these amount to more substantial gains in the long run.

Attack speed cause this build is all about getting those auto's in on the target.

Flat armor quint; Scaling armor is garbage, it has 150% yeild compared to 300% yield of the yellow/blue scaling.

Nothing is less intimidating than pink taric, so take this skin, and do your dirty deeds without being focused.


Guide Top

Skill Sequence

Skills
If you are losing trades, put a point or two in heal, it helps a lot. (This is also good for support).

If you don't make an impact, or get bursted easily by AD, put some points in W.

E is just because the nuke level.


Guide Top

Guide 2 (Top)

I don't play much Top, so these are rough ball parks on Vs. Champs.

Strategy
Stun and Run if you don't win trades.

Glacial Shroud is legit because Taric needs quality mana, and Cooldown Reduciton is the threat when combined with passive.

Rush Furor if you lose trades to get the boost. Furor if your enemy has good escape.

If you have mana issues. Get doran's ring early so you don't get caught and ganked without mana.

Alternate spells and autos if you can. Get that passive rolling as much as possible.

Heal after trades. Use shatter on minions to reduce other cooldowns (only if you have copious mana.)

Buy pink wards. Tri-bush. Bushes by red/blue to watch it, by river above red.
Keys to success.

Don't be a scaredy cat. Know that you can heal after trades. If your opponent doesn't have good sustain/heals, this means you win trades even if you come out below them ; trade when you feel safe to get them out of lane, because you can heal up easily afterwards (especially with Rod +AP)

When you get sheen or IBG, be patient and allow the 2 sec cooldown to pass before you cast another spell if you can. This gives you basically double AD for the whole fight if you can pull this off.