Varus Build Guide by Raznee
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Varus guide!
This guide shows you how to build Varus to become an effective AD carry. In the immediate future I might add another builds as well. My main score was to make a short, brief and viable guide.
Note: This guide is under construction meaning not yet complete. However, I'll extend and update it whenever I can.
"The cost of your life, is one arrow."
For runes I take these ones as they give me strong boost to my offensive and defensive abilities.
Flat Attack Damage (+15,5):
Flat Armor (+9,87):
Flat Health (+10,7):
Flat Magic Restist (+4,02):
Magic Restist per level (+0,9/per level; +16,2 on level 18):
Being a carry- no doubt - you have to focus on the Offense tree, maxing it to 21. Your secondary mastery tree should be the Defense one, since you have lack of tankyness, this should be maxed to 9. These masteries synergy perfectly with runes were chosen.
This is the recommended list of items, however, I usually change something, customizing to the current game. Should you find yourself having too much attack speed and not enough attack damage or just being too squishy, adjust your item settings. This is the base of my final build, that can and in some cases should be changed.
The following option will give you more AD and lifesteal, but less speed and attack speed (and critical). Since you already have high speed and attack speed and critical hits are always needed, I prefer the first one, exchanging the greaves for another BT.
The following items increase your restinance as well as provide some unique effects that further increase your chances winning a teamfight. You should pick only one, in certain cases two, but never pick three. Replace the least used item(s) (likely a ) with these.
- MR boost, small HP and mana boost and a spellshield that can block ANY skill (45 seconds cooldown).
- Armor boost, small MR boost and after "death" it revives you (5 mins cooldown).
- Health boost, small AD boost and pernament slow on your basic attacks (30% for 2,5 seconds).
No matter what build you prefer, these items are essential.
Priority should be like this:
Linear pass-through skillshot. This skill is very strong early on, but imho it falls in late game, therefore should be maxed ASAP. The only use of this skill is in late game when either you wanna detonate your stacks of blighted quiver or when the enemy is out of your (autoattack) range you wanna take down.
Probably "the second best" spell, which slows, reduces armor and damage of an enemy. Especially deadly against another carries, since it decreases their damage from autoattacks by 70%.
Further good choices (in order):
Heals for a fair amount. It used to be one of the best spell for carries, but it has been nerfed again, making it less effective on early levels, but still a good choice (especially when your laning partner picks exhaust and doesnt have any healing spell.)
Pretty good when facing a team with hard CC. An unexpected stun may take your life, but not anymore. Use cleanse to get rid of CC and increase further your resistance against CC for a few seconds. Moreover, cleanse cancels both ignite and exhaust. Note: clease doesnt cancel supress, knock back or knock up.
Increases your movement speed greatly and gives the ability to pass through everyone. Good for chasing or escaping on long distance.
Increases your damage output with a true damage damage over time debuff that decreases the healing effect for the duration. Since you already have a skill that reduces the effectivness of healing and range of ignite is pretty small compared to Varus' skills, using of ignite is not recommended.