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Talon Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Blades of shadow Talon

Last updated on November 25, 2011
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Ability Sequence

2
9
10
12
13
Ability Key Q
1
4
5
7
8
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 25

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 5


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Build

Hi this is my talon build i gonna show how to play talon.
i hope you like it.


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Introduction

Talon is a extraordinary burst champion excelling at counter acting squishy AP heroes during the early game phase. Subsequently his ability to eat hp is second to none. But to utilise his skills, a deep knowledge is required in both item synergies as well as playstyle.
Recently, Talon took some hard nerfs in the mana department since he was an incredibly spammy hero. Talon could no longer sustain himself within lane without either not having high creep kills or just being outlaned in general. This guide hopefully rectifies that problem not. So sit back and spend some quality time with talon.


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Pros and Cons

Pros
+Good early-mid game
+Good chaser; can "stick" to enemies
+CD efficient abilities
Cons
-Squishy
-Susceptible to focus fire
-Mana inefficient hero whom requires spamming of abilities.
-Scaling into lategame depends wholly on itemization.


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Counters

Section is here not only to teach non Talon players the weakness of Talon, but also to make Talon players weary of his weaknesses and exercise precaution as such. It's always wise to master your strengths, but idiotic to forget your weaknesses.

Targeted Hard CC =/= owns everything else
Champions like Renekton, Irelia, Ryze and to an extent Annie have hard CC that's not reliant on a skillshot. Hard CC is a gaping weakness in Talon. Since its impossible to avoid a targeted ability Talon is susceptible to champions with these abilities.
Champions with skillshot CC like Morgana for example will hardly hit a quickwitted Talon with boots and hp potions.
As such, Talon's prowess in lane depends on who he is up against. Top solo, mid or bot are all viable options for Talon granted favorable enemy champions. Talon is a great anti AP champion early game. Granted that you avoid skillshots, its free reign for harassing and potential first blood.


Armour =/= Armour penetration runes
Despite his prowess at dealing ridiculous amounts of damage, early armour stacking will negate alot of Talon's early harass. Although a Talon will opt to use a [Last whisperer]] this is quite far usually into the mid game. You're not farming anyways so stacking some armour early will be a massive help.
For Talon players, armour penetration is amazing. MOAR damage = fun times.


Wards =/= Counter ward
I apologise if this sounds straight forward but Talon is a great ganker and relies on positioning during team fights. With just a couple of well placed wards along the river, the danger of getting ganked especially by talon will drastically reduce.
Counter ward the river fool, and you're at an advantage.


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Abilities

Mercy (Passive)
+10% damage if target is under CC, decent passive
A decent passive, nothing too great but better than alot. A mistake that people do, is to build specifically to utilise this passive. Its not worth it, 10% is chump. Think of it as a nice bonus, nothing more.

Noxian Diplomacy (Q)
Nuke and applies bleed. Good nuke, use after initiate.
An incredibly nice nuke since it resets the attack timer which is core in this crit based build. The bleed is a nice bonus, but the revealing of the enemy champion can enable another ally to cut the retreat path of fleeing enemy to finish him off. Very nice.

* Resets attack timer so time an auto attack before using this.
* Bread and butter skill late game, main source of burst.
* Use this before cutthroating to an enemy for maximum burst.
* High cooldown so its usage is fairly limited. Use this to initiate along with a charged Noxian diplomacy for maximum burst.

Rake (W)
AOE slow and damage. Bread and butter skill early, use to prevent fleeing
Similar to Sivir’s throw, though does significantly less damage and range. Generally the bread and butter skill, since it provides a nuke but also most importantly, a slow enabling you to get close to unleash more crits and abilities (most notably Noxian Diplomacy)

* The main ability to slow enemies. Immediately use this after initiating to prevent fleeing.
* A staple ability to efficiently farm, especially against a tough lane enemy
* Post nerf talon is unable to spam this without running out of mana. Use sparingly and only to ensure creep kills or harass.

Cutthroat (E)
Blink towards enemy causing silence and amping subsequent attacks/ability. Initiate with this
Good skill to initiate with because of its silence which prevents immediate reactions; meaning a very short time to land some pot shots. You can also use this defensively. For example blinking to an enemy creep behind you, or using neutrals to juke and jive around shrubs.

* Standard blink towards enemy
* The ability does no damage itself however does briefly silence the target.
* Also resets attack timer.
* Use this ability creatively. When an enemy chamption comes to gank, cutthroat to them which silences them and puts you in a favorable position to escape.

Shadow Assault (R)
Ultimate, on low CD, sick damage and speed boost. Use this as the killing blow.
Self explanatory, though the stealth does offer some utility in escaping messy situations. However this does do AOE damage, so if you place yourself correctly you can get some sick damage.
The cooldown is rather low, so don’t be afraid to use it to clear creep waves to save a tower for example. Remember, towers win games, not potential kills.

* Positioning is very important, deactivate when you are in front of fleeing target to ensure the blades will hit
* Be careful of popping ultimate since the blades do fan out resulting in the potential loss of surprise
* Generally, use this ability as the killing blow so that you have the choice of either diving or fleeing; its a good escape tool
* If you get CC'ed while stealthed, the blades will not come back to you. Essentially it will only do half damage so be weary of oracles or wards during team fights.


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Noxian Diplomacy Versus Rake

Long argued question and hopefully this will put this to rest.
Its situational! Solo top = Rake, Solo mid = Noxian Diplomacy
That's very briefly summarised but its the general idea. Rake on paper does more damage but it has a higher cooldown. As such you can only use every once in a while for harass and whatnot.
Cutthroat does less damage however it has a shorter cooldown. As such it does MORE damage overall to the single target. So in mid lane you can kill the enemy laner with relative ease or completely zone them out. Eee Zee Pee Zee.


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Basic Combo

Q-E-W-R
Charge Q before initiation then E to the enemy so that the auto attack timer does instant burst. Also Q's effect stacks with E for maximum burst.
W to slow and keep in melee range whereby Q should be close for another use. Otherwise make the choice whether to use R to secure a kill or to keep it for the potential need to escape.


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Summoner Spells

Flash
Highly recommended
Gets you in good position or gets you out of tough situations. Definitely a good summoner spell, especially when you flash over a wall and deny enemies a kill muhahaha. Highly recommended.

Exhaust
Recommended
The ultimate chasing spell but sacrificing survivability. Also makes use of your passive. Not bad


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Ultra Late Game

An extremely rare situation, stack straight AD and for 1v1 sustainability.
By this rare stage of the game (game is going longer than 1 hour) you want to be stacking bloodthirsters and having them farmed. The goal is to completely kill an enemy using abilities then auto attack 1v1 against another using bloodthirster to sustain yourself until cooldowns are down. Rinse and repeat.
Sounds expensive but by this time, you can afford anything you want.


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Way of the Assassin - Playstyle

You're a phantom, you're in and you're out. You're the guy that makes the enemy twitch rage.
This may be common ground for some, but I feel for the majority of players, many fail to define the difference between a carry and an assassin. Firstly, the play style is vastly different; hard carries sit in their lane getting farmed whilst occasionally helping in ganks. Their job is to get ready for the lategame teamfights. Assassins are folks who start running around in the early-mid game ganking straddlers and nuking the **** out of squishes in team fights. They are always in the early-mid game ganks and always running around the map for a potential kill.
Many also seem to mistake Talon as a brusier; a champion who has a lot of health but also deals significant damage (pretty much an offtank). Talon is not a brusier. Talon relies on his mobility and ability to burst to kill enemies, not endurance. Likewise, Talon doesn't charge in with the team. Hes the emo kid in the cafeteria loitering near the unlit hallway. He's that guy that pounces on you when you least suspect it. When he's done, he gets out like a phantom.
That is the way of the assassin. Not a bruiser, not a hard carry but a ninja; he's in and he's out.


Scaling
You're a boss early-mid game. Abuse this, roam like Freddy Kreuger.
As an assassin, you are most prominent during the early and mid game. By the late game you're going to have to make room for the hard carries (Ashe, Miss Fortune, LeBlanc). However, assassins are not completely redundant in the late game; quite the contrary. By itemizing an assassin efficiently, an assassin can potentially serve the same role as a hard carry.
However with abilities like cutthroat and Shadow Assault, Talon has at his disposal a plethora of hard nuke abilities, all of which scale incredibly with AD. Although your goal is still to pounce the squishy, you must be ready for sustained 1v1 fights. The goal here is not only to catch enemies out of position, but to burst them down quick enough for you to get out unscathed.


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Picking fights you can win

Destroy enemies prone to burst AD, do not pick 1v1 ganks you cannot win. Talon is exceptionally squishy.
It is important to pick fights that you know you will have a good chance of winning (i.e getting a kill/or at the very least securing a kill without dying). For example it is unwise to 1v1 brusiers whom can deal considerable damage whilst the ability to tank huge amounts of damage.
Examples include;
Jax
Tryndamere
Garen
Warwick
Rumble

Generally, its also unwise to actively (meaning don't prioritize them) target tanks. One, because they take ten years to kill. Second, its nigh impossible to secure a tank kill unless they sacrifice themselves to keep a carry alive. Three, they can completely turn a battle around. Champions like Ammumu, Malphite and Rammus do ape**** damage and can set up a scenario where you could die.
I'm not saying don't kill them, all I am saying is don't prioritize them.

Then you have the support heroes and squishies. Squishies usually include AP/AD carries like;
Ashe
Sona
LeBlanc
Miss Fortune
and others
Prioritize killing these targets or at least harassing them. At early levels of the game, they are very vulnerable to burst damage so bait and take them out. Wait for an over extension and pounce. You do not have to necessarily kill them, just enough to do significant damage. However, by the time they hit level 6, they can be a problem. Take LeBlanc for example. Once she hits level 6, stay outta her range because seriously, she can two shot your ***.
Carries become harder and harder to kill as the game drags on (lifesteal is an ***). Therefore in the lategame period it is important to prioritize targeting squishes such as AP casters and supports.


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The Element of Surprise (positioning)

Be the bogeyman, don't run through the front door, but creep in through the closet.
Its important to abuse this factor. You're the bogeyman, you run around the jungle like a boss and hide in bushes to scare the **** out of the enemy. Try to keep a consistent play style throughout the whole game. If you're laning, then make your ganks quick. If you're roaming, make your appearances in lanes as brief as possible. Don't make them all an MIA on you. Act natural

Talon's ulti, Shadow Assault is a tough cookie. If you want to initiate with it, then make sure the blades fanning out are not in vision of the enemy. Then Cutthroat to them to give them the wtf moment. Maximize the element of surprise. It gets you kills.


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items must buy

frozen mallet slows an enemy every attack so It is good for you passive (mercy)
quicksilver sash removes all debuffs from you champion.


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Build

Thanks for looking at my build i hope you like it and winning much whit talon.
Talon is more an a person in the game hes the best in the game to.
BYE!