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Hecarim Build Guide by Gubernatore

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gubernatore

Blazing Steeds of Hecarim

Gubernatore Last updated on April 19, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
13
15
17
Ability Key W
3
12
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hi this will be my 1st guide, and as for it I'm choosing Hecarim The Shadow of War as a champion. I will ask for a certain dose of Leniency since as I said it's my 1st time here hope u are going to enjoy my efforts.



This was the built i played my last game with and i must say was pretty interesting spell vamp + spirit visage while using Q and W gave me a lot of sustain during team fights/Ganks some additional Ap to make my spells stronger and trinity to dish out more dmg with my Q skill. I found my self tanky and capable of killing champs with somewhat ease.

Tell me ur opinons on that build
Ty in advance


Guide Top

Masteries, Runes and Summoner Spells

The Set of those things above is what I used, I suppose it could be enchanced a bit with hybrid quints (armor/magic pen) rest is as stated hecarim needs some additional armor and magic resistance.

Some would say tha speed Quints are good for Hecarim but in my opinion they are a bit overrated since they will give u a small buff better option is using ghost spell that has many other uses.

That is my point of view im not forcing anyone to agree with me ;)


Guide Top

Game and Tactics

I start with boots and 5 hp pots and blue golem. Jungling is rather easy with Hecarim since ur Q skill gets 2 sec cd after soon after u start using this after this wolves and so on. After this my next item is lantern that is what u need for some sustain and fast jungle(I tend to sell it )

Hecarim is a very good ganker though he can be very easily countered, so timing and choice of enemies is quite important.

Basicly every champ with strong CC will turn ur gank aginst u especially that goes for Lulu, Nasus and so on since Hecarim does not posses anz real gap-close skills and all u do is charge

Eventually after lvl 6 Hecarim is capable of pulling some sick combinations of his skills what makes u pretty dangerous, if u succeed in ur ganks u should expect that u will be focused.