Lee Sin Build Guide by Strmckr
| Health | 2708 |
| Health Regen | 58.85 |
| Energy | 0 |
| Energy Regen |
| Armor | 165.29 |
| Magic Resist | 153.5 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 419 |
| Gold Bonus | 0 |
| Attack Damage | 228 |
| Attack Speed | 30.983 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 95 |
| Life Steal | 10% |
| Spell Vamp | 20 |
| Armor Penetration | 27.68 |
| Magic Penetration | 0 |
| Cooldown Reduction | 17.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Leading The Blind
Lee Sin, is not a simple champion you can grab and expect to play well.
His ability require timing and activations involving multiple key strokes and time delayed to maximize effectiveness.
This is the primary reason
Lee Sin is a very difficult character to play. Sensing when to strike is critical as miss casting an ability can drastically relocate yourself into the middle of a place you may not get out of.
Hopefully with this guide I reveal a different approach and play style for playing The Blind Monk effectively.
Power in Deception
Lee Sin: is one of the hardest champ in the game to be exceptionally good with, this being said he is considered a God Teir Jungler by many.
I do recommend hundreds of games to get familiar & proficient with using his tool set.
Lee Sin doesn't actually "carry" a team on his own, this is a common misconception when playing
Lee Sin:
Lee Sin is a counter-reactive champ that plays positionally, without
/
, team mates or objects to
onto
Lee Sin has limited mobility for juking / kiting. These are what make
Lee Sin a strong carry, by using his team and surroundings he creates plays that can lead to a victory.
Power is Meaningless without skill.
Practice practice practice, I cannot stress this enough for improving your game play here is
some idea's and concepts that will do just that.
Get used to spacing out abilities to maximize his energy regeneration & life steal/spell vamp from auto attacks
E(1-2) -> E(1-2) -> W (1-2) -> W(1-2) -> Q(1-2) -> Q(1-2) ->> repeat
Practice:
- Landing his
for effective ganks. - Casting
onto a Ward and firing
/
. - Using
,
&
to get behind a target to set up
->
. - Casting
onto an Champion and casting 
- Combo burst's & escape - Q E R Q W { in rapid fire}
Advanced Tactics:
examples to change direction:
timed well you hit your target and jump back just after impact.
{rapid key pressing can result in the appearance that only
time poorly you will not hit with
{notes is possible to accomplish this tactic with
the timed poorly part is the interesting notation: this allows you a get out of jail free.
if you see aoe flying in your on-coming direction.
Come Here
R a target while they are flying backwards unable to respond tag them with Q and follow/finish with Q
Mid air devastation:
QQ - activate ERW while flying at target. {a interesting way to avoid aoe silences}
Awkward Initiation:
QQ - activate R {when in range} at a new target while flying towards first target -- {usually cancels resonating strikes damage and flight animation}
Builds:
1:) Trinity Tank
2:) Nukie Sin
3:) Tanky Dps
4:) Peeler
5:) Maw`d to Death
all five item builds can be utilized in lane or jungling, they are all set up for jungling with different objectives in mind
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