Some time in September Guide Created
Updated 12/2/2011 for New masteries and removal of Pricilla's Blessing
Intro: Blitzcrank Roles
Blitzcrank is one of my favorite champions in dominion largely due to his flexibility. Unlike many champions, Blitzcrank can fill multiple roles in a team. Mana Shield Rocket Grab and Power Fist provide excellent survivability and allow you to defend effectively. Overdrive is a Built in speed ability that allows Blitzcrank to be a great capture champion. A capture champion is a champion that specializes in capturing undefended turrets. Since the removal of Pricilla's Blessing I don't like it as much anymore but have left it in here for your pleasure. Blitzcrank also is a good taker with his [[Rocket Grab] being an excellent ability moving defenders away from the enemy turret and towards you. A Taker Champion has the ability to take defended turrets usually by diving in or forcing the enemy champion out.
Blitzcrank unfortunately is not a great disruptor, he has no global ultimate and is only good at chasing down capture champions. He is also not a good pusher.
In summary, Blitzcrank is a good:
Defender: Defends your turrets
Capture: Captures undefended turrets and can run away if needed due to mana shield.
Taker: Can capture defended turrets
(Blitzcrank is a good taker if you have a team mate to help kill once you grab, This is a good secondary role for Blitzcrank)
Blitzcrank is not a
Disruptor: Somebody who stops others from capturing.
Pusher (There are much better pushers and you will loose to them)
I like AD Blitz better than AP Blitz and it has always been that way. That is why my builds are AD. I may make an AP version down the road and am open to suggestions.
I still favor AD Blitzcrank because I think he is more flexible. But there are many ways to build Blitz and I want to consider them all.
Masteries for AD Blitz: Defend & Capture
Why these masteries? If you go defender, you need to have excellent survivability thus I dived the defensive tree for a bit. I stopped at 17 points because I wanted to max out initiator to get to top quickly as Blitz has bad base speed. I also wanted at least 5% in CD. my items only provide 35% CD so 5% more brings me to cap. I took 3 in utility to increase my mana shield and have synergy with Manamune. I took some in offense just enough to become a threat with CC in fights. A tanky threat is always good.
If you are a capture champion, you need the ability to survive disruption and get away. Go all the way down the defensive tree and put the rest in utility. Time is very valuable in Dominion.
Runes for AD Blitz: Capture & Defend
Keep your Mana and Mana Barrier High with Regen/ level yellows.
You need to survive Burst damage from takers and pushers so get MR resist blues. This also increases your survivability with more Magic Resistance. Frozen Heart is much more core to Blitzcrank than any Magic Resistance Item so you will be focusing on that in your build.
Since these are AD builds get Armor Pen Marks,
Flat Health quints because you don't want to spend IP or rune pages on anything else and already have these I bet. More survivability never hurts.
GET SCALING RUNES
You start the game at level 3 and are level 4 very quickly due to captures. This should be a no brainer.
Skills: AD Defender/Taker
You are the defender and thus do not move around much. Focus on your Power Fist to provide more CC and make the turret hit them more. If you find yourself never moving, you may want to consider grab as the second skill you focus on. But I find myself moving a lot as I move from defender to a taker with a partner very quickly and focus on Overdrive. Its good for your tear and makes you flexible with some speed to in case you decide to to a team raid.
Focus on Overdrive. It's speed is very important to you. Power First next so you have some CC. Grab a point in Rocket Grab because you never know when you may need it. Situations do arise but I find myself using it more as a defender.
Mastery Tree: AP Taker Blitz
So I'm sure the big question is why I didn't dive the utility tree and why I dived the defensive tree instead.
The most important thing to me as caster is at least 9 in offensive. It is better for most casters to dive utility but defensive tree gives me a few key and awesome things. Since Blitz is a mana tank, Strength of spirit is pretty dam good on him. Diving further down, I'm able to take more ability power with Ardor and improved garrison which I use offensively.
If I were to dive utility, I would gain benefits in speed, cooldowns, experience mana regeneration, and less time dead. In dominion, speed and less time dead are very important. Experience is very important too. Cooldowns are nice but are more beneficial to power fist spamming and overdrive. Also, Frozen Heart Runes and
give me good enough cool downs. Basically I feel the only benefits I experience are less time dead and speed. As and AP Taker, your job is to land a Rocket Grab, Power First once, then Static Field and have your partner do the rest.
If you fail a grab, you cannot waste a precious 10-14 seconds waiting around doing nothing. At least I do not. My partner is usually squishy but thanks to my defensive masteries, I garrison and dive in with Power Fist creating CC time for my partner to do burst damage as well. Then I will use Static Field. By this time, Rocket First may be back up thanks to your cooldowns. If your opponent got away, grab him back in for another Power Fist and kill.
AP Taker: Runes
So get some basic magic pen marks for casters and get some mana regen per level seals to solve mana and keep your shield high. I like CDR on blitz more than AP. Remember scaling is better since you start at level 3. For Quints I don't really think there is a wrong choice between Health AP or CDR. Any of those are very viable.
AP Taker: Items
Usually Rod of Ages is an excellent choice for AP Blitzcrank. Unfortunately, You dominion games don't last long enough for you to take advantage. If you insist though, take catalyst for more sustain and skip the archangels staff. You really only have enough time in dominion to build up 1 of the two and I like archangels more.
If you really want both go tear>boots>Rod>arch staff
I start off with tear and boots and start spamming. I get boots and then Sheen. Then I get archangels staff. Next is lichbane because it is awesome on you and perfect build from sheen. Finish up with some more AP/Mana/CDR/Defense items depending on the enemy. Odyn's Veil is great. Kind of like it's own ignite and perfect on you. Frozen Heart has good synergy too.
Remember that you are a flexible champion who can do many things and fit many roles. Build your champion around what your team needs and dominate dominion.