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Blitzcrank Build Guide by Rise333

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rise333

Blitzcrank-Pull a quicky

Rise333 Last updated on September 17, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Lore

The city of Zaun is a place where both magic and science have gone awry. The unchecked nature of experimentation has taken its toll on the city. However, Zaun's lenient restrictions allow their researchers and inventors the leeway to push the bounds of science at an accelerated rate, for better or worse. It was under these conditions that a team of doctoral students from Zaun's College of Techmaturgy made a breakthrough in the field of intelligent steam automation. Their creation, the steam golem Blitzcrank, was developed to exercise judgment on-the-fly in order to assist with Zaun's hazardous waste reclamation process, since so often the conditions did not allow for human supervision. However, he soon began exhibiting unforeseen behaviors.

Over time, the scientists were able to identify a demonstrated learning process, and Blitzcrank fast became a celebrity. As is sadly often the case though, credit for the golem's creation was scooped up by another - Professor Stanwick Pididly - though most now know the truth. In the wake of the ensuing legal maelstrom, it became evident that neither party truly had the steam golem's best interests at heart, and Blitzcrank humbly petitioned for personal autonomy. Backed by overwhelming support from the public, it took the liberal Council of Zaun only a few weeks to declare Blitzcrank a fully-independent, sentient entity. A unique being, the golem left Zaun, distressed by the controversy and feeling there was no place he could fit in. His travels led him to the one location in Valoran where unique beings have a place - the League of Legends. Fortunately, he was easily able to adapt his design to suit the rigors he would face on the Fields of Justice.

Though Blitzcrank may batter anything that stands in his way, he really has a heart of gold... encased in a framework of iron... in a carapace of steel.


Guide Top

The reason i made this build

The reason i made this build is because i'm not very satisfied with any of the builds on Blitzcrank on mobafire. I made my own build who is very superior early in game and will make you having people in your lane (enemies) feeding you almost for free. It is very simple and tactics is explained on next chapter. Just have a lot of mana and you lead your team into a easy win.


Guide Top

Tactics

The only thing is to follow this build and try to watch your mana when you go in to attack. Because if the enemy is a AD you better have a lot of mana so you get a shield that takes a lot of heavy damage and then can carry you to safety when you go in.

The thing you can also try is to drag enemies with Rocket Grab so they get hit by your turret and as soon as possible use power fist for maybe 2 or 3 turret hits. Be awere that the enemy can flash away. Then use ghost (If not ready then use overdrive) and use another power fist to pick up the kill. If the enemy is running away use power fist when you can and overdrive when needed. Rocket Grab people too but don't relay on it. Mana relay on Rocket Grab and completely forgets power fist. Power fist and Rocket grab is a great combo to deal a lot of damage to the enemy and almost everytime a easy kill.


Guide Top

Runes

This setup is for someone too much but for me and it should for everyone be too little mana. Blitzcrank gets a shield that is 50 percent of current mana and in late game that shield should last like 2000 hp if full mana. That's quite a good shield if you ask me ! You would be a little tanky too because of warmogs. The manamule reaches cap right about you level up to lvl 18 or a little bit later. Use your spells often and attack like a maniac then the mana will raise fast ! Just be awsome.