Blitzcrank Build Guide by JesusChrist
| Health | 2783 |
| Health Regen | 42.75 |
| Mana | 3274 |
| Mana Regen | 42.29 |
| Armor | 172.5 |
| Magic Resist | 97.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 8 |
| Attack Damage | 238.66 |
| Attack Speed | 30.745 |
| Crit Chance | 10%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 11.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 27.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Support Blitz is honestly one of the easiest supports, under the condition you can land your pulls. This guild will show you how to dominate they enemy lane with the ol crank yank wank and spank
Pros / Cons
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Pros
+ // Extreme CC + // He can pull an enemy into him + // Deals a lot of dmg for a support + // Great engage + // Really fast with + // + // Deceptively tanky with |
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Cons
- // Skill shot dependent - // Relies on your carry to ensure the kill after the pull - // Long cooldown on |
Runes
MARKS
i see 2 options here
defense
Greater Mark of Armor
or
offense
Greater Mark of Desolation
SEALS
Greater Seal of Replenishment
these are especially good early game when your mana pool isn't ridiculous so you can continue to use your abilities. blitz with no mana is useless
GLYPHS
Greater Glyph of Cooldown Reduction
CDR is bad *** on blitz. the pull has an ungodly cool down so some CDR goes a long way.
QUINTS
Greater Quintessence of Gold
as support you wont be getting any cs so this with your Pstone should take care of your gold. not to mention all those kills you and your carry will be getting :]
Masteries
DEFENSEgrab
always take
UTILITY
its very important that you take 3 points in
i like to take 1 point in
take 4 points in
and take both
if you decide againt
Skill Sequence
i max
max
as AD blitz these 2 abilities are your main damage source also.
Summoner Spells
Exhaust and
Flash should be your first choice.
Heal and
Flash if your carry doesn't take heal.
Flash is a great tool to use to land
Rocket Grab either flashing away and pulling them to you (under the turret especially) and to pull people who are running from you that are out of range.
Exhaust or
Heal
Exhaust is good for after
Rocket Grab and
Power Fist. it is also good for saving your carry
Healis good to use to keep your carry alive. its great for turret diving. its funny to use it right after
Mana Barrier
Items
Boots of Swiftness
only boots i get on blitz regardless of anything
Manamune
gives you good mana and regen. also gives a nice ad boost!
Trinity Force
this is blitz best item imo. the sheen is crucial. zeal so you can get in position for the pulls and the phage giving you one more cc... blitz with more cc is funny :P hp is nice too.
Frozen Heart
best armor item hands down. fat mana. fat cdr. fat armor. nuff said.
Banshee's Veil
best mr for blitz. spell shield is great for when you pull someone they cant retaliate. mana and hp is always a plus!
The Bloodthirster
this should take your 6th item slot. you should be super tanky with this build. and your mana shield should be off the chart. this is great for low hp baiting because with a tri and your BT you should be able to **** anyone up.
Shurelya's Reverie
if you arnt feeling the BT and you think your team can use some utility this is great for rushing in. also good for setting up pulls.
This is where blitz gets tricky. knowing what to get and when is crucial to a strong blitz. you will get the same items just in different order.
what and when you get items is based on your team comp and your gameplay.
Your team has no tank / initiate
you have 2 options early.
buy
Tear of the Goddess and later turn it into a
Manamune
or
buy a
Sheen
after this you will want to rush
Frozen Heart and
Banshee's Veil
You and your carry are dominating early
rush a
Trinity Force as fast as you can
Game Play
Early Game
most of what you're doing early game is waiting in the bush trying to zone them off xp. Always be looking for opportunities to
Rocket Grab
after you pull them just hit e and you will automatically knock them up. once you use your combo you and your carry will need to decide to just harass and continue farming or chase them down and kill them. IF YOU WONT KILL THEM DO NOT CHASE! you will just end up taking too much dmg.
there are 2 ways to use your
Rocket Grab
1. pull them in between the creeps and knock them up
2.
Overdrive out of the bush and
Power Fist them. then
Rocket Grab them back into you as they run away
both of these are extremely effective
post 6 your combo will either be
Rocket Grab
Power Fist
Static Field
Overdrive
or
Overdrive
Power Fist
Static Field
Rocket Grab
Power Fist
you can use
Static Field and/or
Power Fist to cc the enemy as your carry runs away also.
Why AD Blitz?
the reason i play ad>ap is because imo he scales better with ad.
Power Fist does double dmg and with a
Sheen or [trinity force]] thats about triple dmg. not to mention it has an incredibly short cooldown.
Overdrive gives you over 50% atk speed also making him have a strong burst with your combo and still allowing you to deal dmg. perhaps your carry dis-enaged or died or isn't there you can still secure the kill alone.
ap blitz only have
Static Field as his only source of dmg. and i dont like relying on
Rocket Grab as a main dmg source because its not that easy to hit and it has a long cooldown.
Static Field and
Rocket Grab are reliable sources of cc and burst dmg with no ap. and with no ad i feel
Power Fist and
Overdrive are a complete waste.
2 builds
above i have 2 builds shown. one is ad support and the other is tank support. either ay you get the same items at the end of the game. except
Shurelya's Reverie and
The Bloodthirster depending on late game.
build 1
this takes Greater Mark of Desolation and
Exhaust. and build ad before tankyness.
build 2
this takes
Greater Mark of Armor and
Heal. and builds tankyness before dmg.
thats really the only real difference. you can also mix and match to suit your teams needs.
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