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Blitzcrank Build Guide by atilewallsaxiom

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author atilewallsaxiom

Blitzcrank: Tanky AP?

atilewallsaxiom Last updated on March 6, 2012
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Ability Sequence

1
3
15
17
18
Ability Key Q
4
7
12
13
14
Ability Key W
2
5
8
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 12

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction


Hello everyone! I'm atilewallsaxiom, and my sincere love for playing Blitzcrank has inspired me to write my first guide. Blitz is an incredibly fun champ, with a really unique style of play that gives him his own, very versatile role on a team. He can off-tank quite well, deal a ton of damage doing so, and has immense survivability with his Mana Barrier and Overdrive.

A good Blitz will make your team very, very happy with you. He's great for saves, disrupting, and generally making fights a lot easier for your team. He was one of the first champs I bought, and I've never grown bored of him. I hope my little input here will let you share my enthusiasm!


Guide Top

Pros and Cons

spaaaaaaace
Pros


+ // incredibly fun to play
+ // all of his skills have great utility
+ // can dish out the cc
+ // passive makes him very hard to kill
+ // Rocket Grab can zone, disrupt, and deal a ton of damage
+ // very low cooldown for Static Field
+ // surprisingly high burst damage
space
space
Cons


- // takes time to master (I certainly haven't yet)
- // Rocket Grab, the crux of his game, has a fairly long cooldown
- // not a whole lot of sustained damage
- // teams might start focusing you, and your carries have to know to take advantage of this


Guide Top

Why AP over AD?

I've seen a lot of guides detail an AD or hybrid Blitzcrank, and for a while I went with the common AD/Mana build. The reasoning behind this is pretty straightforward. Rocket Grab is largely considered useful only in its utility, and Power Fist and Overdrive(both of which are very spammable) are AD-based abilities. The idea is that stacking some AD will yield a higher damage output that will AP, since AP only benefits his abilities with longer cooldowns.

The thing is, most people hear Blitz and immediately focus on his hook. Few people really realize how much magic damage he can do. Fully leveled, Rocket Grab does 300 + 80% AP damage, and Static Field's active does 500 + 100% AP, with AoE and silence. That's higher output than most AP carries have on their q and r. And given how tanky we are, it's not difficult to run into the middle of a team fight, pop the ult, and watch all 5 enemies drop a huge chunk of their health instantly.

Now, many would argue that, despite all this damage, we simply wouldn't be taking advantage of [power fist] or [overdrive]. My answer is simple: Lich Bane. This little guy gives us mana, magic resist, and a nice 80 ap. But, much more importantly, it's passive adds our total AP to our next basic attack damage. This means that Power Fist suddenly has 100% ap scaling[/b. And while it's true that Overdrive does not benefit from AP, I find its speed boost much more useful than it's AS buff.