Blitzcrank Build Guide by HanDrummer


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League of Legends Build Guide Author HanDrummer

Blitzcrank, The Over Powered

HanDrummer Last updated on July 27, 2012
365 0
Build 1 (Cheat Sheet)

Champion Build: Blitzcrank

Health 3343
Health Regen 30.75
Mana 4529.22
Mana Regen 36.6
Armor 405.19
Magic Resist 267.5
Dodge 0
Tenacity 35
Movement Speed 395
Gold Bonus 0
Attack Damage 148.66
Attack Speed 0.745
Crit Chance 0%S
Crit Damage 0%
Ability Power 0
Life Steal 0%
Spell Vamp 0
Armor Penetration 11.52
Magic Penetration 0
Cooldown Reduction 30%


Recommended Runes



Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Mastery Tree Is Outdated

WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21

Guide Top

Intro and Pros / Cons

Intro:
Welcome to my Blitzcrank guide, where you will be grabbing enemies like they are candy! The basis of this build is to pull the enemies in and burst them down, or to run into a team, tank most of the damage, and then disrupt people that need to stay still for their ultimate abilities like Miss Fortune's Bullet Time (R) (Ultimate), or Katarina's Death Lotus (R) (Ultimate)



Pros:
-Tanky
-Very easy to disrupt the enemy team
-Very strong in a 1v1 situation



Cons:
-No sustained damage
-All burst damage
-Fairly weak early game


Guide Top

Masteries

Masteries
4/4
4/4
1/1
3/3
1/1
4/1
4/2
4/1
1/2
3/3
1/1


Guide Top

Runes

Runes

Greater Mark of Armor Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Mana
9

Greater Quintessence of Scaling Mana
3


Guide Top

Summoner Spells

My Spells:

Flash:
If you don't understand why we grab Flash, you should go play the game some more and get better at it. If you ever watch the pros play, almost all of them grab Flash for a reason. It's great in multiple situations. If you are getting chased, you can Flash over a wall to escape. Or if you are chasing and they Flash over the wall, you can Flash over it to chase them down. See why this skill is a must?


Ignite:
I grab Ignite because when I play Blitzcrank, I usually have to try chasing them down to pick up a kill. So to prevent this, I use Ignite to kill them while walking away. Now, there are other uses to it then just picking up those kills you wouldn't normally get. You can use Ignite to stop someone from rapidly restoring their health, like Dr. Mundo's Adrenaline Rush (Passive) or Sadism (R) (Ultimate), Garen's Perseverance (Passive), Volibear's Chosen of the Storm (Passive), or even standard Lifesteal. This is the Summoner Spell to replace, if you were to replace one Summoner Spell



Other Spells I Would Use:

Ghost:



Exhaust:



Clarity:



Heal:



The Spells I Would NOT Use:

Cleanse:



Clairvoyance:



Promote:



Smite:



Garrison:


Guide Top

Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

Item Sequence

Mercury's Treads
1200

Manamune
2100

Aegis of the Legion
2150

Frozen Heart
3000

Banshee's Veil
2610

Guardian Angel
2600