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Blitzcrank Build Guide by HanDrummer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author HanDrummer

Blitzcrank, The Over Powered

HanDrummer Last updated on July 27, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Intro and Pros / Cons

Intro:
Welcome to my Blitzcrank guide, where you will be grabbing enemies like they are candy! The basis of this build is to pull the enemies in and burst them down, or to run into a team, tank most of the damage, and then disrupt people that need to stay still for their ultimate abilities like Miss Fortune's Bullet Time (R) (Ultimate), or Katarina's Death Lotus (R) (Ultimate)



Pros:
-Tanky
-Very easy to disrupt the enemy team
-Very strong in a 1v1 situation



Cons:
-No sustained damage
-All burst damage
-Fairly weak early game


Guide Top

Masteries

Masteries
4/1
4/5
1/1
3/1
1/1
4/1
4/1
4/5
1/1
3/1
1/


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Mana
9

Greater Quintessence of Scaling Mana
3


Guide Top

Summoner Spells

My Spells:

Flash:
If you don't understand why we grab Flash, you should go play the game some more and get better at it. If you ever watch the pros play, almost all of them grab Flash for a reason. It's great in multiple situations. If you are getting chased, you can Flash over a wall to escape. Or if you are chasing and they Flash over the wall, you can Flash over it to chase them down. See why this skill is a must?


Ignite:
I grab Ignite because when I play Blitzcrank, I usually have to try chasing them down to pick up a kill. So to prevent this, I use Ignite to kill them while walking away. Now, there are other uses to it then just picking up those kills you wouldn't normally get. You can use Ignite to stop someone from rapidly restoring their health, like Dr. Mundo's Adrenaline Rush (Passive) or Sadism (R) (Ultimate), Garen's Perseverance (Passive), Volibear's Chosen of the Storm (Passive), or even standard Lifesteal. This is the Summoner Spell to replace, if you were to replace one Summoner Spell



Other Spells I Would Use:

Ghost:



Exhaust:



Clarity:



Heal:



The Spells I Would NOT Use:

Cleanse:



Clairvoyance:



Promote:



Smite:



Garrison:


Guide Top

Ability Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Items

Item Sequence











Manamune
2400

Aegis of the Legion
1100

Frozen Heart
2700

Banshee's Veil
2450

Guardian Angel
2400