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Blitzcrank Build Guide by The Stitch

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author The Stitch

Blitzcrank, the supportive locomotive

The Stitch Last updated on October 17, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
12
14
15
Ability Key W
2
10
13
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
2/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Chapter 1

So... this is just a funny build to try out and cause chaos.
Also remember you're a support, so keep buying wards.

EDIT: Remember to shout "CHOO CHOO" out loud, when activating your W and Shurelya's.(and Ghost, if equipped)
EDIT2: It is possible to buy a Phantom Dancer, or pick Ghost instead of Exhaust for even more fun.


Guide Top

Introduction

So yeah, I was just playing around with Blitzcrank for a bit, and found out that when buying items with some movement speed, you really mess some teams up. You do need some guts to hold your ground, when a Blitzcrank is running towards you with 600 movement speed.


Guide Top

Runes

Mark of Resilience:
Makes you somewhat tanky. Ideal if you got an opponent against you who is aggresive, or is poking you.

Seal of Replenishment:
If playing somewhat mana-conservative, you wont run out of mana, and you can grab more often.

Glyph of Warding:
Makes you somewhat tanky. Ideal if you got an opponent against you who is aggresive, or is poking you.

Quintessence of Potency:
Gives you some additional damage on your grab and ultimate. This is not that usefull though, I am looking for a decent replacement.


Guide Top

Pros / Cons

Pros:
Sick movement speed
Tanky (mana barrier)
You can make the difference in teamfights
You can deal with enemies who are low on health, and not too dangerous.

Cons:
Requires skills with Rocket Grab
Damage output as a support: LOW
Manahungry if not played properly