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League of Legends Build Guide Author Pelikins

Blood Brothers: Nasus & Rek

Pelikins Last updated on January 19, 2011
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Nasus & Rek

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 8


Guide Top

Brotherly love

I wanted to make builds for Nasus and Rek that would complement each other. This is what I came up with.


Guide Top

Rek Itemization

Ruby Crystal + hp potion to start
Rush spirit visage
Beserk grieves for as/ms
Heart of gold
Randuin's Omen
Force of Nature
Madrid's Bloodrazor
Last Whisper


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Nasus Itemization

Doran's shield +hp potion to start
Merc Treds
Frozen Mallet
Stark's
Force of Nature
Sunfire Cloak
Aegis of the Legion


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Nasus Info

The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. War was never more than a breath away, as others of his kind craved to enslave the people and claim totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekhton, he was summoned to Runeterra. It didn't take much to convince him that Champions were needed to fight against the injustice here and he took up a place in the League of Legends. These days, he is the Keeper of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert.

''The Keeper of the Sands, though contemplative, is not to be trifled with.''

Stats
X Health 410 (+90 / per level)
X Mana 200 (+45 / per level)
X Move Speed 320
X Armor 15 (+3.5 / per level)
X Magic Resist 30 (+1.25 / per level)
X Critical Chance 0 (+0 / per level)
X Health Regen 1.5 (+0.18 / per level)
X Mana Regen 0.82 (+0.06 / per level)

Abilities
ImageSoul Eater - Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.

Image Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal an additional 30/50/70/90/110 damage (+). Siphoning Strike permanently gains 2 damage whenever it kills an enemy.

Cooldown
8/7/6/5/4 seconds
Cost
20/25/30/35/40 Mana
Range
300

Image Wither - Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.

Cooldown
15/15/15/15/15 seconds
Cost
100/100/100/100/100 Mana
Range
700

Image Spirit Fire - Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.

Cooldown
12/12/12/12/12 seconds
Cost
70/85/100/115/130 Mana
Range
650

Image Fury of the Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he drains 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage.

Cooldown
120/120/120 seconds
Cost
150/150/150 Mana
Range
20


Guide Top

Rek Info

I don't have this yet, will add it when available.


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