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Blood Brothers: Nasus & Rek
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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Brotherly love
''The Keeper of the Sands, though contemplative, is not to be trifled with.''
Stats
X Health 410 (+90 / per level)
X Mana 200 (+45 / per level)
X Move Speed 320
X Armor 15 (+3.5 / per level)
X Magic Resist 30 (+1.25 / per level)
X Critical Chance 0 (+0 / per level)
X Health Regen 1.5 (+0.18 / per level)
X Mana Regen 0.82 (+0.06 / per level)
Abilities
ImageSoul Eater - Nasus drains his foe's spiritual energy, giving him a natural 10/15/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
Image Siphoning Strike - Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal an additional 30/50/70/90/110 damage (+). Siphoning Strike permanently gains 2 damage whenever it kills an enemy.
Cooldown
8/7/6/5/4 seconds
Cost
20/25/30/35/40 Mana
Range
300
Image Wither - Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Cooldown
15/15/15/15/15 seconds
Cost
100/100/100/100/100 Mana
Range
700
Image Spirit Fire - Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2) magic damage each second.
Cooldown
12/12/12/12/12 seconds
Cost
70/85/100/115/130 Mana
Range
650
Image Fury of the Sands - Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he drains 3/4/5 (+0.01)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage.
Cooldown
120/120/120 seconds
Cost
150/150/150 Mana
Range
20
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