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Lux General Guide by misterfirstblood

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League of Legends Build Guide Author misterfirstblood

Bonobo Lux Guide [6.5] by Misterfirstblood

misterfirstblood Last updated on March 8, 2016
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Introduction

Im playing a lot out of the meta Champs.
Now I wanted to try something very special and I think this could be a good idea.
Based on my Bonobo Azir Guide i tried to play lux with smite. She doesnt profit much from building attack speed but she always have to make auto attacks on enemys.
So why dont go for a hit effect Autoattack based Build.
In a all in situation enemys Get Damage from so many Sources.
3 Spells with Ap Scaling, Thunderlord, Ludens Echo, Lichbane, Passive + AA Damage and finally the flat damage from Smite.
With Nashors its easier to make auto attacks between your spells to trigger your passive as much as often.


Guide Top

Advantages

+ Lux has a strong kit anyway
+ She deals more Damage in 1 Roation
+ She can activate Lich Bane by using Shield -> Damaging enemy when Q and E is on Cooldown
+ She win Auto attack Trades and her passive Damage is increased
+ Able to Clean Jungle Camps/Blue
+ Objective Control


Guide Top

Disadvantages

- Weaker Early until echo is finished
- Shield and damage doesnt scale as much as with regular ap build (csuse this build has less ap)
- U need to stay near to enemys to land auto attacks
- Maybe there isnt time to land autoattacks in teamfights
- You cant trade Melees cause youre ranged


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