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Team Guide by BoohKungen

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author BoohKungen

Boohkungen - All In One

BoohKungen Last updated on January 28, 2012
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Offtank/AD Irelia AD/AP Shaco

Ability Sequence

1
8
10
13
14
Ability Key Q
2
4
5
7
9
Ability Key W
3
12
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Irelia history

The Ionians have developed some of the most breathtaking and deadly martial arts on all of Runeterra - just one manifestation of their pursuit of enlightenment. The most remarkable blade style to emerge, however, was the unusual byproduct of foreign intervention. Master Lito was a swordsman whose teachings were sought by ruling classes from nearly every city-state. His art was a highly-guarded secret, but it was said that swords would breathe in his grasp. He withered unexpectedly from a mysterious disease which baffled the brightest of Runeterran physicians. When he died, he left behind Zelos and Irelia, his son and daughter, and a truly unique weapon. Zelos became a sergeant in the Ionian military and left to seek assistance from Demacia immediately prior to Noxus' invasion of Ionia. Irelia, charged with the protection of their home until Zelos returned, was alone when the Noxian forces struck.

The Ionians fought admirably, but soon Ionian blood stained the land beneath the prints of foreign boots. At the Great Stand of the Placidium, Ionians prepared for surrender, but were inspired to maintain their resistance when the young Irelia lifted her father's enormous blade and pledged to hold until her brother returned. In the chaos of the ensuing fight, Irelia was cursed with dark Noxian Necromancy. As her life ebbed, Soraka, the Starchild, made a final attempt to anchor her fading soul. Unwilling to relinquish her home, Irelia rose at the brink of death, and her father's sword lifted in the air alongside her. Irelia rushed back to the fore, unfazed by the blade's sudden animation. The weapon danced around her effortlessly, cutting down Noxians as they gaped in horror. The decimated invaders were forced to retreat from the Placidium. Irelia was appointed Ionia's Captain of the Guard, and when the defense of her homeland moved to the Fields of Justice, so did she.

'The sword flourishes, as though painting with blood.'
- Taken from a Noxian Field Report


Guide Top

Introduction

Greetings fellow league attendants.
My name is Andreas. I'm from Denmark, and I wanted to make this guide to give you an idea how I like to play my Irelia. As I said, this is my guide, my way to build her, and you are free to experiment and try out different strategies for yourself.
This guide will show you a fun way to play Irelia, shaco and udyr, without getting owned.

I hope you find my builds satisfying and totally awesome!


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Irelia Items



- I Always start with a , because of the armor, the HP, and the HP/5 sec. It's a great start item, cause of it's many functions, and great survive-ability-boost.

- Is a really nice item to Irelia, because of the tenacity, and the magicresist. It's also really good, because it stacks with her passive, that reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.
A needed item for a good Irelia. This item makes her almost unstoppable. And in the tank situation it's very useful if you want to help your team as much as possible.

- Is Irelia's main-item, no matter what. I will normally grap a first, because of the insane damage-burst in your early-game. Then i will go for my , so i can get the slow-effect and hp from it fast. And then ya, ill go for my , if i cant effort buying full. will boost my damage and movementspeed, my chasing-abilities will increase remarkably. It will give me the extra HP, and the damage, and the proc from sheen. All these insane pre-items, loaded into a single item. And that's why its called "TRINITY" "FORCE".

- I'm now going for a , so i can stack some HP, it's a very nice item, and really works well with your , because it refunds mana, and it's cooldown refreshes. And then it's easy getting many minionkills. You will get loads of HP, and get fed on minions.

- This item is fantastic, but very underrated, but it fits very good in this build. Your attackdamage will now change so it is 200+, and it gives you critical strike chance, and armor to, and it makes a very nice off-tank item.

- Is one of my favorite items. It works very well combined with the movementspeed from the , so you can "kide" your enemies around the lanes. It gives you some armor and health, health regen and cooldown reduction.
got a fantastic passive, that slows your enemies if they hit on you. And then the activate, that slows your all enemies movementspeed and attackspeed in a range of 500, by 35%, and that's a very nice, and useful activate, as tank.

For I will then as my last item pick a , So i can get the protection from the passive, and then the HP, mana and magicresist, is very useful to.


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Irelia Core Items

Shurelya's Reverie

Shurelya's Reverie - Nice because of the health, health regen, and mana regen. It got this insane active, and it is really unique as it says. You and your teammates will run 40% faster for 3 seconds.

- It's nice with the extra health and cooldown reduction, but not something I've chosen very often.

- Is a very nice item, because it's cheap, and it gives a nice amount of health, and reduces your cooldowns and then this healing effect thing, where all your healingeffects are increased.

- Works very well with and gives great health, and armor, a very useful item, and very fun to experiment with.

- A very useful item Vs. heavy AD team, or at least AD-carry's. And it will deliver really much damage back to the enemies. And as tank this item can turn the tide.

- Really nice item, if you are playing against heavy AP-team, or feel in a need to run even faster! And the of course the health regen is very nice to.

- Quite nice, but prefer this as a support item, but in some cases i have bought it.


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Irelia Skill Sequence


Bladesurge - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage.

If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Cost
60/65/70/75/80 Mana
Range
650


I use my to move fast forward charging my enemies, and killing them fast, and without any problems. I often use it to chase what ever is running away from me. If my is on cooldown, my will proc, and make me deal a really nice hit.

Hiten Style - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.
Passive: Physical attacks restore 10/14/18/22/26 health.

Active: Irelia's basic attacks deal 15/30/45/60/75 true damage for 6 seconds.
Cost
40 Mana
Range
20


I use to proc before attacking, so i have it on when i use . And then if i play against a armor-tank, its great to proc, because of the true-damage from it's activate. And then of course i'll use it to get my health back when it's low.

Equilibrium Strike - Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).

If the target has a higher Health % than Irelia, she stuns the target for the duration instead.
Cost
50/55/60/65/70 Mana
Range
425


This is my favorite spell because of the stun/slow on the ability. It's really useful, both if you chase, or just 1v1 a enemy. And if you are in trouble, you can just turn around and stun the enemy. I love this ability.

Transcendent Blades - Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+ ) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.
Cost
100 Mana
Range
1000


I use to finish people, and it makes it possible for me to kill an enemy on low health, that have flashed away from me. And i use this ability as much as possible, cause of its really low cooldown.

Ionian Fervor - Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%


How i use my abilities




I start using my , to proc the , and get the extra true damage, from it's activate. Then i dash forward by using , so i can burst, slow and maybe even stun my enemy. If they are on low hp, i will finish them off with . If they aren't i could use it to harrash my enemies, or get their HP lower, so i maybe could finish them with one more rotation.


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Irelia Summoner Spells


I take so i can get away, or chase my enemies. I would probably use it to flash into range of , and then lay a furious attack at my enemy. Or maybe if I'm in trouble i could flash over a wall, or just away from my enemies.

Then i take so i can "kide" the enemies around, chase then, and let the kills be easier for my teammates to catch up on. It's also great if you play against one with massive attack-damage-output. It makes it possible for your team to help you our, or you to help your teammate. like a real off-tank should do.

- Its not that needed as off-tank, but a okay spell, if you want some kills, or maybe just wants to remove healeffects from the enemy-team.
- Heal is not a spell i would use, but it's okay in the laning-phase, and if you are getting ganked by your turret, or a place where the enemy will be in trouble.
- Teleport could be okay, if you know that you will need to get around on the map fast. But not a very often chosen summonerspell.
- Ghost is very attractive with a That's what many people are using, but i don't think it's that flexible. I still prefer Flash.


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Irelia Masteries

Her tank masteries is chosen to get max health and max armor and magicresist. This would help you very much early-game. And then i got the last points in offence, to increase my damage.


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Irelia Runes

As tank i have chosen flat health, and it will give about 126 extra health at lvl 1. And you have 430 if you just go without runes and items. But with and the runes, you will go to your lane with 676 health. And with your masteries you will have 700+.
I have also chosen to get some flat armor and magicresist, so i will have a better chance in the lane in the start of the game. At lvl 1 you will have about 15 armor and 30 magicresist without anything, but with and masteries, and your runes, you will have 30 + 13,42 (from runes) + 6 (from masteries) = 49. And you will have 8 (from runes) + 10 (from ) + 6 (from masteries) = 39 armor. So you are very hard to counter.

Damage 53
Health 700+
Mana 230
Move Speed 320
Armor 39
Spell Block 49


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Irelia Team Work

It's your task as Irelia Off-Tank, to take all the damage. Stun, start teamfights, exhaust, and still deal a nice amount of damage to the enemy team. It's also your task to tank turrets and baron when it's possible for your team. And you actually have to be quite aggressive.


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Irelia Pros/Cons

Pros



A very flexible damage and movementspeed
Funny champion to play
A respected champion
Nice looking ;D


Cons


Maybe seems easy to play, but difficult to master


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Shaco History


Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing summoned from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malfeasant figure is allowed to remain at large.

Whatever the truth of his history might be, Shaco has joined the League of Legends for reasons only he knows. He is a terrifying figure, typically shunned by both his fellow champions and the media at large. Only the summoners in the Institute of War know why such a creature was allowed into the League, but most Runeterrans suspect it to be a means that allows the power that be to keep an eye on the ever-elusive Shaco. Unsurprisingly, this champion is popular in places where madness can openly reign, such as among the power-hungry summoners of Zaun and Noxus.

Whatever you do, don't tell him you missed the punch line.


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Shaco Items

I start off with , simply because it's a nice item, if you are going to stack your JITB's, and need the mana per/sec, and hp, so you wont get ********d when they see you.

sorcerres shoesSecondly, I'll aim for my Boots. I people prefer magic penetration, and it's good because you increase damage. However, some people prefer so they can run faster between lanes, but i like the magic penetration.

I'll upgrade this to as fast as possible. The sheen is a good first item, as it gives me more AP, mana and it increases my attack damage after spells. This means ill get an additional burst, which is much needed in the lower levels.

My next item will be . This will provide survival, AP, and both ganking and escaping possibilities thanks to the slow effect it passively applies.
Your AP should now start to build up and reach acceptable levels.

At this point you should upgrade your Sheen to a Lich Bane. This will increase your damage output even more, it will grant you some magic resist at the side, and it add your AP to your first auto attack after using an ability..!
At this point, your gankability should be through the roof.

That is when you grab Rabadon's Deathcap . It will provide even more AP, and at the same time increase your AP by a significant amount.
By now, you should be “WOW”, and the opponents would fear you if they had got the time before you killed them. However, you still got room for two more items!

might be a good idea. Maybe you could need more defence to live through a single stun, or maybe you some cooldown reduction. The possibilities are many,
and very game-dependant..!

Banshee's Veil is a cool item! Its really good when you feel focus'd, because of the health and the passive... Its a very effective item!


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Shaco Core Items



is okay, and many people prefer this item, because of the runspeed, but is not a full invisible champion, so i dont think it's as good good as sorcere’s shoes.

is a okay item, but i wouldnt use it, because of the AD and lifesteal, and we have a slow, but still some people prefer to use this!?

Abysal Scepter is a very nice item against tanks, and other AP users. The Scepter is a strong item bacause of the magic resist, the AP, and the reduction!

is a cheap item! with great abilities, it gives some AP, and mana-regen, and then it gives CDR! nice item, but still not the best as a ganker!

Its all up to you. This is just my guide where i showyou what i'll prefer, as my items, during a game with Shaco, the AP Ganking jester.


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Shaco Summoner Spells

Is the summoner spells I've chosen, and I'll use them to finish off, and make the ganks even more easier.

Other good choices:


Ghost is a okay summoner spell, its a nice way to flee, if your decive is on CD!

Clarity is a nice spell because you can run low on mana as Shaco.

Heal could be needed in some situations, but only if you are use to have a heal on you.

Teleport is nice because its good to setup ganks!


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Shaco Runes

As you can see, I choose flat AP runes, and magic-penetration . This will increase the damage dealt by my Jack-in-the-Box in lower levels, and the MP will also increase my damage in higher lvl. By doing this, one can easily grab bluebuff at the beginning without any help. Make sure to run to the golem as soon as possible, and spam dolls until it spawns.


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Shaco Masteries

My masteries is divided 9/0/21, and I chose a UTILITY build for several reasons. You need a little mana regen, as you will be spamming your abilities back and forth. Furthermore, movement speed and cooldown reduction will make great additions to this play style. You'd want the neutral buff duration increase, as you will be getting buffs whenever you can, and lastly, you'll spend some points in offence. Improving exhaust will give you a larger damage output on the given target, and then you'll get some much needed magic penetration to further increase your damage output.

You could also go for a 21/0/9 build, but it's just not that useful, if you want to hold your mana up, and not getting in troubles with your escape abilities because you are running low on mana.


- Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.


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Shaco Skills Sequence

- Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40/60/80/100/120% bonus physical damage.
Cost
90/80/70/60/50 Mana
Range
25000


Decive I use my decieve to gank, escape, scout the area and to chase. You can jump in and kill an enemy trying to base, or you can escape through a wall, like using the summoner spell flash. It's also great for setting up ganks. Remember that you will always crit when attacking from stealth, and your damage output will be increased by Lich Bane aswell.
Note: Because of the cooldown, you might not get to use this ability both to enter AND escape the fight. Make sure you are ready to stay in the fight if you use it to get in the fight quickly..!

- Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby.
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.

Its attacks deal 35/55/75/95/115 (+0.25) magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.
Cost
50/55/60/65/70 Mana
Range
400


Jack in the Box Im using my JITB's to fear my enemy, and make and easy gank. In addition it actually deals LOADS of damage. You may also use 'em like a ward. Put them in a bush, and when an enemy is coming to gank you, they will be feared, giving you time to run. Also, it's a great way to make a trap. Put several JITB's in a bush, and just wait for an enemy to arrive. Easy kill.

Good places to make your boxes



- Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.
Passive: Shaco's attacks poison his target, reducing their movement speed. If the target is a minion, it reduces their chance to hit by 20/22.5/25/27.5/30% for 2 seconds.

Active: Deals 40/80/120/160/200 (1+) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.
Cost
50/55/60/65/70 Mana
Range
625


Two-shiv Poison I use this ability to harass, chase and kill. This ability stacks GREAT with your AP, and so you will have HUGE damage with this ability. In addition, it got short cooldown. It's a really good chase too, as it got a long range, good slow, and with Rylais Scepter, it slows even more..!
This is AD, but the idea is actually almost the same!! Really nice vid!! ;D

Team Work
Your part of the team could be to “ward” with your Jack In The Box and scout with Deceive. You should also harass with your Two-Shiv Poison. Make sure to use Jack In The Box during teamfights as well, as a fully feared team is much easier to kill. This can easily give you the upper hand in a hard team fight..


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Shaco Team Work

Your part of the team could be to “ward” with your Jack In The Box and scout with Deceive. You should also harass with your Two-Shiv Poison. Make sure to use Jack In The Box during teamfights as well, as a fully feared team is much easier to kill. This can easily give you the upper hand in a hard team fight..
In a team fight, you are the assassin. You run around killing those who try to flee and make sure none of your team mates are being followed when they themselves have to flee. Be sure not to stay in the very middle of a team fight from the start. You ARE squishy, and you WILL die fast if you play like a tank.


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Shaco Pros/Cons


Pros


Really good at ganking
Extremely high damage burst
Gets away easily
Annoying


Cons


Squishy
Weak VS tanks and magic resist
Difficult to master


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Team 2

My other team is another way to build these to champions from before.


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Irelia AD carry introduction

This is a different way to build Irelia, i dont know what i think is best... of the 2 builds, i can play both, but the tanky is easier to play right, because you have to care more as ad carry Irelia.


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Irelia AD Items



- I Always start with a , because of the armor, the HP, and the HP/5 sec. It's a great start item, cause of it's many functions, and great survive-ability-boost.

- Is a really nice item to Irelia, because of the tenacity, and the magicresist. It's also really good, because it stacks with her passive, that reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.
A needed item for a good Irelia. This item makes her almost unstoppable. It is a very nice item, if you are chasing an enemy with lots of stuns, slows, taunts, fears, snares, and roots.

- Is Irelia's main-item, no matter what. I will normally grap a first, because of the insane damage-burst in your early-game. Then i will go for my , so i can get the slow-effect and hp from it fast. And then ya, ill go for my , if i cant effort buying full. will boost my damage and movementspeed, my chasing-abilities will increase remarkably. It will give me the extra HP, and the damage, and the proc from sheen. All these insane pre-items, loaded into a single item. And that's why its called "TRINITY" "FORCE".

- Will now be my next choice, and I'm taking this, because i want some extra damage, so i can nuke people, fast, and without any problems. Not that you had problems, but now it would be much easier.

- Is a nice item, because of the lifesteal, and the attack damage. Its always useful. And combined with your , it's very hard to kill you. And if you get low on HP, you can just slay monsters/minions.

- I like getting a , as a endgame item, for the HP And the armor, and of course the awesome passive that slows your surrounding enemies.

For I will then as my last item pick a , So i can get the protection from the passive, and then the HP, mana and magicresist, is very useful to.


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Irelia AD Core items



- Is a nice item, if you are going for the AD, but i wont take it, because i need the health regen, and the armor from my .

- Could work, if you play against a team without any slows, snares, stuns and such. It's good with the attack speed, but it's not really needed if you play like i do, where you burst your enemies down.

- You could take If you don't need the extra attackdamage, and rather want some attackspeed, and wants to help your team, with some to.

- A nice item against tanks, and others with much armor.

- A cool item, if you cant effort , and your enemies got to much armor for you to handle.

- Is a very nice item, if you know how to activate it, but normally i wont. I simply cant activate it, because there already is enough to do. But if you can work progressive with this item, it will be totally overpowered.

- If i don't get i will go straight after , it helps you out in many situations, if you die, you can revive, and then you team should stand by your side, so you don't have a die again.


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Irelia AD Skill Sequence


Bladesurge - Irelia dashes forward to strike her target. If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Irelia dashes forward to strike her target, dealing 20/50/80/110/140 (+) physical damage.

If it kills the target, Bladesurge's cooldown refreshes and refunds 35 Mana.
Cost
60/65/70/75/80 Mana
Range
650


I use my to move fast forward charging my enemies, and killing them fast, and without any problems. I often use it to chase what ever is running away from me. If my is on cooldown, my will proc, and make me deal a really nice hit.

Hiten Style - Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style gives her basic attacks true damage for a short period.
Passive: Physical attacks restore 10/14/18/22/26 health.

Active: Irelia's basic attacks deal 15/30/45/60/75 true damage for 6 seconds.
Cost
40 Mana
Range
20


I use to proc before attacking, so i have it on when i use . And then if i play against a armor-tank, its great to proc, because of the true-damage from it's activate. And then of course i'll use it to get my health back when it's low.

Equilibrium Strike - Irelia's attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.
Irelia pierces her target, dealing 80/130/180/230/280 (+0.5) magic damage and slowing the target by 60% for 1/1.25/1.5/1.75/2 second(s).

If the target has a higher Health % than Irelia, she stuns the target for the duration instead.
Cost
50/55/60/65/70 Mana
Range
425


This is my favorite spell because of the stun/slow on the ability. It's really useful, both if you chase, or just 1v1 a enemy. And if you are in trouble, you can just turn around and stun the enemy. I love this ability.

Transcendent Blades - Irelia summons 4 spirit blades that she can fling to deal physical damage and siphon life from enemies they pass through.
Irelia summons 4 spirit blades that she can fling to deal 80/120/160 (+ ) (+0.5) physical damage to enemies they pass through. She heals for 25% of the damage dealt against champions and 10% against minions.
Cost
100 Mana
Range
1000


I use to finish people, and it makes it possible for me to kill an enemy on low health, that have flashed away from me. And i use this ability as much as possible, cause of its really low cooldown.

Ionian Fervor - Reduces the duration of stuns, slows, taunts, fears, snares, and roots for each nearby enemy champion.

1 Champion: 10%
2 Champions: 25%
3 Champions: 40%


How i use my abilities




I start using my , to proc the , and get the extra true damage, from it's activate. Then i dash forward by using , so i can burst, slow and maybe even stun my enemy. If they are on low hp, i will finish them off with . If they aren't i could use it to harrash my enemies, or get their HP lower, so i maybe could finish them with one more rotation.


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Irelia AD Summoner Spells


I take so i can get away, or chase my enemies. I would probably use it to flash into range of , and then lay a furious attack at my enemy. Or maybe if I'm in trouble i could flash over a wall, or just away from my enemies.

And then i grap , and i'll use it to finish of my enemies, or limit my opponents, so they cant regen health from lifesteal. It's very useful when you play against ...

You could take

- Its also nice if you are playing against lifestealers, or just some foes with high attack-damage-output.
- Heal is not a spell i would use, but it's okay in the laning-phase, and if you are getting ganked by your turret, or a place where the enemy will be in trouble.
- Teleport could be okay, if you know that you will need to get around on the map fast. But not a very often chosen summonerspell.
- Ghost is very attractive with a That's what many people are using, but i don't think it's that flexible. I still prefer Flash.


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Irelia AD Masteries

My masteries for dps irelia are 21-9-0, and it goes straight for the AD, and the cooldownreduction. Lifesteal, and the crits. Very simple AD masteries. i have picked some talents in defense to increase my health and survive-ability early-game.


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Irelia AD Runes

I have chosen flat attack damage, criticalstrike chance and attack speed. So you will do very well early-game, with an start attackdamage on 53 + 0,95x9 + 3x2,25 plus flat AD from masteries, and they are giving +3 ad, and all that is about 71 AD at lvl 1. It's very nice, and very useful.


Damage 71
Health 550
Mana 230
Move Speed 320
Armor 15
Spell Block 30


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Irelia AD teamwork

In this DPS build, your task is to nuke all the squishy's, before they are making any damage to your team. And then just run around kill enemies 1v1, and kill the dragon from time to time. You will quickly get fed, and when you have killed dragon some times, you have given your team a nice amount of money.


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Irelia AD Pros/Cons

Pros


Really high burst damage
A very flexible damage and movementspeed
Funny champion to play
A respected champion
Nice looking ;D


Cons


Maybe seems easy to play, but difficult to masterh


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Shaco AD introduction

Hi, This is a build i always get fed on! It's totally awesome, and really easy to follow..
I don't jungle with Shaco, because i think hes much funnier to lane with, and because i can...
Many people write to me after the games... Always the enemies.. "You have to jungle with shaco you noob"... But then i say "I got the insane score? And you got a minus score? I don't have to jungle"

This guide will provide huge damage output, great gankability, map overview and mobility. It will give you the ability to jump into a team fight and turn the tides of war. And you will be able to pop in, do your job, then get the BELL out of there!

I really like during lane with Shaco, give it a chance ;D


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Shaco AD Items




I will always start with a Doran's Blade, bacause of the extra damage, HP and the small amount of lifesteal. The lifesteal isn't doing that much, but anything is better than nothing. will make my decive deal a critical strike on 220, if I'm striking from behind.

I always chose , because of the attackspeed, and attackspeed is very important, both early, mid and late-game.

nice item, gives the 15% lifesteal, and allows you to hold longer in lane, and could probably save your *** in some situations.

Again attackspeed, very important. And then the lovely runspeed. the runspeed is nice having to, allows you to chase your enemies around the lane.

B.F Sword If you get it right now, you'll get massive crit's.

Ill get my as fast as possible, i really love this item, and in early game its quite evil. at this point my enemies is often trying to surrender... Hehe.

Is a epic item, if you want's some extra movementspeed, and attackspeed. Its nice a a lategame item, because you need to auto-attack more. It's always a problem with enemies with much HP, not really much, but in LOL HP is everything, if crits and AP aren't. I like to get this before my because i like to movement speed and attack speed as much as i do, and this item will make it allot easier for you to farm minions...

Is a very powerful item for shaco, because of the crit, the extra damage, and the extra crit-damage. now your decive will make your backstab crit 1000+++.
And because of the you will heal for 150++. If you are in trouble with HP, and there isn't any enemies around, just go to jungle kill some minions, and your HP, should be full.

I really love this item, and i almost get it to all my AD champions, because of the HP and the passive, its wonderful, and quite effective, if your enemies keep running away from you.

This item is a great ending item, and it makes you really hard to get down, and really irritating to harrash, because of the passive.

If you dont like the way i build up my items, then just change it :D!


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Shaco AD Core Items



If you are in a game, with a really tanky enemie, it can be usefull, or if you want more minion kills, it could be useful.

This was actually in my original build, but i have played allot since, and found some better items... Again, if you like going Trinity force... Then do it ;D But then take our the its almost the same passive.

If you wanna gank more, and aren't satisfied with the movementspeed between lanes. but if you grap this, you wont be as powerful early-game.

Nice ending item, if you feel threat, its quite awesome. Your decive is probable off cooldown, then it brings you back to life.

against armortanks. not a used item for me.

have seen some Shaco's using it, quite awesome, make you better in lane, because of the mana, and mana regen. could be after [icon= sheen, and then erase the last . Often you wont play long enough to get the last .

Again, if you are against a , or , it can be useful.

For the minionfarm and lifesteal. for those who farm minions instead of champions.


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Shaco AD Summoner Spells

Is the summoner spells I've chosen, and I'll use to destroy any chance of surviving my enemy would have. If it's a AD lifestealer like or they cant do anything. And if my enemy are fleeing, and i want to be sure that they cant do anything, it can be useful to exhaust them. Or a fleeing foe with low hp, can give a kill. All around to good summoner spells.

A good summoner spell, if you still don't know what you are doing, or maybe feel to "squishy". Nice spell.

Okay to have. Again if you feel squishy, it can be useful. It's okay to cheat your enemy, if they think you are on low hp, then decive and . The stupid enemy will think you are on much lower HP than you actually are.

It's a quite nice summoner spell, if you want to flee, and your Decive iss on cooldown... But i prefer and

Can be useful in many situations, especially if you are good at setting your JITB, then you can to them, and then come outta nowhere pwning a poor enemy.


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Shaco AD Runes

I have chosen the runes i have to make a great start for my Shaco. If you can imagine the insane crit they will receive if you decive behind them at lvl 1, you would probably crit 210 of their hp away. Then you exhaust and ignite, the enemy is trying to flee, hes running slowly away, and you just keep stabbing him in the back, and hes dead in 2 sec. And then i have chosen the HP runes, and that's because i don't want him to be squishy

You could pick some Armor-Penetration-runes to, but i recommend that you go after flat AD, Crit damage and HP, because of the awesome damage at lvl 1. The damage allows you to get feed really fast. And the strength of HP.


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Shaco AD Masteries

I have chosen the masteries i have, because you, as AD Shaco needs the extra damage. And then i like going a bit defensive.

Sorery It's very important to get this. The cooldown effect is epic, and it gives you many more gank opportunities , and gives your escape-abilities a much better chance.

hardness I'm using the points i have in surplus to help me with some armor and MR for early-game. Its not much, but it is in some situations enough to counter a last-hit on you.


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Shaco AD Skill Sequence

- Shaco stealths himself instantly and teleports to target location. His next attack is guaranteed to critically strike.
Shaco instantly stealths for 3.5 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40/60/80/100/120% bonus physical damage.
Cost
90/80/70/60/50 Mana
Range
25000


Decive I use my decieve to gank, escape, scout the area and to chase. You can jump in and kill an enemy trying to base, or you can escape through a wall, like using the summoner spell flash. It's also great for setting up ganks. Remember that you will always crit when attacking from stealth. This is my main ability, and it is the first ability i max.

- Shaco creates an animated Jack-in-the-Box at target location, which will wait, stealthed, to Fear nearby units and attack them when some come nearby.
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5/0.75/1/1.25/1.5 seconds and attacking them.

Its attacks deal 35/55/75/95/115 (+0.25) magic damage and it lasts for 90 seconds while stealthed or 5 seconds while firing.
Cost
50/55/60/65/70 Mana
Range
400


Im using my JITB's to fear my enemy, and make and easy gank. You may also use 'em like a ward. Put them in a bush, and when an enemy is coming to gank you, they will be feared, giving you time to run. Also, it's a great way to make a trap. I'm quite often setting a box in the teamfight, so the whole enemy-team is feared for up to 1,5 seconds.

Good places to make your boxes



- Shaco's Shivs passively poison targets on hit, slowing them and applying a miss chance to minions. He can throw his Shivs to deal damage and poison the target.
Passive: Shaco's attacks poison his target, reducing their movement speed. If the target is a minion, it reduces their chance to hit by 20/22.5/25/27.5/30% for 2 seconds.

Active: Deals 40/80/120/160/200 (1+) magic damage to target enemy, and poisons them for 3 seconds. Upon activating this ability the passive is removed until Two-Shiv Poison becomes available again.
Cost
50/55/60/65/70 Mana
Range
625


I use this ability to harass, chase and kill. I use it to finish of running enemies.

- Shaco deals 20% bonus damage when striking a unit from behind.

Backstab is one of the things that makes Shaco insane! decive behind an enemy, backstab them, giant crit, they are running away, and you can give them high autoattacks, because they are turning their back to you. Kill!

Shaco isn't much of a teamplayer, or maybe he is?
You are the one that nukes your enemies, the one that pick up kills and you are the team ward!
Use your JITB's as a ward, so you can warn you teammates, or give them valuable information.
And then set a JITB in the middle of a teamfight is nice to :D


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Shaco AD Pros/Cons

PROS


Extreme damage
Nuker
Easy escape
Funny to play
Insane at picking up kills


Cons


Can be squishy
Doesn't really have an Aoe


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Last Words

At Last, i will just say... Thanks for reading this guide, and i hope you got what you looked for..

Please don't just dislike.. write a comment if you have something to change.
If you got a item you want in my build... Write it, and i could maybe add it to my core items, but write why and when :D

If this guide is messy... Then it's because i have collected 4 guides from a old account, because of some trollvotes....

But like if you like just one of my builds :D The AP Shaco and the AD Irelia is just Funguides.. :D!

Thanks for reading
Bohkungen


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