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Team Guide by JAYZORZ

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League of Legends Build Guide Author JAYZORZ

Bot Lane Combinations - Support and AD synergy

JAYZORZ Last updated on June 14, 2013

AD Carries

[VS]

Supports

Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

BOT LANE SYNERGY

Hey guys and welcome to my 6th guide. This is a completely different kind of guide for me, I have only written specific champion guides before this, but this guide is about the synergy of some AD carrys with some supports.

Up the top I have only included 5 of each as this is all that is possible. Others that I wasn't able to include are

Carry: Caitlyn, Draven, Kog'Maw, Miss Fortune, Sivir, Tristana, Twitch, Urgot and Varus.

Support: Alistar, Janna, Karma, Kayle, Lulu, Lux, Nidalee, Sona, Zilean and Zyra.

The fact that I didn't mention them in the teams doesn't mean they are bad, and I will discuss some of their synergies further down, but above I have included some of the best situational combinations inside the team section at the top.


Guide Top

About This Guide

This guide is different to my other guides as it isn't about a specific champion, but rather the standard duo lane within ranked games and the current meta: Bot lane.

Bot lane typically features an AD Ranged Carry of whom farms and/or kills to enable strong late game damage and a support, who aids this. These champions should synergise well together for maximum effectiveness, and as such I will write about champion synergies that I have found in my ~800 ranked games and my ~1200 normal games.

This guide features what I deem to be the best synergy between a carry and a support for one reason or another, explained more below.


Guide Top

Layout Example (ADC + Support)

Credits will be given here to the @author, assuming it isn't written by me.

Explanation: This is where I explain what makes the combination good.
A picture of the AD carry will be to the left
and the support will be to the right.


Here, I include my rating for the particular combo regarding the:

damage factor
the safety factor
and the difficulty factor.

Build Note: I will explain any 'unusual' choices regarding runes/masteries/summoner spells/skill sequences.


Guide Top

Soon to come

This guide is back amongst my priorities after exams are finished, so I will add some more content to it soon.

Soon to come includes:

  • mentioning of atleast every champ listed above atleast once
  • counter section/how to play against

Furthermore, these builds aren't fully up to date, with Blade of the Ruined King dominating of late thanks to a buff, and enabling another AS item.


Guide Top

Lane Type

Breifly, before I start, I will state the types of lanes, and address them in each combination once I get around to it.

The main types of lanes are

Kill Lanes: Lanes that aim to catch or quickly burst down an opponent and aim just as much for kills as for farm for late game; Intent on shutting down opponents whilst becoming strong via kills.

Poke Lanes: Lanes with good range/harassing abilities that are aimed at slowly wearing down the opposition to make them go back and miss exp/gold or to eventually kill them; Intent as much on keeping opponents underleveled and having you stronger via farm and xp advantages.

Farm Lanes: Lanes intent on just farming and shrugging off/sustaining through damage dealt in hopes to outscale the opponents into the late game; Intent on 'surviving' lane phase and hoping to outscale the opponent so as to be stronger via certain abilities.



In general, but not all cases,
Kill Lanes > Farm Lanes = Kill them before they can farm
Poke Lanes > Kill Lanes = Poke down before engages so when they attempt to kill can be turned
Farm Lanes > Poke Lanes = Sustain through the poke and farm to outscale late game

However, some lanes will fall into multiple categories.


Guide Top

Balanced (Graves + Taric)



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Explanation: This is a very balanced lane combination as they have good defense, sustain and damage. Taric can heal both of them with Imbue and both of them are quite tank already thanks to True Grit and Shatter.

Graves also have quite good escapes through Smoke Screen and Quickdraw. Unfortunantly, Taric has no reliable escapes while Flash is down, with the exception of Dazzle to stun one person.

Due to this, it is a quite safe lane, but that said you still do have some kill potential.

Dazzle, Radiance, Shatter, Buckshot and Collateral Damage in sequence is a very deadly burst that can burst down the enemy carry quite quickly, and so I personally find that this lane is very strong despite it's safety. Cast Radiance before Shatter for the extra damage.

The difficulty isn't too high as if you make a mistake, you should be strong and tanky enough to redeem it quite frequently.


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Damage: 7/10
Safety: 6/10
Difficulty: 4/10


Guide Top

Combo Kill Lane (Vayne + Blizcrank)



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Explanation: This is a very aggressive lane combination as both Vayne and Blitzcrank have short range and Blitzcrank is not a healing or shielding support. Due to this, they can quite easily get kited or poked down and forced out of lane, leaving them underlevelled.

However, they have amazing damage right from the start. If Blitzcrank can land a Rocket Grab into Power Fist combo, Vayne can easily land a Condemn. They already have quite high damage and are able to regularly kill anyone they catch with this combo.

Vayne also have quite good escapes through Final Hour and Tumble and Blitzcrank has a speed buff in Overdrive as well as a shield thanks to Mana Barrier.

Due to this, the lane is fairly safe. You don't have sustain or any defensive buffs but you do have nice escape mechanisms.

However, this lane may be hard as you might get poked and forced out of lane. It is also very reliant of skillshots hitting.


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Damage: 10/10
Safety: 5/10
Difficulty: 7/10


Build Note: I take Greater Mark of Attack Speed due to Silver Bolts and the Madred's Bloodrazor that I will purchase in the place of Last Whisper.


Guide Top

Passive Farmers (Ashe + Soraka)



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Explanation: This is a very passive lane combination as Ashe gains a lot of bonus gold while farming. Soraka augments the ease of farming by being able to heal and buff Ashe with Astral Blessing and Infuse.

They have very little damage compared to other combinations and aren't likely to even try to fight as they are stronger late game than early game.

Neither has a reliable escape except Flash, with the possible exception of the heals and buffs from Astral Blessing.

Starting Doran's Blade also aids in last hitting, which is your primary goal, but may leave you susceptible to ganks. Lane isn't difficult in that you just have to farm, but if you get engaged onto it may be hard.


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Damage: 3/10
Safety: 7/10
Difficulty: 6/10


Guide Top

Quick Kill Lane (Corki + Leona)



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Explanation: This is a very aggressive lane combination as well, as both Corki and Leona have shortish range and Leona, like Blitzcrank, is not a healing or shielding support.

However, they synergise very well, and after around lv 3, when they both have all their abilities, they are very strong. Zenith Blade into Shield of Daybreak while Eclipse activates is very strong, especially if Corki's Gatling Gun successfully procs all 3 Sunlight stacks sequentially. Once they hit lv 6, Missile Barrage adds some nice damage and Solar Flare is a very strong CC, enabling quite a few catch out kills.

Corki also has good escapes through Valkyrie but Leona doesn't have escapes besides Flash and the armour/MR from Eclipse. This build features Corki with Heal and Ignite, but if you use Valkyrie engaging a lot, take Flash not Ignite.

Due to this, the lane is fairly safe for Corki, but is quite hit or miss for Leona. You don't have sustain, but some nice defensive buffs and damage will often win you engagements as long as you are careful.

It is a fairly hard lane because you need to work together and engage at the same time for the Sunlight to be fully utilised, requiring good communication and good choices, but is a very strong lane when played right.


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Damage: 9/10
Safety: 5/10
Difficulty: 7/10

Build Note: I take Heal/ Ignite to strengthen my early game and save Valkyrie for escapes. If you don't, or you often run out of mana, I would suggest Flash.


Guide Top

Counter Carry Poke Lane (Ezreal + Nunu)



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Explanation: This is a very safe lane combination. Nunu isn't able to sustain Ezreal, but he can still keep him safe. Ezreal can kite quite well with Mystic Shot and farm while staying out of range.

However, they are actually able to win straight out fights due to their utility. Ezreal can Essence Flux, giving Nunu attack speed and reducing the opponent's attack speed. Nunu can add to this by lowering their attack speed and move speed with Ice Blast and increase both of their attack speed and move speed with Blood Boil. This reduces their damage significantly and increases your attack speed too, giving you a nice advantage.

You also have a lot of escapes, the aforementioned Blood Boil for both people, as well as Consume to heal while running for Nunu and Arcane Shift for Ezreal to escape.

Due to this, the lane is very safe.

The lane isn't that hard either, as Nunu just has point and click abilities, and Essence Flux goes through creeps without affecting it.


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Damage: 6/10
Safety: 10/10
Difficulty: 5/10

Build Note: I take Consume first on support Nunu to aid the jungler in quickly acquiring a buff, as Consume is actually stronger than Smite at lv 1.


Build Note: I take Heal/ Ignite to strengthen my early game and save Arcane Shift for escapes. If you don't, or you often run out of mana, I would suggest Flash.

The recent patch has made Ezreal's w less useful and as such it may be better to max Mystic Shot for more poke.


Guide Top

The 5 Combinations

This is the 5 above combinations detailed, but I will go over a few more in minor detail, and then will go over a few other noteworthy combinations from the champions included in the Introduction.


Graves and Blitzcrank: synergises well as Graves has a lot of burst and Blitzcrank can pull them in resulting in a similar play to Vayne, just with less CC

Vayne and Nunu: Synergise thanks to Blood Boil and Silver Bolts combining well.

Corki and Blitzcrank: Similar to Leona but doesn't synergise quite as well because Sunlight is repetitively proced by Gatling Gun

Ezreal and Soraka: Infuse ensures Ezreal can spam Mystic Shot to farm and to poke the enemy carry.


Guide Top

Shutdown Lane (Caitlyn + Sona)



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Explanation: Very strong early. Has good sustain but even better poke. Hymn of Valor and Piltover Peacemaker is very strong burst and also get a boost from the AD boost. Can be very good to shutdown a kill lane without sustain, but must be carefully played.

However, they also have very nice escape mechanisms thanks to Song of Celerity and 90 Caliber Net.

Due to this, the lane is fairly safe. You have as well as some nice escape mechanisms.


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Damage: 5/10
Safety: 8/10
Difficulty: 4/10

Sona has been nerfed quite hard and makes it qutie hard to stay alive but she is still really good if played well.


Guide Top

Poke to Death (Varus + Nidalee)



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Explanation: This is a poke heavy lane. Varus can use Piercing Arrow whilst Nidalee can cast Javelin Toss to make it even stronger.

If Varus can apply a few stacks of Blighted Quiver first, it becomes even stronger, and might snag a long distance kill without the other person realising that it would.

Nidalee also have quite good escapes. Pounce and Aspect Of The Cougar can make her so fast and that she can outrun pursuer. Chain of Corruption also adds a reduction of mobility and power to the combination, as does Hail of Arrows.

Due to this, the lane is fairly safe. You have a heal, long range and also have nice escape mechanisms.

It isn't a difficult combination, but does rely on Piercing Arrow and Javelin Toss hitting.


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Damage: 6/10
Safety: 4/10
Difficulty: 6/10


Guide Top

First Blood Approaches (Draven + Alistar)



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Explanation: This is a damage heavy lane. Draven is so strong at level 1, with Spinning Axe and Wicked Blades

Alistar can hit Headbutt and Pulverize while Draven shreds their health.

They also have good escapes thanks to Trample and being able to Headbutt to a creep as well as Unbreakable Will removing all CC effects and tanking him up. Draven also has Blood Rush and Stand Aside to stop pursuers.

Due to this, the lane is fairly safe, and on top of this you have an AoE sustain thanks to Triumphant Roar.


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Damage: 9/10
Safety: 5/10
Difficulty: 6/10


Guide Top

Uber Lock-on Poke (Urgot + Janna)



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Explanation: This is a heavy poke lane. Urgot is able to poke enormously if he hits his Noxian Corrosive Charge. Acid Hunter will lock on and scales very well with bonus damage. This is where Janna comes in. Eye Of The Storm will significantly increase the damage of Acid Hunter, and with Zephyr, Howling Gale and Terror Capacitor, the opponents will be very slow, allowing for potential long range kills.

A funny wombo combo is very hard to pull off, but Urgot can use hyper-kinetic position reverse and then Janna can use Monsoon to put the enemy carry under turret and knock away their support, potentially giving an easy kill.

Escapewise, they are decent. Zephyr, Tailwind, Howling Gale, Monsoon, Eye Of The Storm and Terror Capacitor are all abilities useful while escaping, and they just have long range in general.

Due to this, the lane is fairly safe and also offers a lot of long ranged poke, meaning it fairs great vsing a non-sustaining lane.


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Damage: 7/10
Safety: 6/10
Difficulty: 5/10


Guide Top

Yordle Power (Tristana + Lulu)



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Explanation: This is another heavy poke lane, but with higher burst and less range. Tristana starts with average distance, but it gets higher thanks to Draw a Bead. Explosive Shot active can half any healing and Pix, Faerie Companion synergises quite strongly with Whimsy and Rapid Fire, offering a lot of free magic damage.

Rocket Jump and Glitterlance can slow targets significantly, Buster Shot offers a lot of early damage and utility and Help, Pix! and Wild Growth can be used to defend either of you.

Escapewise, Rocket Jump, Whimsy, Help, Pix!, Wild Growth and Buster Shot are all useful and makes this lane have extremely good escape mechanisms, able to escape from a lot of situations.

As such, you aren't likely to die and with your strong poke and burst, you can often obtain kills or force the opponents out of lane, especially against a non-sustain support.


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Damage: 7/10
Safety: 6/10
Difficulty: 3/10


Guide Top

Unfair Fighters (Corki + Taric)



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Explanation: This lane is quite underused, atleast from my personal experience. Corki has amazing burst as good escapes and Taric is well known for being a strong all round support, with heals, damage and auras. A burst from Dazzle, Phosphorus Bomb, Radiance, Shatter, Gatling Gun and Missile Barrage is very strong and can catch someone off guard.

But this is not their main strength, it comes from the ability to make their opponents unable to trade well at all. Taric should max Shatter first to buff their armour, and Corki Gatling Gun to shred their opponents armour, meaning that any engagement quickly can turn unfavourable for opponents.

Corki also has great escapes through Valkyrie and Taric can stun one person with Dazzle to aid their escape, and as such the lane is reasonably safe.

This lane also really isn't too difficult at all. You just require to utilise your buffs/debuffs during trades and it will become increasingly harder for your opponents to trade, especially if they lack the sustain of Taric. The combo does require some co-ordination, but once Dazzle has landed, it is easy enough to hit it all.


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Damage: 7/10
Safety: 7/10
Difficulty: 5/10


Guide Top

Ahh, Monsters (Kog'maw + Nunu)



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Explanation: This is a very vicious lane, and well played, very hard to even touch. Kog'Maw, through Bio-Arcane Barrage has unmatchable range and significant damage. Nunu serves to improve this, giving Kog'Maw free movespeed and attack speed, allowing easy kiting. Not only do they synergise well here, but Ice Blast and Void Ooze can make it impossible for the enemy to counterattack. Caustic Spittle makes you attack even faster, and Absolute Zero can leave enemies trapped, dieing quickly. If they do escape, a Living Artillery can be used to hopefully snag the kill.

This lane isn't too safe though. Despite the range of Kog'Maw and peeling capabilities of Nunu, Kog'Maw does often pursue to harass and he has no reliable escapes without Flash and Blood Boil.

This makes the lane difficult, but both of these champions scale extremely well to late game so it becomes even stronger. If played well, this lane is almost impossible to touch, but does require constant warding and large amounts of map awareness. If played badly however, can easily result in a fed enemy carry.


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Damage: 8/10
Safety: 3/10
Difficulty: 10/10


Guide Top

Bloodlust (Tristana + Taric)

This Section is written by Xenotechie- Check out his Taric guide



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Explanation: Great for getting early kills. As soon as she gets her Rocket Jump and Explosive Shot, the lane can pretty much go in for a kill. Taric initiates with Dazzle and Shatter while Tristana is getting off as much damage as possible via autoattacks. As soon as the stun ends, Tristana should land her Rocket Jump and Explosive Shot, then both of the laners should try to finish off what's left of the carry, possibly with Ignite. Level 3 gives even more power with Rapid Fire, and at level 6, Buster Shot should be able to kill most carries with relative ease. Of course, Tristana can always initiate with Rocket Jump.

The weakness of this lane is it's difficulty. A poorly-executed combo will, at the very least, cost Tristana a LOT of mana, and at worst, end up in a double kill. This requires a lot of coordination between the laners.

Safety of this lane is very strong, with Tristana having a fantastic escape and Taric having a stun and an armor aura. This is true until a kill-combo is started, in which case only the armor aura remains.


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Damage: 8/10
Safety: 6/10
Difficulty: 7/10


Guide Top

Unstoppable (Graves + Soraka)

This Section is written by Xenotechie- Check out his Taric guide



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Explanation: This is widely considered by the community to be THE farming lane, and it's easy to see why. Soraka is the queen of sustain, and Graves is known for being good in every stage of the game. The fact that this lane is so tanky due to True Grit and Astral Blessing means that stopping him form farming is near impssible and as such he becomes very strong late game. Graves Buckshot is also a very effective farming tool under turret and a great harassing skillshot, thanks to Infuse.

Though, this been said, he also has two great escape abilities in the form of Smoke Screen and Quickdraw, as well as Soraka's burst heals.

This lane also really isn't very difficult at all. Your laners just have to last hit, heal if needed, spam Buckshot and Infuse and escape with your great abilities if neccessary.



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Damage: 6/10
Safety: 8/10
Difficulty: 2/10


Guide Top

Da Splitpush too stronk (Caitlyn + Zyra)



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Explanation: Caitlyn and Zyra both have immense attack range and early game damage. They are also great at pushing, and furthermore each have built in wards. You see where this is going? Yordle Snap Trap and Deadly Bloom effectively offers 5 free wards (albeit only if stepped on) and they have the potential to force people without much sustain out of lane reguarly.

Due to this, they can continue to push lane with thorn spitters and Piltover Peacemaker and can push down turrets very fast.

Caitlyn also has great escape abilities in the form of 90 Caliber Net and Yordle Snap Trap, however Zyra is fairly easy to catch and can only stop them with Grasping Roots unless she wants to use her long cooldown ult to escape.

This lane also really isn't very difficult at all. You just need to poke them and farm whilst using your warding abilities, coupled with wards, to remain safe from enemy ganks.


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Damage: 6/10
Safety: 8/10
Difficulty: 2/10


Guide Top

Summary

These are the main combinations I use and the ones I have found the most useful. If people post in the comments, I will add others... especially regarding the other champions that were listed in the introduction as I don't play all of them very often.

Also, offer your reasoning for a new combination that I haven't listed and I will attribute the chapter to you, stating it is your work and giving you the credits.

Also leave any feedback and I will do my best to adapt this guide and have it as a useful resource for anyone looking for an effective combination.

Cheers guys
-Jayzorz


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