get
prime

Brand Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Brand - Burning them squishy marshmallows since 04/15/2011

Last updated on December 8, 2011
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Ability Sequence

2
10
13
14
17
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
11
15
18
Ability Key E
6
12
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Brand The Burning Vengeance Guide

The following guide will give some basic information on how to play brand, although the best way to play brand is by getting used to him, by actually using him. Once you have got used to getting the combo's just right, he can be the best champion on the field.


Guide Top

Introduction

Throughout the guide I will be giving you the basics and outline to what brand needs to succeed and what is needed to be able to put the marshmallows on the BBQ. The guide will tell you why each item is picked, and also give you some insight into why the items are suited well with the build. Please rate the guide how you believe it is worth, and please be honest, leaving a comment would be much appreciated so I can improve and edit the guide as required.


Guide Top

Runes

The rune choices are pretty self explanatory, although for the people who are completely new to using brand. The reason I have picked the 'Mark of Insight' Runes were to give brand that slight advantage at the start, so you can abuse the other team that little bit more. Also they help a lot when it comes bursting once you have all 3 spells, and obviously helps to keep them tanks away, although later in the game, the void staff takes the role of the runes.

The 'Greater Seal of Replenishment' are used to try and help sustain Brands spells at the start of the game, as I always find the the pillar of flame spell drains the mana quickly. If abused as much as me. While this is only small amounts of mana at the start, trust me every little helps, as the supermarkets say.

The 'Greater glyph of Insight' is used for the same reasoning behind the 'Mark of Insight' and give you that edge at the start of the game, and to make sure that your spells hit what they say, and should quickly put any champion at a disadvantage from the start.

The 'Greater Quintessence of Intellect' are used for the simple reason of you can get an extra pillar of flame in before you need to wait to go back, or wait for a recharge for mana. Also there is always a mana problem at the start of the game with brand.

I hope this explains the runes to my build, if not please leave a reply saying what I have missed and I will be happy to edit accordingly.