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Brand Build Guide by quickfreak

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author quickfreak

Brand, can i be your candle?

quickfreak Last updated on September 5, 2012
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Ability Sequence

2
8
10
13
14
Ability Key Q
1
4
5
9
12
Ability Key W
3
7
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Well, Brand The Burning Vengeance its a powerful champion , a new champion who brings to you the feeling of piromaniac.It also have pretty strong skills to keep enemies at range from you not because you have aoe skills , but Brand has an impeccable burst damage at gank battle you give the opportunity to win the fight less or more difficult then champions without aoe skills.


Guide Top

Skill Sequence

Okay, We got to the counter where the players are very stressed about the additional skills and the order to put the skill when achieve lvl up. First of all, each player have own way and style to play with some champions. Me and other players in League of Legends have reached a conclusion to the match's most useful skill Brand, The Burning Vengeance. These are the order of most usefull skills: It doesn't exist coolest or most useful skill "its all about combination" , for example: Pillar of Flame with Sear, Sear with Conflagration.


Guide Top

Summoner Spells

For summoner spells I use Ignite and Flash. It's a pretty basic spell combo for mages. You may notice that I put the mastery point into Burning Embers. This gives your champion an additional 10 ability power whenever Ignite is on cooldown. This isn't a significant amount of power but I find that it can quite often give you a bit of an edge early game, allowing you to farm and engage enemy champions more effectively. This of course gets you fed quicker giving you more of an advantage over your enemies in the mid to late game. This is by no means a game changer or a must have, but I tend to find it quite useful.


Guide Top

Farming

Brand can be very effective at farming minions. He has significant AoE damage that can be increased by his passive. Early game, focus on minions that are low on health. Put out a Pillar of Flame and then follow up with a Conflagration. Since the Pillar of Flame sets the target ablaze the Conflagration will deal damage not only to the target but to all near by enemies. With this combination you can take out large groups of minions at once. For even more damage earlier in the game you can use Sear to set one minion ablaze and follow up with Conflagration which will then deal AoE damage and set all near by enemies ablaze. Then finish up with Pillar of Flame. With all the targets ablaze they will take 25% increased damage from the Pillar of Flame spell. It is however best not to waste your full spell rotation on minions unless it is necessary. Later in the game the Pillar of Flame/Conflagration combo will kill minions on its own.

The AoE bonus from using Conflagration on targets ablaze can also be quite useful for harassing other champions. Using Sear or Pillar of Flame to set a minion ablaze you can then use Conflagration on the minion to hit near by champions. This can allow you to harass your enemies from increased range dealing damage and setting them ablaze without getting fully in range of there spells.