Build Guide by UMadSir
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Brand-The Burning Vengance
In a faraway place known as Lokfar there was a seafaring marauder called Kegan Rodhe. As was his peoples way, Kegan sailed far and wide with his fellows, stealing treasures from those unlucky enough to catch their attention. To some, he was a monster; to others, just a man. One night, as they sailed through the arctic waters, strange lights danced over the frozen wastes. There was something hypnotic about them; it was something that drew them to it like moths to a flame. Trekking across the frozen waste, they came to a cave covered in ancient runes. The meaning of the runes long lost to them, Kegan led the way inside. There, inside a perfect cage of ice floated a dancing column of flame. There was no way such a thing should be burning, especially not in this place. However, its movement was as hypnotic as a siren's song, captivating and seductive. While the others stayed back, Kegan could not help but approach it while holding out his hand...
That is the last thing Kegan Rodhe remembers, for now his body belongs to Brand. It is a creature of olden times, perhaps even a casualty of the Rune Wars. It is known in ancient texts as the Burning Vengeance. It is a creature of pure fiery hate that exists for no other reason than to lay low the world of men and yordles. No one is quite sure how Brand found his way to Valoran, but he began his predations at once. Overcome by Demacian forces, he was given a choice: fight within the confines of the League or die. Naturally, he chose to use his destructive powers in the League, for now...
"This place will burn, not by cinder flying on breath of wind, but by the vengeance of my hand."- Brand
Date: 8 April, 21 CLE
The forest burns, blazing with the light of the sun. A lone figure stands amidst the conflagration, reveling in the blistering heat. It has been so long since he burned, so long since he watched the world fall to ashes under his power.
It is ecstasy.
He emerges from the flames. He can sense that nearby, over the next hill, there is life. People scramble, seeing the smoke from his inferno. Soon, they too will receive his gift of renewal.
"Stop, in the name of the Kingdom of Demacia!"
He turns. He is approached by a tall man in armor. The knight levels his sword, ready to strike if needs be. This man will soon discover that needs be.
The man is followed by a blonde girl. Her armor has similarities to the man's. He can tell by her rod that she is a magician of some sort. He decides that she will have to be first.
Then, another presence steps from the shadows. This one wears a cloak, its face buried deep within the hood. The stitching is alien to him, but he can recognize its arcane nature. He decides the girl will have to wait.
He turns and unleashes a jet of burning vengeance at the hooded figure. Hands shoot up from inside the cloak, held in magical gestures. A shimmering shield blocks the flames, directing them harmlessly upward.
"This is my last warning. Come peacefully, or face punishment!"
He decides that the noises coming from the armored man's mouth do not contain enough searing agony. He turns and calls a pillar of flame to immolate the man. Again, a magical shield thwarts his efforts.
He awakened. He lay in a pool of harsh light, descending from above. The floor was smooth, but he couldn't tell if this was a room or some magical trap. At this, his mind vaulted through his memories, to a very painful moment in the past.
They had somehow devised a way to shackle him. Kneeling here on the snowy cave floor, the long-haired barbarians around him chanted words he barely understood. However, the icy cage ritualistically placed in the center of the cave told him everything he needed to know about his fate. He strained against the mystical chains that bound him, but to no avail. He shouted, screamed, and bellowed, trying to disrupt the concentration of his captors, but also to no avail.
He could only wait as they ripped him from his mortal shell and trapped him inside the cage. Then, without words, the barbarians took their things and left. He was alone, and would remain so for more than a thousand years.
He screamed in rage. His mind hurtled back to the present, once again encompassed by light.
"So. You can be contained more permanently."
He turned, immediately reaching out to burn the owner of the voice. However, his flames fizzled to nothing at the edge of the circle of light. He tried to leap toward the voice, but a force blocked him. Knocked back to the floor, he peered to see if his eyes could penetrate the darkness.
"That ritual is long-lost, sorcerer. Your power cannot hold me forever."
A figure stepped out from the darkness, the hooded magician from the forest.
"We both know that isn't true."
Again, his mind became dislodged from the moment, traveling back to a time before the ice barbarians imprisoned him. The body he wore was different, one of the simple herding folk of these farming lands. However, he still burned.
The scene before him would have looked like the apocalypse to any mortal observer. To him, it was an image of absolute beauty. The countryside had been reduced to blackened ash. The nearby wooded hills were now nothing more than incinerated stumps and trunks. The charred bones of farmers and animals dotted the landscape, accompanied by the armored remains of the warriors who had futilely hoped to stop his renewal.
The feeling that welled inside him could only be called one of profound satisfaction.
Again, the present, the light.
"You are a creature of destruction."
Knowing that violence was no longer an option, he sat cross-legged in the pool of light and willed the flames that played across his body to burn even more brightly.
"I am a creature of ever-lasting fire. I am a creature who burns away what needs to make way for what will be. I am a creature born to renew the world."
The sorcerer began to walk, circling his cage.
"You and I will have much time to talk in the days and weeks to come, so for the moment I will focus on the now. We cannot allow you to roam free. You are clearly far too dangerous for that. So, I offer you a choice."
Weary of the sorcerer's voice behind him, he stood to track the pacing figure. The sorcerer continued.
"You have two options. You may choose to be stripped from the body you wear and imprisoned indefinitely. Or, you may choose to remain under our control and fight in competitions where your abilities will be of use. That is the closest thing to freedom you will be afforded. These terms are not negotiable."
Neither option was palatable to him.
"These competitions, sorcerer. What are they?"
"You would fight in the League of Legends, battling champions to settle our conflicts in place of open warfare."
He mused for a moment, before sitting on the floor again.
"I must think on your offer, sorcerer."
The hooded man faded back into the shadows.
"I am no sorcerer. You will address me by my proper title. Summoner. How shall I address you?"
"I am known by many names," he replied. "But in this time, in your League of Legends, I believe Brand is fitting."
And then, he was alone, given space to think. However, there was no thinking to be done. A leash was far better than an eternity caged.
So, Brand is a really fun, combo based caster. He does really good burst damage, and an exceptionally good solo mid champion. He can put out some really good, early game harrasment, and is a vital part late-game. I`ve had a lot of fun with him, and this is my first build, so dont be afraid to be brutal in the comments section, I need constructive critisism.
4 Hit Combo!
â� Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
â� Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
â� Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
â� Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
â� Blaze (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds
So, to be successful with Brand, you have to be able to land Pillar of Flame or Conflagration to get his damage started. Usually, I lead with PoF, follow it up with Sear, then conflagration, and if needed, his ultimate, Pyroclasm. (Note: Pyroclasm is such a useful move for team fights, just be sure to use it when your target is close to their teammates or minions for repeated hits and sometimes as a finishing move.
Also, another thing, when you`re chasing with Brand, try to start with Conflagration or PoF, then into Sear because when your opponent is Ablaze, Sear stuns them. It`s amazingly useful.
Also, for farming, just start it up with a PoF, catching some of the minions, and follow it up with Conflagration. Usually, with some decent AP, you can farm 100-200 gold per wave. If you start off doing well, I would advise to farm as much as you can, before the enemy team starts singling you out and ganking you. Honestly, in a 40 minute game, you can easily get 150-175 minion kills, and that is while sometimes carrying for your team ;)
So, the runes are because at level 1, Brand can run out of mana REALLY fast, which is one of the only reasons I have Archmage in my build. He is a great solo mid champion only because of his incredibly potent combo, and to pull it off successfully, you need AP, mana and mana regen, and this is best early game. If you can get these runes, you will be better than before, but with even just the items and masteries, you should do fine even without finishing the build.
So, pretty much for items, the only thing I would say is if you are doing good, after getting boots, I would suggest building Mejai, just for that extra AP. If you are against good casters, I would suggest going Abbysal Scepter instead of Void Staff. Also, If you`re against good, havy AD dependant characters, for example, someone like Ashe who can get pretty annoying late game, I would suggest Frozen Heart. This is for two reasons. Reason number 1. The 99 armor can help you with durability and not dying as fast in teamfights. Reason number 2. That 500 Mana will help feed your Archangel Staff, and extra AP is always a good thing. Also, if you need that extra magic resistance, go for Mercury Treads instead of the Sorcers boots. Sure, you may be giving up on some damage, but you wont just run through your combo once and get demolished.
So, the summoner spells I go for are Ignite and Flash. Ignite is pretty obvious. I love hearing that lady going "First Blood. You Have Slain an Enemy!" I mean come on, who doesnt? Ignite is a surefire spell to help you get First Blood, just dont dive a tower, because you just may die before the spell can work its magic on your opponent. Flash is because Brand doesnt really escape mechanics, except for using PoF or Conflagration the Searing your enemy to stun them, and even then, say Master Yi or Ashe is chasing you, they can catch up pretty fast.
Good Luck My Fellow Summoners!
So, to conclude, Brand does take some time to get use to. Remember, W, E then Q usually does well. You can harrase properly by level 2, and farming minions is also pretty easy. Try to lead chases so you can PoF and stun the victom ;)
Please leave some comments, and don`t vote without trying! Good luck guys,and have fun with Brand, The Burning Vengance!