Brand Build Guide by

Not Updated For Current Season

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League of Legends Build Guide Author

Brand the AoE King

Last updated on April 22, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Edit: I just made an account, Flyt, so feel free to drop a message or something in my profile, or however it works. =)

I'm Flyt, not really known, but I'd have to say one of my most played AP carries is Brand, in this guide, it's not as conventional as others, as the skilling is different than most people do it, so bare in mind that I actually put a lot of effort into the way I play Brand, and take full advantage of his AoE utility!

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Pretty basic rune setup for the average AP carry. His Pillar costs quite some mana to use, so I make sure to take the Mana regen for some sustain in lane to keep from backing cause of mana issues.

As for the others, basically self explanatory right?

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For my masteries, I do a basic 21/0/9 setup. Two into havoc, and one into the Summoner mastery for that ignite bonus!

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Pros / Cons

    Amazing damage burst potential
    Great Team Fight synergy
    Easy to farm
    Mister Freeze skin
    Did I mention he's on fire?
    Mana issues, but only early to mid
    Not very tanky
    Easily shutdown if you aren't careful about ganks
    Only 3 skins.
    Difficult to land skillshots if not great at planning movement

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I've tried many different builds with Brand, but the one I use has always put me on top, or win me the lane.

Simple, start off Doran's ring for the AP, mana regen and health (Screw the minus 20 hp nerf =/)

If mid carry is skillshot reliant, I'd recommend boots first though.

Now, Early game, I'd rush the two dorans rings, and then the hextech revolver, you can get decent farm, and sustainability while in laning phase(Or some power behind those ganks if you like to roam.)

Mid game, around 10-15 minutes, I'd try to have at least my needlessly large rod, or completed WotA.

From 20 minutes beyond, if farming goes well, I'd want most of my rylais complete, and be roaming to help other lanes if needed. Brand has some pretty amazing push potential, so if your team is having trouble pushing the lane, help them out by blasting the AoE's around for em, maybe get a champ here and there while you're at it. =D

I'd usually have my full build around 30-40 minutes in depending how farmed I am, but his biggest core items are the Wota, Rylais and Rabadons, for me at least. (Everyone is different).

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Skill Sequence

This is the weird part now.

I max my W, as that's Brand's bread and butter so to speak.

I get Sear at level 4 and another point at 10 or 13 so it can have some more damage output, but otherwise max it last, as you can only stun one person, use it to bring your E or W effects procs or just hit someone running away, really, early game they'll hide behind minions, or the tank to soak that stun/damage. I do find the stun an amazing initiator though.

Brand's E, I max this second. Flame pillar onto someone, then conflagrate. By now, you've basically bursted the entire team's health, and got your passive on everyone, with a good ult you can burst them down completely or ensure a kill for your team.

Brand's ult, his Pyroclasm, an amazing skill to finish off those pesky people who don't want to die. In a good burst sequence, you can 90% be sure to land a kill or two if you have the right items for the fight or your team isn't derping the whole time.

I'd be happy to explain a little more if needed on skill sequence, but for my skill order in fights I usually open up with is:

W -> E -> R -> Q the first thing in front of you, as they're most likely to be coming for your sweet flaming booty. Then I just use whatever is off cooldown, but if it's an AoE I try to make sure I hit more than one person.

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Summoner Spells

I've seen it go a lot of different ways, I won't go too much into detail about this as I never really put thought into the summoner spells really.

Flash - Important for an AP carry who needs to get that extra space to land your combo, or maybe to just juke someone to get out of a deathly situation.

Ignite - I love this, especially with Brand and his passive. I will usually throw an ignite somewhere in my combo, especially if the person has some kind of healing potential as well, otherwise it's just another type of DoT I like to put on them.

Exhaust - Great for those sticky AD carries who just won't leave you alone, or maybe the slow so they cannot escape you, or your team.

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Shouldn't bee too hard to explain. Brand is king at AoE, if you got the mana, and you aren't trying to savor it for lane sustain, just pop your pillar, and conflag, and clear an entire minion way.

If you're in laning, and don't want to spam and save your mana, just last hit, Brand's attack animation is fairly nice, as it makes auto attacking smooth, and easy to last hit, but his damage isn't very high, kind of low compared to other carries, so make sure to time your hits right.

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I realize this guide isn't very flashy, or full of different colors or pictures of skills and items. I found it important to get across what I needed to share, not how colorful it is, I may change it up later in the future, but if you have any questions, you can add me on NA server, summoner name Flyt. I'll be happy to answer any questions you have, or something I did not cover in this guide.