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Brand General Guide by NumberFive

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NumberFive

Brand: You Can't Contain Me, Summoner!!!

NumberFive Last updated on December 30, 2012
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Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
5
7
9
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hey there!! This is my first guide ever. I decided to do it about Brand. I'm from the Netherlands so don't expect this guide to be perfect. Brand is a champion that requires a lot of practice to master. He need to land his skillshots correctly to do his combo. But if his combo is completed correctly, the damage output is amazing. I don't say that this is the best guide about Brand but it fits my playstyle very well because I'm used to it. I will try some other runes and masteries so I'm going to change this guide. Hope you enjoy. Ask me what chapters you would like me to make and I will make it asap


Guide Top

Pros / Cons

Pros:
- far range on his abilities
- stun
- very usefull in teamfights
- does a lot of damage if skils are landed well


Cons:
- no escape abilities
- is easy countered
- you have to land your abilities to do your damage
- somewhat long cooldowns
- somewhat high mana costs


Guide Top

Items

Start: No need to explain this
Early: Start with two if you have a hard time in lane. Rush your if you're doing well. Buy if
you're planning to go for later on.
Mid: Buy for a lot of AP. Buy for the AP and health and because it works very well combined with because of the slow.
Late: Buy if you're being focused (you will). If you buy a swap you out for Mercury Treads because you have enough Magic Penetration and a little bit magic resist can save you.


Guide Top

Runes

DON'T BY RUNES BEFORE YOU REACHED LEVEL 20!

It's not worth the IP, you can better spend it to champions or save it for later.

My setup:
3x Quint of Ability Power
9x Mark of Magic Penetration
9x Seal of Mana Regeneration
9x Glyph of Scaling Ability Power

These runes give you early game damage and more mana so you can spam your abilities more often without the need to worry yourself about you mana. Again this is my own choice, you can freely edit this.


Guide Top

Logg

30-12-2012: Published this guide


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