Nasus Build Guide by brelia
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Against Heavy AD
Example Full Build #1 (Team needs damage)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Nasus with this build
|Jax||Jax is amazing for Nasus. He cannot bully you, and you outscale him. He's usually more useful in teamfights though because of his aoe stun and gapclosers. In lane, you can stack freely. If he jumps on you, W and kill him (His E doesn't block your Q damage, amazing!) Just don't dive this stick wielding freak, his armor scales off ad, he rushes lifesteal, has a gapcloser and a stun. You can win trades at every point in the game. Late game, unless Jax is splitpushing, protect your carry against Jax. If you stop him from attacking your adc he'll be useless. After he's dead, you can either protect your adc against a mid Zed for example, or dive their carries and get a free triple kill (kappa).|
Hello and welcome to my guide. I am Brelia (my IGN on EUW is brelia01), a Platinum ranked Nasus main with hundreds of games as Nasus, and have read many guides on him. I hope to teach you something about Nasus, even if you're way above me in rank.
Nasus is a late game monster who's actually quite hard to shut down. With his amazing base lifesteal and almost full defensive runes and masteries, there are very few champions who can bully you for long.
In this guide you will find everything you'll need to know about Nasus from a Platinum player's perspective, covering from item build to tips and tricks. If you can be bothered, read all of the guide and leave a comment, I would happily read it and improve based on all constructive criticism. It'll only take 5 minutes and I would massively appreciate it as I have put a LOT of effort into making it.
Pros and Cons
👍Best slow in the game
👍Extremely hard to counter
👍Amazing passive, scaling lifesteal
👍AoE armor and magic resist reducing basic ability
👍Melts squishies and towers as if they're nothing.
👍Very good against late game team comps
👍His bite is worse than his bark
Nasus is a very strong late game champ. Even though he is one of the tankiest champions in the game late game with his items and his ult, he also deals the most damage of any tank whilst still having good utility from his armor shred and his insanely strong slow. He is also hard to shut down as when he hits 6 his ult being off cooldown will deter people from trying to kill you, basically making you unkillable.
👎Reliant on getting farm in the early and mid game
👎Can be denied easily
👎No hard crowd control
👎No gap closer
👎Doesn't know who let the dogs out. Woof. Woof. Woof.
Nasus does definitely have his weaknesses though, the first one that comes to mind is his lack of mobility. Nasus does not possess any gap closer, and because of this the only thing you can really do safely in team fights is to protect your carry. The lack of a gap closer makes it easy for a support to make you useless. He also has a horrible early game and until he gets some items struggles to stay alive in lane without jungle ganks.
for the increased CDR and in turn increased stacks.
It was tempting to put points in Butcher and Feast, but after doing multiple tests I'd rather have those 2 points in the Utility Tree.
for alot of reduced damage early game
Enchanted Armor since we are going to be building many items which will give Armor and Magic Resist.
Veteran's Scars to survive for before having to recall
Oppression is great since the enemy will almost always be perma slowed from our Wither
Juggernaut synergises well with Warmog's Armor which we usually build and Fury of the Sands
Swiftness and Tenacious allows us to get to the enemy carries through tons of crowd control (e.g. Ashe and Lissandra)
Perseverance and Second Wind helps our sustain throughout the game massively
Legendary Guardian boosts our armor and magic resist a nice amount when in team fights.
helps us to recall and get to lane one second faster, we only really take it so that we can reach
Meditation gives us a really nice amount of Mana Regen, further improving our sustain in lane
Alchemist gives 10% more health regenerated for each potion, really helping our early game sustain
- Greater Glyph of Cooldown Reduction: Alongside the masteries, we get 10% CDR at level one from these. This massively helps with stacking our Siphoning Strike
- Greater Glyph of Scaling Magic Resist: Since we are against an AD top laner, we do not need early game magic resist. They probably have some AP on their team so we use these to lower their damage late game
- Greater Seal of Armor: These will massively reduce the enemy physical damage early game, allowing us to stay in lane for much longer without recalling nearly as much.
- Greater Mark of Armor: Another nice boost to our early game armor.
- Greater Quintessence of Armor: You can never have enough early game armor.
- Greater Glyph of Magic Resist: These will help you to stay in lane without recalling as much early game, by reducing their damage dealt to you.
- Greater Seal of Armor: Every champion has an auto attack, meaning that these runes will help against every champion in the game, they're great for helping you to survive early.
- Greater Mark of Hybrid Penetration: I have tried Greater Mark of Attack Damage but these are superior in my opinion. They help your late game damage much more than Greater Mark of Attack Damage and boost your early game damage from your Spirit Fire.
- Greater Quintessence of Cooldown Reduction: Gives 10% cdr at level one when combined with masteries, giving the perfect amount of Cooldown Reduction without overcapping late game.
- Greater Quintessence of Hybrid Penetration: I take these for the same reason I take Greater Mark of Hybrid Penetration.
The 'best' options:
This Summoner Spell is by far the best Summoner Spell in League of Legends, especially on Nasus. Nasus has no built in gap closer, so this little spell can get you to their carries and actually win teamfights alone.
Teleport allows us to backdoor, split push, get to lane quicker after recalling and have map pressure. After Flash, this is the most useful Summoner Spell on Nasus. Very helpful when their Nexus is open and your team needs you to teleport to a ward and finish the game.
Other viable options:
Nasus has a very limited pool of viable Summoner Spells. Ghost can be used instead of Flash which helps when chasing people, but with Ghost it is much harder to outplay your opponent. I would not recommend using Ghost instead of Flash unless you are inexperienced with Flash or have not unlocked it yet.
For Nasus, you'll want to level your R whenever you can, then your Q. Maxing your W / E third is situational, max your E against a heavy pusher in lane and max W against someone who you can easily kill or someone who auto attacks a lot.
This ultimate ability is amazing, you should max this first every game without a doubt. It's too good to give up, this ultimate is the biggest reason you're even decent in teamfights.
This is Nasus' signature ability, what he's known for. Level this up first and max it second to get the most damage you can late game.
Max this third when you're against a lane bully or a fast lane pusher, this is so that you can E the wave and although you won't get many Siphoning Strike Stacks you'll atleast get most of the minion kills which are still a very nice thing to have.
|Magic Resist Choices|
Black Cleaver Vs Trinity Force
+10 Attack Damage
+20 Cooldown Reduction
-30 Ability Power
-30% Attack Speed
-10% Critical Chance
-8% Movement Speed
-Spellblade: After using an ability, your next basic attack deals 200% base AD bonus physical damage (1.5 second cooldown).
Nasus' early game lacks much interaction at all. Try to avoid getting bullied in lane and focus on stacking, you're not an early game champion so play as if the enemy laner is around one whole rank above you in skill, (if you're Bronze 5, play as if they're Silver 5 for example. This will help you to get used to being useless early game). Start with buying some defensive items and potions, come to lane and take the harass whilst stacking up your Siphoning Strike.
It's your time to shine. You have survived the slow early game and passed through the mid game, with enough stacks you should be able to just finish off the game. At this stage in the game, you have two options:
Split PushingContrary to Middle Game, if your team is still losing you should split push, this is because if they're winning in team fights then you should stop team fighting and instead attract some of their team to the lane you're pushing. Your team losing doesn't affect your strength late game, and no champion in the game can compare to Nasus late game, meaning that they'll send atleast two people to stop you. This gives your team time to take objectives / team fight and win. Just try not to die without killing atleast one of the enemy.
Team FightingAgain contrary to Middle Game, if your team won / are even you should now team fight and try to end off the game. Nasus can be a huge force in team fights because of all of his AoE damage, utility and tankiness. Try not to do team fights when you can't make anything out of it, if you teamfight in your base and the Baron and Dragon aren't alive, you cannot make anything out of the ace you'll get, the only objective left are towers but you're in your base, too far away to take them.
Tips and Tricks
- Nasus' Q, Siphoning Strike is an auto attack reset, if you auto attack then use your Q straight after your auto attack animation will reset.
- Nasus' Siphoning Strike also affects towers, giving him insane pushing power late game.
- Siphoning Strike is blocked by spell shields and does not hit when Nasus is blinded, yet it ignores Jax's E, Counter Strike.
- Nasus can stack his Siphoning Strike off of other champion's units, for example Heimerdinger's H-28G Evolution Turret and Yorick's ghouls. He can also stack it from objectives like Baron, Dragon and structures like towers and even the nexus.
- Nasus' Spirit Fire gives vision towards the center of it's radius, allowing you to check unwarded bushes without using your face.
Me talking about writing this guide (skip the spoiler if you just want to learn about Nasus)
|So, in this guide I covered:||
We learnt that Nasus has a weak early game, but this is because he is a late game carry.
>Help people (including myself) to get Diamond
>Receive feedback and improve the guide based upon given feedback
Am I Still Updating this Guide?
What did I do in this last update?: Trinity Force vs Black Cleaver start.
After the addition of the new Black Cleaver, I had to write a section about whether we should take the Trinity Force or the Black Cleaver. It reminded me how fun making a guide is, but the spark I had originally when I started has died out. I will continue to update frequently but definitely not regularly. As always, PLEASE comment and vote your opinions, both negative and positive reviews really help!