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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Fiddlesticks isn't Anivia, you don't build Warmogs on squishy AP's...right?
Solution? Bruisersticks.
I chose Jungle as the role to use this build, because it's quite logical. Fiddle is known for having trouble CSing, unless you max Dark Wind (big no-no). The Jungle gives him a stable stream of cs that can't be harassed away from him, as well as the stream of assists from ganks.
I got the idea of Bruisersticks from Froggen of CLG.EU. If you didn't know, Froggen is the man famous for creating Frognivia (building Warmogs on Anivia). I saw his build for Anivia (his way of solving Anivia's squishiness), and decided to emloy it on Fiddlesticks. I fell in love with the build, and now it's my main.
Trust me, it's not a simple troll build; it's my viable decision for Fiddle Jungle.
This is one of my favorite passives in the game, but also potentially one of the most annoying ones to use. The reason being is that it can potentially reveal you in the brush, because of the debuff it gives. Although, it's obviously still great, so yeah. Dread is Good.
Terrify: Strikes a target unit with fear, preventing it from taking any actions, and causing it to run around aimlessly in fear, while being slowed, for the duration of the spell.
This is the reason plenty of people hate Fiddlesticks. This ability is what lets you duel, and is some of the best single target cc in the game. You max it second, because you need the longer duration on the fear in order to use it correctly.
Bountiful Harvest: Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling.
This is Fiddle's main source of Damage and Survivability that makes him good. Plenty of people underestimate how much damage this does to them, and you will often kill people on the last tick of the drain because of this. You max it first, as it's how you do a lot of jungle damage, and it's how you fight.
Reap: Fiddlesticks throws a crow that strikes an enemy target then continues to bounce from that enemy unit to another nearby enemy unit 5 times dealing magic damage (50% increased damage to minions and monsters) and silencing for 1.2 seconds each strike. Dark Wind may strike the same target multiple times.
It's a long ranged and bouncing silence. What's not to like? Late game, when this is maxed and you have items, it can net hilarious kills because of multiple bounces on two targets. You max this last, because it's not that helpful to your ganks (the silence duration doesn't increase.)
Crowstorm: After channeling for 1.5 seconds, Fiddlesticks teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second.
CAWCAWCAWCAWCAWCAWCAWCAWCAWCAW...Crowstorm is the reason that Fiddlesticks can team fight. Ult in the middle of the fray, proceed to Pentakill. Brilliant.
Greater Seal of Vitality For Seals, Health Per Level is what I like. Seals are, like Marks, not really that important.
Armor is another choice. I personally don't believe it's necessary, as you have sustain in the jungle, but it's a bit of defense against counter junglers, so okay. I'm testing it on the second build at the moment.
For Glyphs, Ability Power per Level is staple. Because we don't go Rabadons in this build for Fiddlesticks, the extra AP is always helpful.
For Quints, Flat Ability Power is staple. For the same reason as Glyphs, the extra AP helps quite a bit when you don't go for Rabadons.
But, build two is a bit more arguable. The fact that I have 7 in defense and 9 in utility is the main difference. This gives me the resist bonuses from defense, as well as the move speed + extended blue buff from utility. The 14 in offense are pretty much just the remaining points, and I don't know why you would put them anywhere else.
+ Sight Ward
OR
I personally believe the Doran's Ring is a stronger start, as the early damage helps to clear faster, etc. Boots and a Sight Ward are still viable options, though. The movement speed helps.
Will of the Ancients is the item that I get the most grief for. 'Oh, fiddlesticks doesn't have abilities that get full spell vamp, that's a useless stat to him!' Yeah, no, stop talking. The thing about WotA? I get it for more reasons than spell vamp.
Yeah, obviously it's the primary reason, but it's also because WotA is a cheap source of AP that I can afford without kills, which combined with my lack of Rabadons, makes it worthwhile. Plus, the Mid on my team likes to play Kennen a lot. Double WotA anyone?
If you don't know why Zhonya's Hourglass is good on Fiddlesticks, than you've either never played him... or you're just an idiot. Ult in, hit your Zhonya's key, get health back from WotA spellvamp. This is Fiddlesticks.
Warmog's Armor is the reason that I wrote this guide. Warmog's is simply one of the most ideal items for Fiddlesticks, right after Zhonya's. The colossal health buffer that this gives you brings you up to about 3200-ish Health. People argue that it's too expensive for a Jungler's budget... and they are getting Rabadons when Jungling fiddle.
Abyssal Mask, when combined with A Harmless Scarecrow, already have AoE removal of 30 Magic Resistance. Screw Void Staff, my name is Fiddlesticks, and I don't give a damn about your Force of Nature.
Rylai's Crystal Scepter is one of the last items that I get on Bruisersticks. The slow that it applies makes running from Crowstorm a lot harder. It also makes it harder to get away from the drain, and turns Reap into a bouncing slow-ey bird. You choose Rylai's in the average game, when you're neither dying a lot, nor getting boatloads of kills.
OR
Guardian Angel is another option as your last item. This is what you want to get if you're getting focused down and murdered. This will make focussing you a harder decision on the enemy team's part. You become nearly immortal with this item.
OR
Rabadon's Deathcap is an item I have built a total of three times on Bruisersticks. The only time that you ever want this is if you are extremely fed. Like, really fed. You won't even need it to win the game if you're as fed as you need to be to afford it this late, you just get it because you can.
Well...yeah, basically. Warmog's Armor is a rather expensive item, running Visage still gives me the health survivability in the form of pure health, and the 15% increased healing. The difference is that it also gives me Magic Resist, Cooldown Reduction, and it's significantly cheaper.
However, there are a few more changes, in the form of your last item.
I list Rylai's Crystal Scepter as the item to end with because it's the most logical choice if you aren't dying too much, and just need a last item. However, there are more options.
Sunfire Aegis is a lovely item that grants Armor and Health, two stats that will make Fiddle tankier, and is still priced at a reasonable amount.
For the same reason as in the previous build, Guardian Angel is a lovely item.
Even on the second build, which is cheaper, I don't build Rabadon's.
Only ever try to Ult-Gank under these situations.
1. When the enemy is very hurt.
2. When the enemy is very pushed.
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